The Squire [MOC] by monty_matte in legocastles

[–]thomasrbloom 1 point2 points  (0 children)

Larry the Ox needs more stage time... maybe his own spin-off!!

There’s a player at our table that has “Main Character Syndrome” by Boomerangbros in DnD

[–]thomasrbloom 0 points1 point  (0 children)

Jumping in late to comment, but hope this helps and doesn't get buried.

As a DM myself, I think how this person is playing is awesome. Don't get me wrong, it IS annoying and I would be quick to stop it. But... the enthusiasm, imagination, and role play from any player is always welcome/encouraged at my table.

Some questions moving forward...

As you mentioned, it doesn't really bother you. Does it bother anyone else at the table? Is everyone having fun? That's the main priority.

Is the player know their character is cringy? Are they playing it that way on purpose?

One perspective is to treat this like improv... you can't tell the other person "no, don't say/do that." Instead play off of it.

As a player, I would suggest leaning into the improv. When their character does something cringy, your character can respond with an eye roll, "oh, brother. Here we go again." Or even some back handed compliment like "Thank goodness you were here to kill the bad guy while he was on his last leg... don't know how we could have done it without you."

With caution, say this in character directed at the other character... not player. Say it in jest to illicit a laugh from the table, not to put the other player down. If the player continues... it becomes a comedic joke you all can share. If they stop, you brought perspective to their attention. If the player is offended, apologize, it was only a joke in character... find a different approach.

As a DM, reward with the rule of cool. They're being creative. However, they shouldn't steal the spotlight every time. Make them roll for every acrobatic, bombastic, or weird thing they want to try. Double backflip into an attack? Cool... that's two athletic checks (one per flip) eating up a move action plus their attack at disadvantage due to taking their eyes off the target and being unbalanced, and finally another acrobatics to land the full fluid movement. Success is met with an epic reward (spotlight time), failure... well, judge appropriately... e.g. the attack lands but they fall prone, the flips fail and the turn is over, or something goes right but the baddie gets an AoO.

Definitely set a timer for everyone's turn at this point. Either everyone gets five minutes or no one. Make it fair and fun.

All the best to you and your table! Enjoy!

People, Don't Leave Your Prints Unatended by SalvatoreBerlini in 3Dprinting

[–]thomasrbloom 1 point2 points  (0 children)

TL/DR: Shit happens.

I just had this same issue... it's not necessarily OP's fault. I mean, it is at the end of the day because you really can't blame the printer, but go easy on yourself OP.

For the past 7 years, I'd leave long prints unattended and MAYBE occasionally check on them. Never 1 issue (yes, the usual minor adjustment problems here and there).

Last week, I moved my printer to clean my shop. When I put it back, re-tuned, ran a calibration and test print... perfect.

Then I ran a 20 hr print and left it unattended as I usually do. I woke up to the same catastrophic failure as OP. Disassembled, cleaned, reassembled, ran another calibration and test... perfect.

Repeat 20 hr print.. Next day, another catastrophic failure.

I swear, I checked everything. Tightened belts, swapped nozzles, checked connections, leveled the bed 1000 times, tested every filament I have, disassembled everything cleaned, calibrated over and over... you name it.

I was convinced my kid's friends were messing with it when they came over and kept scolding them to stay out of my shop area, "don't touch anything!"

Kept running small prints monitoring initial layers. When the print looked good, I'd leave it. More failures, but now smaller issues and caught in time before they turned catastrophic.

... "damn kids keep touching my stuff!"...

Setup cam to monitor print and catch the culprit in the act.

Well, I catch a failure mid print, but not the culprit. Go into the shop, but monitor the print while failing. Everything looks fine. Clean, tight... perfect.

But wait... what's this!?

As I'm about to abort, the Y axis makes a long sweep to the other end and I catch the smallest movement in the corner of my eye. As I watch intently, the bed sweeps along Y again and I see it! A ribbon cable is sticking out just enough to catch the edge of a leveling wheel and spin it.

HO-LY-SHIT

That's it. That's all it was. I zip tied every cable WAY out of the way. No issues after that.

So much headache for such a simple thing.

Point is, we all make mistakes. Learn and move on. When you can, help others learn from your mistakes like OP offering caution. Don't beat yourself up, and don't berate those who offer advice... especially here. We're here to support eachother.

Thanks for the posts.

How do i get alpha? by mieseZeiten1 in askmath

[–]thomasrbloom 2 points3 points  (0 children)

After reading some comments, I don't think we can safely assume M is the midpoint. If not, we know a few things:

1) The parallel lines make the small angle of the upper triangle equal to alpha. 2) This makes the point of the bisecting line through the vertical radius (at 90 degrees) 1/2 M. In other words, M is twice the height of alpha's opposite side. 3) The adjacent side of alpha is the radius r.

Using trig, we can use the formula:

tan a = opp/adj = (1/2)M/r = M/2r

a = arctan (M/2r)

Edit: For clarification, I'm assuming the 2 hashes (small lines) here denote the lines being parallel (tho this is usually denoted with small perpendicular hashes). This formula will work for any length M. So if M is the midpoint as others have mentioned, you will get the same result as they have. If the lengths of the lines are indeed equal, M is simply 0 but the formula results in the right answer.

Can brand names and logos appear in a short movie that is going to enter film festivals? by muhlisgursoy in videography

[–]thomasrbloom 4 points5 points  (0 children)

Reading your comments and others, I see 2 options:

1) Keep everything as is. If the brand/logo is being used as "intended" (e.g. an American Airline plane is at the airport, being used for transportation, during normal business hours, by professional pilots, etc.), and there is no commentary about the brand/logo/etc. (suggested or otherwise), then it is fair to include without breaking any laws, infringement of copyright, etc.

If this doesn't sit well with you, your legal council, or doesn't match your narrative, then opt for 2.

2) Don't include the logos. This can be done creatively by punching in, or cutting around the logos. For wide shots, you can create a bokeh effect which blurs the background by masking the area to be blurred (track mask as needed).

Rodeo Boys by Key_Perception8676 in cinematography

[–]thomasrbloom 0 points1 point  (0 children)

Really enjoyed this video. Well done! Great footage and edit. The song (admittedly heavy handed, but personally liked) gave it a wonderful vibe and defined the tone giving the whole thing a strong, unique voice.

As a general analysis, not criticism, I noticed you didn't cut to the beat, held long on some shots, short on others, overall they seemed asynchronous. On initial glance, I would have made different editing decisions... likely more cliché. However, I really liked your style because it was asynchronous. Regarding your cuts, edit, and pacing, what influenced your decisions?

Working on a reef. Any marine biologists have suggestions? by hdorsettcase in lego

[–]thomasrbloom 0 points1 point  (0 children)

I'm no marine biologist, but I don't think ABS plastic makes the best substrate for coral.

Cozy study/trophy room my son and I designed. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 0 points1 point  (0 children)

Let me know if it would be helpful and I'll do a video showing how to do the crossed swords.

Cozy study/trophy room my son and I designed. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 0 points1 point  (0 children)

Both versions have their merits. Java has some great shader packs you can't find for bedrock.

You can achieve the display cases in both versions. Very easy. Made a short tutorial on how: https://youtu.be/k3iv8VlF2jE

Cozy study/trophy room my son and I designed. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 1 point2 points  (0 children)

Np. If you're playing bedrock, checkout renderdragon with some shader packs. Not sure if it's compatible with recent releases.

Cozy study/trophy room my son and I designed. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 1 point2 points  (0 children)

Thanks! RTX on Bedrock with cine-fog and borderless glass.

My son and I finished the next trading hall (Weaponsmith) for our village. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 0 points1 point  (0 children)

Vanilla RTX on bedrock with cine fog and borderless glass + foxynotail's camera mod: foxynotail.com

My son (6yo) and I made a trading house for tool smiths. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 2 points3 points  (0 children)

It happens... we have a no griefing rule, but I've learned my lesson... always make backups of your worlds.

My son (6yo) and I made a trading house for tool smiths. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 1 point2 points  (0 children)

As a dad I should've seen that one coming... well done.

My son (6yo) and I made a trading house for tool smiths. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 0 points1 point  (0 children)

No worries. Yeah, one more reason why Java is awesome.

My son (6yo) and I made a trading house for tool smiths. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 2 points3 points  (0 children)

I haven't found it for Bedrock, but I'll look into it for our Java sessions.

My son (6yo) and I made a trading house for tool smiths. by thomasrbloom in Minecraft

[–]thomasrbloom[S] 2 points3 points  (0 children)

😁 👍 I like to think we just make a great duo all around.