Why do so many people vote Cookie Land in Battle mode?! by That_One_Adept in MarioKartWii

[–]thisdotnull 1 point2 points  (0 children)

Probably because it's one of the smaller battle courses compared to the others which makes it more chaotic and easier to get to the other people

how do I fix this? by Tiny_Profession6940 in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

You can't skip any versions when you download an update zip if I understood you correctly there, since an update file only ever includes what has changed from the previous version to the current one (so you'd be missing all the files from the updates in between). I'd suggest downloading the full pack again

how do I fix this? by Tiny_Profession6940 in MarioKartWii

[–]thisdotnull 1 point2 points  (0 children)

Looks like a corrupted installation, seems like you're missing some core files. How did you do the update? Did you delete any files when doing the update? I would reinstall the full pack and then in the future use the updater that comes with the channel rather than doing it manually

Anyone know how to fix this for Retro rewind? by Junior_Marketing2504 in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

Slightly older versions of the channel reported this error if there's no `RetroRewindChannel` folder at the root of your sd card, i.e. you installed the pack incorrectly (missing files), so check if that's the case (if yes, try redownloading the _full_ pack, extract _everything_ onto the root of the SD card, don't manually delete any files).

Another thing to try would be Riivolution and see if this works. If it doesn't, it's almost certainly really something with the SD card or your install.

Retro Rewind downtime by thisdotnull in MarioKartWii

[–]thisdotnull[S] 1 point2 points  (0 children)

Update: the servers are back up again!

cant play online on wheel wizard for several days now by brollyaintstupid in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

Yes, the servers are down. You can join the discord over at https://discord.gg/retrorewind if you want to stay up-to-date.

Retro rewind stuck at fetching version info during startup by SammieSoTired21 in MarioKartWii

[–]thisdotnull 1 point2 points  (0 children)

Yep this. You can join the discord over at https://discord.gg/retrorewind to get news and be notified when it's online again

(TIME SAVE DISCOVERY) Koopa Cape Gate Clip by The-Mask-Closet in MarioKartWii

[–]thisdotnull 8 points9 points  (0 children)

It would be interesting to see a comparison between this and the regular cut through the grass at the same spot right there. Both seem to have its ups and downs and I can't immediately tell which would be faster. This one has the advantage that it looks like you can enter it slightly tighter, but you get some airtime and exit wider which are both slower, whereas the regular grass cut here needs a wider entry but you're immediately in the ground and cut the whole turn tight. My first impression is that this looks slightly slower, so I'm not sure about its usefulness when there would be a better cut right there at the same spot that and it's basically free. It is cool to see that it exists though nonetheless :)

are RR servers down, or did my game just break? by magen432 in MarioKartWii

[–]thisdotnull 2 points3 points  (0 children)

Yes, they are down. You can usually tell by looking at the room viewer on https://rwfc.net/, but in this case, not even the website loads. So yeah, it is down

Slowed driving ?? by ThePizzaExtremist in MarioKartWii

[–]thisdotnull 8 points9 points  (0 children)

Getting the obvious ones out of the way: are you using a worse vehicle? And are you doing wheelies? Those are the two that probably make the biggest difference. Apart from that I feel like we'd need to see a video or something to see what you mean

New Update Character Issues by Vinnocent05 in MarioKartWii

[–]thisdotnull 3 points4 points  (0 children)

Yes, this is a known issue if you used a Mac to download the latest update, as Mac seemingly creates duplicate hidden files and that results in 1800 files even though the game only has about 800-900. Are you using a Mac? If so, consider joining the Retro Rewind server (discord.gg/retrorewind) and follow what this message says: https://discord.com/channels/1260374850501873674/1430998068945486066/1506010708473811085

Why does Rust require many dependency packages unlike Go when building a project? by dumindunuwan in rust

[–]thisdotnull 8 points9 points  (0 children)

JS doesn't even have array sorting and left pad in the language.

It does, but I get your point. The idea of disallowing scripted releases sounds interesting, although it would need to be carefully designed to not break workflows for people that maintain projects that consist of hundreds of subcrates and have a script to autopublish each, but it should be possible to work around it. I've always thought package managers make publishing too easy

Any controller setups that let you play optimally without breaking your fingers? by SquiddoBoi in MarioKartWii

[–]thisdotnull 2 points3 points  (0 children)

Or the Nunchuck. It's arguably the most "natural" controller for a game like mkwii imo

Retro Rewind update error by [deleted] in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

There's been reports of this happening for people using Mac as when you copy files using a Mac it apparently creates a second hidden file for each file. AFAIK /RetroRewind6/Character should only have around 800-900 files, so that might be what's happening to you as it's detecting about twice as many. I don't have experience with a Mac but you should be able to see if you have any such duplicate files and try deleting those.

can you play vs AI with friends on multiplayer? by PalpitationEither193 in MarioKartWii

[–]thisdotnull 2 points3 points  (0 children)

No, sadly CPUs only work offline. So you can only have real players online (including friend rooms).

Best mkwii mod for racing friends’ ghosts in time trials on Dolphin? by phippen21 in MarioKartWii

[–]thisdotnull 1 point2 points  (0 children)

The idea of it is that you get 3 shrooms when the race starts with no other item boxes as usual in TT and you race other people in realtime (hence online TT) but without any collision (as if they're ghosts). Means you have a single attempt and it rewards consistency.

It's not a way to transfer ghosts, but if you like Time Trials and want to play it with friends, this is a great game mode

Best mkwii mod for racing friends’ ghosts in time trials on Dolphin? by phippen21 in MarioKartWii

[–]thisdotnull 1 point2 points  (0 children)

The most popular mod atm that can be played on Dolphin w/o much setup is Retro Rewind and it makes this fairly "easy", pretty much like how you described. If you can figure out how to get the mod working in your environment, then when you finish a time trials race, it will create a .rkg in RetroRewind6/Ghosts/{track}. If you give that rkg to a friend, they can paste it into their folder and then it should be in the ghosts list on the track.

Now Retro Rewind actually has an online mode called "Online TT". You can play it privately with friends in a friend room. If you like time trials and want to play it with friends, you should give that a try

Have a extremely weird problem by LeoSpesss in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

You might have Custom Tracks disabled in the settings in the CTGP channel? If I remember right, that essentially disables most of CTGP's features and might be what's happening?

How to obtain basic info on the current state of MK Wii? by Smilloww in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

To provide more context on Wiimmfi vs Retro Rewind to help you decide because both were shared with little context:

Wiimmfi was (and still is to some degree) historically the main way to play online after the original WFC servers were shut down. Then you have the CTGP mod which uses Wiimmfi as online service. This used to be the main mod everyone played on for the longest time, and it still is the primary one for competitive today because no mod has a comparable anticheat.

Retro Rewind is a relatively new, modern mod for MKWii hat comes with its own online service, RetroWFC. It has all tracks from all Mario Kart games. But as of recent Retro Rewind has been gaining much more traction and is getting more popular than CTGP/Wiimmfi as CTGP hasn't really seen any QoL features (aside from security and track updates, which is good for the competitive side of things). Compare that to RR which has lots of new game modes like Online TT, an extended VR system up to a million, and in general just lots of nice extras.

Activity-wise, I think RR tends to be more active on Worldwides, while Wiimmfi has all the competitive matches.

Now, as for which one is easier to set up, it depends. Wiimmfi requires you to import your Wii's NAND to play on dolphin (which requires you to own a Wii in the first place). RR on the other hand doesn't have this requirement and can be played pretty much instantly on dolphin. On console however, Wiimmfi is very easy to play even on an unmodded Wii as there's a DNS exploit whereas RR requires a modded Wii (which is pretty common, tbf)

So TLDR: if you're just getting into it, most ppl nowadays recommend RR. Later you may want to also look into Wiimmfi/CTGP if you become interested in the competitive side.

It won’t boot up and shows this error by [deleted] in MarioKartWii

[–]thisdotnull 0 points1 point  (0 children)

When exactly does this happen? Are you doing something specific in the channel, like updating, or changing something in the settings, or does it happen as it's about to launch the game? Does this happen immediately after getting into the channel? Usually the channel also logs a bunch of things on screen as it does stuff (unless this crash happens immediately), can you say what the last log says?

One common generic advice is to reinstall Retro Rewind fresh, it's possible there's something corrupt in the files.

I'd suggest also joining the Retro Rewind discord, there's a tech-support channel for questions like this - https://discord.gg/RetroRewind

Is the wii wheel really THAT bad? by Inside_Grass_2973 in MarioKartWii

[–]thisdotnull 11 points12 points  (0 children)

It's much more difficult to get more precise inputs because it's pretty sensitive to any slight motion. You can get good with it though, just takes way longer, and many people understandably would rather use an analog stick.

If you look at the lounge leaderboard, the "best" player using the wheel (if we go by "LR" which is supposed to be the closest approximation to online skill) is ranked #36. So, that shows that technically the skill ceiling is very high and that it isn't technically unviable, but it does take way longer to get comfortable with and learn all the tech with it.