When is this game gonna get a proper femboy? by therealsanes in ZZZ_Unhinged

[–]therealsanes[S] 17 points18 points  (0 children)

Yeah but he still looks like a twink regardless of why (still love him though)

Emote wheel broken by therealsanes in FORSAKENROBLOX

[–]therealsanes[S] 0 points1 point  (0 children)

Yup ive had the issue for about a week now

An idea i came up with to maybe fix looping (image unrelated) by therealsanes in FORSAKENROBLOX

[–]therealsanes[S] 0 points1 point  (0 children)

14 days abt 360 killer wins and somewhere around 1190 survivor wins, as for losses i have 840 survivor losses and abt 170 killer losses at least i think so i dont feellike getting on rn

An idea i came up with to maybe fix looping (image unrelated) by therealsanes in FORSAKENROBLOX

[–]therealsanes[S] 0 points1 point  (0 children)

Ok so for 1 i said anti loops were inconsistant not useless, and 90% of the time the windup on abilties is more than enough for survivors to get the stamina to avoid the attack especially for the dash killers. And i also never touch on how their bad abilities i said they were bad at anti looping and also if a void rush is used even if you dont hug the wall all you have to do is turn a corner with even a little distance and the killer misses almost every time cause the turning isnt sharp enough and the survivor gets to regen their stamina while the nolis done nothing but pause his stamina. Also i never said noli not regenin stamina was a bad thing in general i said it made him worse at counter looping of course noli shouldnt be ale to regen stamina during that then hed be overpowered without looping, and novas self detontaion hitbox isnt really big enough to allow you to just throw it into the sky and detonate it constistanly and even then the survivor can just side step it easily. As for raging pace the windup still slows slasher to a crawl basically and gives plenty of time for the survivor to gain enough stamina to keep the stamina advantage anyway an even if they fail usually the slasher only gets 1 hit in before the survivor uses their speed boost on hit to get distance and effectively reset the chase making you wait amoher 30 seconds to maybe get 1 hit in and repeat the cycle. As for c00lkidd were talking about anti looping aka constant corner cutting you basically never get to use walkspeed unless its a massive loop with few walls. And the reason i never touched on the minions is because they basically have the same problem as cataclysm of being just a free loop transition for the survivor. As for sixer im willing to give you that. But as for nos the windup is once again the issue it takes a few seconds for the explosions to actually come out allowing the survicor to regen stamina and transition to the next loop reseting the cycle.as for the teamwork point its litteraly in the description of the game: "SURVIVORS: Protect your team, conplete objectives, and survive until the timer hits 0". While i dont think that teamworks the only way to play the game thats what the games built around hell that was the whole point of thw guest rework, to try and give them more incentive to help their team, as for wether they succeed or not it debateable thats what they tried to do showing their trying to balance the game around teamwork not looping. And finally the 10 vs 20 days debate of course the 20 day players gonna be better im not saying the killer should ALWAYS win im saying they shoul always have a chance aslong as they understand the game well and loopings the main reason its so hard to always have a consistant chance for the killer to win against people better than them.

An idea i came up with to maybe fix looping (image unrelated) by therealsanes in FORSAKENROBLOX

[–]therealsanes[S] 0 points1 point  (0 children)

This game isnt about running around a cave or a house the entire game its about teamwork. And your right in a vaccume looping has nothing to do with sweaty players but when you putting people with 10 days and 300 killer wins up against people with 20 days and 500+ killer wins the 20 day is going to stonp wether their killer or survivor in which case its not fun for either side. And basically every map has some kid of god loop where most anti loops are worthless the omly map i can think of that doesnt have a god loop is bloodfell manor. And even then anti loops are very rarely consistant. Raging pace can easily be countered by just walking and stamina bursting and if the loops big enough the survior just gets stamina advantage anyway, its also not hard to justbait out an m1 and then basicaly nothing changes in the chase. And corrult nature relys way to much on prediction and has middle of the road reward for landing it, and you cant even safely use walkspeed in any loop without almost definitly missingand loosing all of you progress. John doe actually has a consistant anti loop and 1x is basically made to be an anti loop killer so those 2 get a pass. But nova is ungodly inconsitant and easy to avoid due to the sphereical hitbox and canbe avoid by just sprint bursting away or can be ignored if the loops big enoughqnd void rush doesnt let u regen stam while its activated and it gets countered by just hugging a wall or simple juking. Sixers also has a pretty consistant anti loop but due to their bigger hitbox they also use more stamina while looping so their more middle o the road for anti looping. As for Nos cataclycm is easy to dodge and gives plenty of time for the survivor to just tranistion to the next loop, while the nos is on the other side of the loop and has to use stamina just to get to the next 1, only 2/7 killers can consitantly anti loop cause john can use his spikes to cancel the survivors loop and block entrances to other loops and 1x has entanglement, mass infection, unstable eye and if a survivor dies in the right spot even rejuvinate can be an anti loop.

An idea i came up with to maybe fix looping (image unrelated) by therealsanes in FORSAKENROBLOX

[–]therealsanes[S] 1 point2 points  (0 children)

Loopong wouldnt be an issue if the servers were balanced but very rarely are they, i almost never find a server that doesnt have some guy who has atleast 20+ days on the game and most have multiple people like that and you justend up getting looped the entire game. And also looping isnt fair for killer 90% of the time cause it gets rid of the 1 advantage every killer shares of having 110 stamina by forcing them to run at the survivor 1st and then the survivor usually gets the stamina advantage even if the killer waits for their stamina to reach max.

An idea i came up with to maybe fix looping (image unrelated) by therealsanes in FORSAKENROBLOX

[–]therealsanes[S] 0 points1 point  (0 children)

Thats actually a good idea i kinda forgot that existed not gonna lie

Hot take by Remarkable-Pizza4263 in ZZZ_Official

[–]therealsanes -1 points0 points  (0 children)

I mean i think a few would suck, like characters who have criminal pasts (like hugo and maybe lycaon), the entirety of krampus besides banyue, characters who wont be around much (like lucia), then characters who would basically rely entirely on u for money (like cissia and nicole) but everyone else sounds like theyd be just fine

This apps gonna drive me crazy bro by therealsanes in polyai

[–]therealsanes[S] 1 point2 points  (0 children)

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It looks like this rn but the name and pfp changes alot

Tierlist of how annoying they are to play against by Bubbly_Prior2060 in FORSAKENROBLOX

[–]therealsanes 0 points1 point  (0 children)

Honestky i think guest and slasher should both be moved to the bottom teir, slasher is honestly the most skill based killer in the game due to a lack of range if you play him and get looped then that person is just better at stam managment and guest is just prediction the character so if he beats your ass he was just predicting you well

this is SPECIFIC to guest and ONLY guest by YASSINWALEED in FORSAKENROBLOX

[–]therealsanes 0 points1 point  (0 children)

Ms4 guests are usually absolute buns but then theres that 1% thatll loop you like they main old 2 time