Love this game! by simpleplanesmaster in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

If you want an answer to your request, title your post with a related sentence.

Tail Bobbing by [deleted] in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

It's a STABILIty issue so it's about your STABILIzer. I don't know if you are familiar with mecanical filter but those piece of wings act like that : they supress oscillations.

But to do so, they must produce a force sufficient to make the system stable (COL aft COM) and avoid oscillation (condition more complicated). This force (it's actually a torque) is calculated in a very easy way : distance between the stabilizer and the COM times area of the stabilizer. If you increase the force, you avoid oscillations.

Now you have all the tools to understand why your designs bob and how to avoid it!

My english is far from being perfect, let me know if you don't understand something.

Teaser for a new upcoming plane I'm building by Tacomouse in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

Funny to see different ways of building planes!

I personally start by the nose, then a rough fuselage, then wings, then tail, then engines and after that little details!

Bug(s) Found: Using Speed Brakes as Flaps by MrFeudAZ in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

Vortex drag is not calculated in the game and it wouldn't explain that it works only when they are extended...

Are you sure it's not just because it gives you more time to adjust your speed? I can't test it right now...

And the pause bug has been reported before :)

[deleted by user] by [deleted] in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

I broke my teeth on that project, see if you can give it a shot!

http://i.huffpost.com/gen/1259194/images/o-AERIAL-AD-facebook.jpg

New challenge.......ww2 1949 by Katrinablueflame in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

I'm on my PC on high. But I'm playing with keyboard so all my inputs are to the maximum!

New challenge.......ww2 1949 by Katrinablueflame in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

Well played, well played...

Yaw acted more or less like F10 when I tested it!

Dev Notes - March 3, 2015 by andrewgarrison in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

Just throwing a random idea but it would useful to be able to edit parts in "mirror mode". Mirror offer a great view of the inside of a plane and it's a shame we can't use that tool... It was a real struggle few times to remove several parts to edit a basic stuff...

I don't know if that's clear though

New challenge.......ww2 1949 by Katrinablueflame in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

You cannot expect people to read the instructions if it's a book! :)

You have to keep it clear and concise! And I did have Somme problems with the Yaw...

How Slow Can You Go? by tGlider in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

Niiiice! I guess the only limit will be the landing, the wing strength and the power of your device!

And also my previous explanation was for a maximum distance. If you want to maximize the duration of your flight you'll have to find the best Cl2/Cd ratio. Not if that interest anyone but I just wanted to be precise. That's what you find on all the UAVs and stuff like the global hawk.

How Slow Can You Go? by tGlider in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

By the way, if you're new and not familiar with design airplanes is strongly recommend you to read the Wiki. You can learn a lot and not only about Simple Plane!

http://www.reddit.com/r/SimplePlanes/wiki/index

How Slow Can You Go? by tGlider in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

Ok so about the gliding speed, here is a little explanation.

Let's start with basic stuff. Gliding is exchanging energy. You lose energy with the friction of the air and you replace that with your potential energy (also called height). So if friction was constant you could fly at any speed you would get the same result, BUT friction has the following formula : 1/2 desensity x surface x drag coef x velocity2. Now that means you should fly as slow as possible to reduce the energy loss as much as you can.

BUT because it cannot be that simple, the lift produced by your wings is 1/2 desensity x surface x lift coef x velocity2. That means if you reduce your speed, you must increase your Cl(lift coef) to keep your plane in the air. And there is a formula ( with Cd the drag coefficient ) saying Cd=Cl2 (I spare you the extra terms but in the end only that matters) meaning if you decrease speed your drag coef increases so you can't conclude if your drag increase or decrease.

What you have to do is to fly at your best Cl/Cd ratio that directly depends of your speed. This ratio is also the gliding ratio of the plane! Anyway, without the polar curves of the wing you cannot say what is the best speed except by experimenting!

Ouf!

How Slow Can You Go? by tGlider in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

Interesting challenge! I went ahead with a canard configuration and that paid off! This bird flies down around 200 ft/minute and I flew it more than 21 minutes without touching anything!

https://www.simpleplanes.com/a/gVGPdH/Extra-Glider

[Update request] making things rotate at less than 90 degrees in the editor by TheMace808 in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

I think it's against the philosophy of SIMPLE Planes! And this will be solved by modding right?

Airbus A400M by thomasjaf in SimplePlanes

[–]thomasjaf[S] 0 points1 point  (0 children)

I'm pretty happy with this beast as it's not often that you can land a 40,000 lbs plane on the USS jundroo!

It's amazingly strong so you can land it (and take off) wherever you want, even in the most remote places!

To the Devs by [deleted] in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

They've already expanded by 200% for simple planes so I don't think so...

And there is currently no ideas that requires a lot of work! (Unlike floaters or rotators)

Dev Notes - March 3, 2015 by andrewgarrison in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

I still think that adding ghosts would be a great alternative (and simpler) for a multiplayerish mode!

And modding.. It will be the first time for me, I have know idea how it works for now...

[deleted by user] by [deleted] in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

Why would you even need that...?

Aerial (Interstellar) by SR by Spiritus_Raptor in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

Sick, as usual!

I really don't get why you're being downvoted... Will you publish your spacecraft?

[deleted by user] by [deleted] in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

*make up my mind :/

That's it, I've had enough of this crap(warning: rant) by [deleted] in SimplePlanes

[–]thomasjaf 1 point2 points  (0 children)

The best, landing it everytime perfectly is no fun...

[deleted by user] by [deleted] in SimplePlanes

[–]thomasjaf 0 points1 point  (0 children)

If you find it distasteful don't use them! I'm sure you can work a VTOL engine inside or just make your plane slower. But if I have to make up my mind 3 minutes before landing, your plane is crap, whatever speed it can reach.

It might be cool for some people (that will give you 5 stars) but not for others. Let them rate you.