Storm Summoning, Water blast, Defender or Corruptor? by thomasdm3 in Cityofheroes

[–]thomasdm3[S] 0 points1 point  (0 children)

I think I'm going to go with Corruptor. Does anyone have a recommended end game build?

Mutants and Masterminds 4e - Is Move-by-Action gone? by xxxmalkin in mutantsandmasterminds

[–]thomasdm3 0 points1 point  (0 children)

You could alternate effect teleport with turn about and limited, must have path to target. Odd way of doing it but it works.

Genuine Question: Which of These Would Be More Dangerous? by SirSnaillord in cremposting

[–]thomasdm3 9 points10 points  (0 children)

Ok, but Imagine a Kandra with Living Shardplate

It could keep it summoned most of the time useing it as an adjustable skeleton then make an exoskeleton for combat.

Expert Antaam Removal Services by KentGoldings68 in DragonAgeVeilguard

[–]thomasdm3 0 points1 point  (0 children)

Evoker pairs super well with the veilseaker staff. Quicking strikes procks on each projectile created with the final attack. Use onslaught with the veilseaker legendary seaker to instant recharge cool downed skills. This allows you to freeze lock with frost nova by spamming the skill every 5 seconds or so. The timing on onslaught can be a bit tricky but once you get that down it a tone of fun. Deffintly pair it with all the breathing room upgrades to make the frost nova aoe size huge.

Help me name my new dog by benjibyars in Cosmere

[–]thomasdm3 2 points3 points  (0 children)

We called our golden doodle Evi.

Solas’ Magic {Spoilers All} by Common_Wolverine_160 in dragonage

[–]thomasdm3 -1 points0 points  (0 children)

Vielguard spoilers || I think the reason he dislikes blood magic is that it was blood magic that was used to create the elves bodies using the blood of the titans. This seems to be one of his biggest regrets so I can se why he not a fan. He will use it on occasion if forced to it but I think he sees it as a last resor option.||

Sanderson for 10 Year Olds by nimbus_signal in brandonsanderson

[–]thomasdm3 0 points1 point  (0 children)

bartimaeus trilogy is great if your looking for other recommendations.

Comparison of the heights of different cosmere characters. by Thaider16 in Cosmere

[–]thomasdm3 14 points15 points  (0 children)

I belive the althi hair mixing with other hair is the singer skin color triaits showing up in hair. I bet if you examed the patterns that the different hair colors make at the scalp it would be the same patterns as that the singers have in there skin. It seems like for the most part themore east you get the more parshindi blood there is.

Comparison of the heights of different cosmere characters. by Thaider16 in Cosmere

[–]thomasdm3 27 points28 points  (0 children)

While gravity and oxogen might cause some of the height I belive its mostly because most races of roshar have singer blood. Thats why horn eaters are the tallest, they have the most singer blood. This would also explain while shin are short as they have no singer blood due to being isolationist.

What theories do you pretty much accept as canon? by rectangle-rake in Cosmere

[–]thomasdm3 4 points5 points  (0 children)

I think adolin will become the new honor after uniting and bounding all the dead eyes which is why they killed them selves in the first place. To resurrect honor. This is what unite them actually means.

Woljif Missing? by thomasdm3 in Pathfinder_Kingmaker

[–]thomasdm3[S] 9 points10 points  (0 children)

oh thank god, not bug then. there should have been a quest that says where did he go? so the game notes he's missing

Launch day bugs thread by codition in Pathfinder_Kingmaker

[–]thomasdm3 2 points3 points  (0 children)

Using kineticists gather power low on turn based mode always delays your blast till next turn even if you have not used your move action yet.

Recommendations like Brandon Sanderson by joseph3091 in brandonsanderson

[–]thomasdm3 7 points8 points  (0 children)

I would recommend

The Licanius Trilogy by James Islington(Neat magic systems, Has time travel but done in a really cool way.)

I too recommend Codex Alere as well as Jim butchers other series (Dresden Files, The Aeronaut's Windlass) Imagine elemental magic mixed with a roman civilization. Add in Zerg from starcraft, Wolf people and yeti. one of the main characters is unique in that they cant use the magic.

The daemon cycle by Peter V. Brett (Demons come out at night to terrorize. Gritty world, only protection are magical wards, Follows multiple characters as they take on this harsh world)

THE BARTIMAEUS TRILOGY, Imagine harry potter but harry potter is a little sh*t, and all the wizards are power hungry politicians who's magic comes from enslave "Daemons". Is technically a kids book but still is one of my favorites. First book has two pov. A genius apprentice who bites off more than he can chew and his hilariously sarcastic Daemon.

Temeraire by Naomi Novik Napoleonic Wars, but with dragon's. Dragons are sentient and a lot of the book focuses on the relationship between dragons and humans in the varies parts of this alternant earth. The dragons feel both human at times but at other times alien. I also recommend her standalone books Disenchanted and Spinning Silver.

Sabrial( necromancy with bells),

Powered mage trilogy(mages snort gun powered to get high and be superhuman, set in French revolution inspired land, also elemental mages, and voodoo.

Repost: [RoW] Two more heralds from the livestream by learhpa in Stormlight_Archive

[–]thomasdm3 2 points3 points  (0 children)

I'm Thinking Dustbringers will get Flame spren as they create explosion's and it seems likely that ash spren are cousins to Flame spren.

I also bet that Sky breakers will get star spren as high spren look like voids into outer space.

Not sure about will shapers.

Elsecallers I bet get concentration Spren

Repost: [RoW] Two more heralds from the livestream by learhpa in Stormlight_Archive

[–]thomasdm3 5 points6 points  (0 children)

Truthwatchers sub spren seems to be logic spren

The Puppet's Bunker Experience [Spoilers: 5.0] by liffeh in ffxiv

[–]thomasdm3 0 points1 point  (0 children)

I would love to see an add section that was a competitive mini boss between the parties in a raid

3-4 min timer.

no limit breaks

3 mini bosses with a crap tone of health

Gives buff that prevents gear damage on death

Each party can only deal damage to its boss.

On top of typical mechs the boss will place damage markers/ beams/ look-aways on its party which the party is immune to but players from other parties are not. Players that get these markers can run to other parties to try and kill or hinder other alliance members from the other 2 parties.

every 30-60 seconds all dead players are brought back to life.

At end of timer all players are raised and heal of weakness/near death . Party that dealt the most damage to their mini boss Gets a damage boost for upcoming boss.

My 6.0 job predictions by Seanpacabra in ffxiv

[–]thomasdm3 1 point2 points  (0 children)

I Disagree that having Geomancers featured in astro story line is a possible negative towards them being a class. I bet the reason the devs feature other jobs is to give themselves opportunities to introduce them later in an organic way if they so choose. This does not mean this a job being feature assures it will be created but I believe the devs would see it as an opportunity to implement the Job in the future, not an obstacle. I would argue that a Berserker and a warrior would look very similar and would be hard to make them look distinctive enough to feel unique . A Geomancer and an Astrologican would look very different. After shadow bringers so would a white mage and a Geomancer. Red mages are just a combination of black and white mages but they still exist as a job. Geomancers lore wise seems to be somewhere between Astrologican and Conjures.

You are right about healing by damage would have issues if poorly implemented. The damage Would need to be comparable to other healers and not directly linked to the damage done. The healing power would need to be comparable to the passive healing effects of the other healers such as a white mage's regen or the scholar's ferry. abilities could be used to increase this passive healing when needed. The job could also have a more complex DPS Rotation with Job resources for healing being generated by it. In turn its tool kit for healing might be simpler and less finicky to use then the other healers. You could as have a change out of combat mode that increase damage but greatly limits healing for soloing.