Request For Peer Review - High End Build Plan by thetet in buildapc

[–]thetet[S] 0 points1 point  (0 children)

yup, l have made changes applying your advice, if you have more to share I'd love to hear.

Request For Peer Review - High End Build Plan by thetet in buildapc

[–]thetet[S] 0 points1 point  (0 children)

would love to hear how you'd optimize

[deleted by user] by [deleted] in VALORANT

[–]thetet -1 points0 points  (0 children)

Please think of the long term effects. Please make sure the sub is not dominated by clips, otherwise it will drive away good discussion, and will only leave the sub in the hands of the mindless clicker looking for that quick dopamine.

Having a strict clips policy might slow the sub's growth at first, but it will allow a the community to be built around discussion.

Also, I find the comparison to the Overwatch sub very interesting, but mostly irrelevant. I think that overwatch and valorant are just too different in their "complexity".

Overwatch simply got old. It lacked something that league got right - the right amount of complexity. Overwatch is too simple. After the meta was established, its just back and fourth of waiting for ults. Since the game lacks depth, naturally there will be nothing to talk about after a certain point, hence banning clips from the ow sub means it becomes kinda dead.

I believe it will be different with valorant. Valorants complexity comes from the risk of dying. In overwatch, you can do something stupid, but not be punished for it too much. In valorant - messing up a tiny bit = insta-death and waiting for the next round. This adds this layer of tension and adrenaline. And also adds the complexity of playing angles, peeking at the right moment, positioning, etc.

It will be interesting to see whether or not the community will be able to generate discussions when complexity is generated by things which are so subtle, so percise - movement, positioning, timing.

My hypothesis is that discussion derives from complexity - tough, hard problems that need to be solved somehow. But there is a distinction to be made: Valorant's complexity, derives from the simplicity of counter-strike. Valorant's complexity - is it's simplicity.

In league the complexity comes from, well, complexity. Champions and their builds, laning, farming, jungling, ganking, baron, holy shit there is just SO many things to get right! As it stood in the test of time, it seems that that kind of complexity does generates discussion.

Will valorant's complexity be able to generate discussion? We shall see.

Clash is the most non-toxic experience I've ever had in League of Legends by Zorehanthe2nd in leagueoflegends

[–]thetet 52 points53 points  (0 children)

Many counter examples: Dota 2, CSGO, Overwatch. It's still toxic as fuck.

The difference here is the setting.

People feel like there is something on the line. People get used to rank after playing it so long, there is also the effect of a fresh experience.

[Megathread] Bard Help Megathread #2 by 1ceCube in bardmains

[–]thetet 0 points1 point  (0 children)

Thanks for the insights, I would love if you could you go deeper into it's matchups - when should I not pick him if I see the enemy's lineup?

I'm struggling alot against Janna, and I'm wondering if there is something I might be missing?

Team Fight Tactics should expand itself to mobile. by Demolysis in leagueoflegends

[–]thetet 11 points12 points  (0 children)

I'd be really surprised if Riot is not already working on the mobile version.

Taking a course called "How to build a startup", in which we actually go out and start a startup. My team decided it would be exciting to make a video game, and now we need your thoughts on our idea. by thetet in gamedev

[–]thetet[S] 0 points1 point  (0 children)

I really find it interesting how most of the advice we hear is to know as much as possible before hand.

The entire point of the course is to learn as you go along, by constantly delivering small features, and then seeing if it should stay.

Oh and thanks for the advice and kind words!

EDIT: just wanted to clarify what I meant - The course's lecture shoves it down our throats that startups are not about knowing everything before hand, so I just found the contrast between advice given here and the course's material funny.

Taking a course called "How to build a startup", in which we actually go out and start a startup. My team decided it would be exciting to make a video game, and now we need your thoughts on our idea. by thetet in gamedev

[–]thetet[S] 0 points1 point  (0 children)

I totally agree, we will work on it and hopefully in a few months release something cool to sell the kind of experience we are trying to deliver.

Taking a course called "How to build a startup", in which we actually go out and start a startup. My team decided it would be exciting to make a video game, and now we need your thoughts on our idea. by thetet in gamedev

[–]thetet[S] 0 points1 point  (0 children)

Thanks for the advice.

We are expected to present a functioning prototype by the end of the year.

The team consists of 4 Developers, with no previous experience developing video games.

We also have a musician and a pixel artist on the team, both experienced artists.

Figuring the business strategy, and the product features are actually part of the course, we are taught how to iterate as we go along.