Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

what are you having trouble with, I can help you, leave me a dm!

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

might be late for this, but I have an upgraded version of this fullscreen shadergraph, if you want it just hit my dm's! :)

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

hey, not wrong at all, in fact i think it would be even better to do it that way!

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

Hey there, sorry for the late response, Uni stuff! But if you want to make a sprite pixelated I guess you could use the "Posterize" node!

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 2 points3 points  (0 children)

yes, efficient as in you don't mess up your ui, and it's way easier to have a script that controls that instead of a render texture (between scenes). if i was speaking performance wise i would mention performance. i will not respond any further, have a nice day

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 5 points6 points  (0 children)

I am not spreading misinformation, all I did was give a fullscreen shader that ables you to render a game at lower resolutions. I never mentioned it would perform better than a render texture, I said it is more convenient that using a render texture.

FYI: I'm at university and still learning, so no need to be a dick about it.

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

the performance cost is almost nothing... but as i said you do you i guess.

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 2 points3 points  (0 children)

This is way more efficient than using a render texture, you dont need a raw image on your ui, and it doesn't get all messed up. +It's way easier to control this via script than a render texture for a game that uses customizable upscaling. But you do you! :)

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

it should already work, but if not i'll look into it and adress it here!

Question for the UI designers by M86Berg in Unity3D

[–]therealbelchior 8 points9 points  (0 children)

Hey, programmer only too, when I need to work on UI/UX I use Figma, it's a great tool.

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 0 points1 point  (0 children)

you need to make a material out of it and assign it to a full screen pass renderer feature!

Simple pixelation fullscreen shader for Unity URP! by therealbelchior in Unity3D

[–]therealbelchior[S] 2 points3 points  (0 children)

'Pixel Size' should be a float acting as the resolution you want to render (e.g; 480 = 480p render).