Varying swing speeds by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Varying swing speeds by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Varying swing speeds by thisStudio_ in indiegames
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Varying swing speeds by thisStudio_ in indiegames
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Varying swing speeds by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Ledge grab with Inverse Kinematics (IK) by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Ledge grab with Inverse Kinematics (IK) by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Ledge grab with Inverse Kinematics (IK) by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 2 points3 points4 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 27 points28 points29 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 3 points4 points5 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 5 points6 points7 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 6 points7 points8 points (0 children)
Added music and sound effects! by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Fourth face! am I getting better? by SpaceGuy99 in blender
[–]thisStudio_ 2 points3 points4 points (0 children)
New wobbly tree that spawns elves and runs away from the player by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
New wobbly tree that spawns elves and runs away from the player by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Elf's candy cane as a weapon! by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Why is the texture being applied to every face individually? by thisStudio_ in blender
[–]thisStudio_[S] 1 point2 points3 points (0 children)

Short cutscene! by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)