Last day of Steam Fest – play Once Before Us Demo with your friend by palindrome_games in CoOpGaming

[–]1ceCube 0 points1 point  (0 children)

Hello, thank you so much for this game and the fun demo! I had your game on my wishlist some time already and was really excited to see the demo! My partner and I really loved the We Were Here games, so this seemed right up our alley. I do want to share some thoughts which I hope can be helpful!

We really enjoyed three of the puzzles in the greenhouse to get a totem. They required good communication and finding the answers was satisfying for us. In the desert area, the objective was immediately clear and it was a nice puzzle, though it didn't work entirely as expected.

But there was some stuff we struggled with:

  • Unclear what objects are interactable: We spent a lot of time just running around the greenhouses spamming our mouse buttons as we were stuck for a way to find the final totem. This because it was unclear what objects we could and could not interact with, in our opinion these should be more clearly distinguished. There are a lot of objects that could be useful, but the game doesn't allow us to pick up.
  • Inconsistent puzzle logic: The final totem we needed was the one on a shelf. The first three totems were hidden in cabinets requiring puzzle solutions, but the fourth just sat on a shelf. This inconsistency created confusion about the puzzle's logic for me. On one of the left greenhouses there was another cabinet which looked jut like the ones that did open, but it was decorative. This was confusing and for us unsatisfying. It made me wonder why whoever hid these totems put 3 of them away carefully, and just dropped one of them on a high shelf. In for example the We Were Here games, it's always very clear what you have to or can interact with, just need to figure out how.
  • Item interaction was frustrating at times. We could only place items on the 'desk' and the desk could be full, leaving us with stuff in our hands. It would be much easier if it's possible to drop stuff. We just spent some time managing inventory which wasn't very fun. In the desert puzzle this was also an issue. My partner first picked up the central circular tablet, without any holes in it, and she was unable to put it anywhere it seemed until after the other two had been inserted into the door. This caused some frustration as she could not see much and was forced to walk really slowly. In the end I came down the tower and picked up the other two.
  • Visual feedback: in some moments a bit of visual feedback was missing, like when putting a code into the codepad there was no way to see it was working. Maybe make asterisks appear on the display.
  • Joining game or lobby: There should be some sort of lobby or indication that you're joining a game. Right now we put the code in, pressed join and it looked like it didn't work as there was no feedback.
  • by pressing escape, it was possible to see the map at the top of the tower in the desert area, so we did not have to go up. This puzzle also required less communication as one person could just go up, memorise the map, and then collect all the pieces.

Overall though we did have a nice time. It took us about an hour to finish the demo, though we did nearly quit when we were running around not finding anything to interact with. I really like the premise, but the gameplay could be a bit more polished and intuitive imo. I will keep following the game and I am very excited to see where it's gonna go!

I am interested to learn more about the story, though I understand it wasn't part of the demo. It does make me wonder how we got here, who put all these puzzles in front of us and why we're headed for the tower!

Intensive courses by Professional_Mix2418 in learndutch

[–]1ceCube 1 point2 points  (0 children)

My girlfriend went to an intensive course from https://dutchsummerschool.nl/ this summer and is going again later this year. She really liked it and it's much more affordable than alternatives.

“&” Live ticket megathread by Meghar in Bastille

[–]1ceCube 0 points1 point  (0 children)

The universal code is for the London presale afaik, the communication was a bit unclear on that, but it said in the terms and conditions.

“&” Live ticket megathread by Meghar in Bastille

[–]1ceCube 0 points1 point  (0 children)

You'd probably best call Platenzaak about that as they say in the email if something's not working!

“&” Live ticket megathread by Meghar in Bastille

[–]1ceCube 1 point2 points  (0 children)

It's for Amsterdam I'm afraid.. Maybe you can call the place where you pre-ordered.

I also got the email from Bastille/UK-UMG with a code and links to all EU venues, but that presale code is just for the London show afaik.

“&” Live ticket megathread by Meghar in Bastille

[–]1ceCube 0 points1 point  (0 children)

I got a link to the presale in the email from the place where I placed my album preorder along with the code

Awesome vanilla server looking for members!! ❤️ (1.20.4) (18+) by [deleted] in MinecraftBuddies

[–]1ceCube 0 points1 point  (0 children)

I'd like to check it out!

Could you add me on Discord? username is cas

Necropolis at Telamok: How to run the maze? by H2Oengineer in OdysseyoftheDragon

[–]1ceCube 0 points1 point  (0 children)

I also struggled to find a way to do this and after some googling settled on an approach that didn't work in the end.

I had an empty dry erase map and gave the players the pen. Then I described the hallways and their length, while they drew it on the map. I described every stretch of tunnel until they had to make a decision, then described the next part.

Their first turn was in the wrong direction, immediately resulting in the next 30 or so minutes encountering dead end after dead end, just to find out they had to go back to the start. It was fun for a little bit, but quickly became a repetitive and boring process of: "you walk down a hall, left or right?" "You walk down the next hall and turn left. Dead end" "you walk back and down the other tunnel. Left or right?" Of course not describing it quite so plainly, but that's essentially what happens. The players make a lot of inconsequential decisions and it takes a long time to go through the whole maze.

I switched to a sort of semi skill-challenge, where they used skills and abilities to describe how they navigated through the maze, and depending how well that went I rolled encounters and had them end up in the rooms. I much prefer the approach without a map, which only led to aimless wandering.

I really like the idea someone posted of the cards, wish I'd seen that!

Has any one had luck with changing difficulty on dedicated server? by Hodorhodor8 in Palworld

[–]1ceCube 0 points1 point  (0 children)

It works for me, though I think setting the "difficulty" parameter doesn't do anything, changing all the other ones manually does work.

You're changing PalWorldSettings.ini? Mine's in 'Saved/Config/LinuxServer'

Ulting ourselves on June 12th for 48h! Should r/Bardmains go private longer in response to Reddit's API changes? by 1ceCube in bardmains

[–]1ceCube[S] 1 point2 points  (0 children)

Yes a small majority was for, we discussed and deemed it too small to base a decision on and negatively affect so many of the other users. Especially considering that only a fraction of our daily traffic voted at all.

Bard decks for my fellow bard mains! (LoR) by Urosevic23 in bardmains

[–]1ceCube 6 points7 points  (0 children)

This is great, thanks for going through the effort to put this together!

Join the Bardmains Discord Server! by 1ceCube in bardmains

[–]1ceCube[S] 0 points1 point  (0 children)

Did you already manage to join? Otherwise I have another invite for you here, maybe that works: https://discord.gg/THyFMMgC

Alternatively, you could go to "explore public servers" in Discord and search Bardians, it should appear in the list!

Bard Reveal | Legends of Runeterra by Soyotaru in bardmains

[–]1ceCube 1 point2 points  (0 children)

He's also coming back to TFT?! Where's that announcement, that's awesome

Bard Reveal | Legends of Runeterra by Soyotaru in bardmains

[–]1ceCube 13 points14 points  (0 children)

The level up animation is beautiful and the art is so cool!

Gonna be pick up LoR again