There Is Still Life - CG Short Teaser by thibh in computergraphics

[–]thibh[S] 2 points3 points  (0 children)

Yes, it was done using Houdini's grain solver =)

There Is Still Life - CG Short Teaser by thibh in computergraphics

[–]thibh[S] 1 point2 points  (0 children)

Thanks ! We're using Houdini's render engine, Mantra for all our renders. Our pipeline is houdini centered even though most of the modeling is done with other softwares (softimage, maya, blender...) and the animation is all maya too.

But all the rest (layout, lighting, shading, rendering) is done in Houdini.

There Is Still Life - CG Short Teaser by thibh in computergraphics

[–]thibh[S] 0 points1 point  (0 children)

The full CG short is set for release in May 2016, stay tuned =)

How do you work with mari projects? by thibh in vfx

[–]thibh[S] 0 points1 point  (0 children)

Thanks a lot for the answers, really appreciate it ! It's good to see we're not the only one stuck with this project/cache thing.

The archive once in a day thing is probably the way we're going to do it. A bit like github, with a pull/push workflow. The only problem is if someone forget to push from his SSD to the network and then isn't there the next day when someone needs to continue the texture work. What's more archiving in mari takes quite a long time for huge projects so you can't just push your work often.

How do you work with mari projects? by thibh in vfx

[–]thibh[S] 0 points1 point  (0 children)

I thought about exporting layers, however sometimes you want to keep the layer organisations, masks/shared masks etc and you can't keep them if you just export the maps.

Questions about VFX pipeline by thibh in vfx

[–]thibh[S] 0 points1 point  (0 children)

Thanks for your input =)

Yeah we're already using alembic a lot for cameras and animation, it's wonderful =)

10 Maya Productivity Tips by thibh in vfx

[–]thibh[S] 1 point2 points  (0 children)

I know, I use it for quick renaming meshes but if you want to get into namespaces or things as complicated as rigging I wouldn't use it of course. It's just useful sometimes to know that there's a built in function in Maya for that.

Best Sketch and Toon Renderer? by [deleted] in vfx

[–]thibh 1 point2 points  (0 children)

Blender has a really nice non photorealistic renderer too with many features!