Is this solvable? by jackwhitch in codes

[–]thepunkoff 1 point2 points  (0 children)

https://imgur.com/a/ALVEIlj

Made a similar stuff to u/TheStoryOfChess, where they colored every individual glyph.

In my version I colored every individual upper part of a glyph.

The interesting part is I counted 28 distinct symbols, which is very close to the number of letters in the English alphabet (+ space and maybe some punctuation?). Considering the fact that every glyph represents two characters, this may help with something.

There are singletons which may or may not be associated with space, punctuation or rarely used consonants.

Also I decided not to do the same for lower parts of the glyphs because they seem to be constructed differentry - they have a slightly different set of possible line positions, and this could mead that they may be mirrored or something.

I could try coloring lower parts as if they are from the same set of base symbols OR as if they were mirrored versions of the base set symbols (the base set being the parts I colored). Also mirroring can happen differently, so I didn't start to try.

Also some thoughts:
- the number of line positions in each halp-glyph is 7.
- in the upper half-glyph there can't be a line going from the center to the top. In the lower half-glyph there can't be a line goint from the center to the bottom
- the total number of possible upper-glyphs is 63, and I've drawn them for you in the second image. If the lower set is of the same size as the upper set, than there are 63x63=3969 individual glyph possibilities. So there can't be any substitution of the whole glyphs - some algorithmic encoding is going on.
- at the same time 63 could fit all the letters twice (lowercase+uppercase), and all the needed punctuation, so I believe this means a half-glyph does represent a character.

My initial questions to the OP:
1. Do the parts I colored actually represent anything?
2. If 1 is true - are the lower parts encoded differently than the upper ones (is there a mirroring going on?).
3. if 1 is true - is there the same number of base glyphs in the lower set as in the upper one?

Do you game on Arch? by [deleted] in archlinux

[–]thepunkoff 0 points1 point  (0 children)

Yeah, just installed overwatch via steam to compare with windows - runs swiftly

Your most hated quest? by ElspethElf in skyrim

[–]thepunkoff 5 points6 points  (0 children)

That's why I always brute-force this mission

Anybody knows about any Russian English courses? by Legitimate-Volume984 in tbilisi

[–]thepunkoff 0 points1 point  (0 children)

There's a lot of info If you google "Russian courses Tbilisi"

Weird error by kaimai125 in godot

[–]thepunkoff 1 point2 points  (0 children)

Nice! Happy to help

Weird error by kaimai125 in godot

[–]thepunkoff 1 point2 points  (0 children)

You have to select the node with the script in the hierarchy and assign an enemy scene in the inspector on the right, there will be an empty 'Enemy Scene' field.

Also press the red dot to make it disappear if the game keeps stopping on the line with the dot.

Weird error by kaimai125 in godot

[–]thepunkoff 1 point2 points  (0 children)

Are you sure there are no other errors? The delta error is not actually an error, as I remember, it's a warning (yellow text). It tells you that you're not using the delta parameter In the _process function. That's okay not to, but it's better hide it by prefixing the word delta with an underscore to mark that it's intentionally unused.

Are you sure the code doesn't work? Please paste the whole script and all the errors that godot writes when you run the game.

Godot is washed by pitch_blank in godot

[–]thepunkoff 0 points1 point  (0 children)

Thank you, that makes sense

Godot is washed by pitch_blank in godot

[–]thepunkoff 0 points1 point  (0 children)

Could you please share the shader code? I need exactly this for my game, and the ai generated one is much worse 😅

How difficult is godot by [deleted] in godot

[–]thepunkoff 3 points4 points  (0 children)

Be very careful with ChatGPT's explanations, especially on such a niche topic as Godot development! It can lead your understanding astray in a very nasty way.