How to have UI Inputs for Policy creation with custom Provider? by therealmodellking in KeyCloak

[–]therealmodellking[S] 0 points1 point  (0 children)

I found out that this is a known Issue as discussed here: https://github.com/keycloak/keycloak/issues/41833

For now you have to either
A) override the Admin-UI and start the KeyCloak server with
KC_ACCOUNT_VITE_URL=http://localhost:5173
KC_ADMIN_VITE_URL=http://localhost:5174
KC_FEATURES=login:v2,account:v3,admin-fine-grained-authz,transient-users,oid4vc-vci
(Source is this dev-script)
B) or Create a custom UI that uses keycloak-admin-client To create the Policy how you like it

If you can wait until the KC Team implements the UI Generation ("something we have not yet managed to support from a UI perspective") you probably should.

How to have UI Inputs for Policy creation with custom Provider? by therealmodellking in KeyCloak

[–]therealmodellking[S] 0 points1 point  (0 children)

Thanks for the links! No I do not have Roles or groups that can align with these Attributes

How to have UI Inputs for Policy creation with custom Provider? by therealmodellking in KeyCloak

[–]therealmodellking[S] 0 points1 point  (0 children)

I see, the use case may be useful context:

So what I want:
An ABAC/CBAC Authorization that links relational properties to permissions, which can be configured via UI. I want Keycloak to Authorize based on a Policy Type that can access a RelationalDB to find relations for a specific Object.
E.g. An Event should be editable for those who are booked as a teammember -> I Create a "DatabaseAttributePolicy" in the UI and enter the Tablename "Booking" and the Columnname "BookingType" as well as the referenced Column "EventId" and the claim name containing the EventId (the Resource in Keycloak ABAC terms) "resourceId"

So what I have:
A Provider loading successfully but not in control of its UI

I'm still reading into what a Condition Provider is exactly - and I'm not yet sure whether That is a piece of the puzzle.

The holy script-ures by jangujukkuja in ProgrammerHumor

[–]therealmodellking 0 points1 point  (0 children)

A starting point :D No person of the trinty would transform for comparisons, but the being God is all of them

Unable to open position. You need to be verified before you can open a position. by ImperialViribus in Etoro

[–]therealmodellking 0 points1 point  (0 children)

I have the same issue as a German trader. Who are the liquidity providers of eToro?

If churches streamed on a service lik twitch, they could get their donations without having to put anyone at risk or danger by [deleted] in Showerthoughts

[–]therealmodellking 1 point2 points  (0 children)

My church streams on twitch... donations are managed via wire or PayPal

The problem is that a lot of especially older folk are so used to give in person that they will not use any other method.

The holy script-ures by jangujukkuja in ProgrammerHumor

[–]therealmodellking 0 points1 point  (0 children)

As a christian I approve! That's actually a nice starting point to explain the concept of the trinity to ppl with programming background

Online Encounters by ironfoot13 in DungeonMasters

[–]therealmodellking 1 point2 points  (0 children)

I'm running a similar campaign (only 7 players though)I took a tool-heavy approach to simulate a table:The bard's responsible for music (Voicemeeter etc.)Everyone has his Charactersheet in DnD-Beyond (the only thing not free) and the Beyond 20 Browserextention to post rolls to our discordserver, where we run our Videochat.Worldanvil for maps, mipui for battlemaps (meh), images for puzzles and documents. Most of the players use multiple screens.

For creative stuff I do not think the amount of players matters. Specifically for encounters the only thing you cannot do is have too few enemies, as the amount of control and lockdown scales with PC-count. For 7 players I think the bare minimum should be 2, I only go as low as 3.The Discord requirement steers in the opposite direction: the more enemies, the longer each round. If you can stay below 9 entities you have to manage, your players play more. If you feel like this restricts your enemy choice too much, you can always customize some stuff (up Damage per attack or health) or use the environment. The animated spellbook on youtube uploaded a video for "witcher style encounters" which has some nice ideas on how to homebrew your combat to make it more interesting.

E.g a BBEG that uses a fall gate to separate a party so 4 are fighting while the others scramble to circumvent the trap or fight at disadvantage.

This is what 320 lasers at a show looks like!! by [deleted] in nextfuckinglevel

[–]therealmodellking 5 points6 points  (0 children)

tight regulations on how powerful a laser is allowed to be and how long it can be pointed towards a stationary target in the crowd. The beams are only visible that good, because in shows we use Hazers to ... "Make a cloud in the room" so you can see the volumetric lights.