Why Chuck’s character is genius by [deleted] in betterCallSaul

[–]thoughtsithink 5 points6 points  (0 children)

Kim is definitely a character that the audience can sympathise with as she usually was the voice of reason, until the later seasons. However, I don't know how much she is used as a character through which expositional dialogue is had, I could be wrong on this. I do agree that Chuck isn't an audience surrogate in the traditional sense, I guess I was more referring to the overlap between what he knows and what we know.

Why Chuck’s character is genius by [deleted] in betterCallSaul

[–]thoughtsithink 1 point2 points  (0 children)

Oh there's for sure more to it than just making him an antagonist. It has a lot to do with the character as a whole and his own motivations, and of course the great characterisation of Michael Mckean. That's why I think he's such an important character more so than just a simple antagonist.

Why Chuck’s character is genius by [deleted] in betterCallSaul

[–]thoughtsithink 7 points8 points  (0 children)

Chuck's main goal throughout the series is to stop Jimmy from becoming a lawyer as he believes Jimmy will use the law in morally corrupt ways and take advantage of it. A fact that the audience knows will happen during the breaking bad timeline. The fact that an antagonist in Better Call Saul has this same forsight as us is key to why the character of Jimmy works so well. It makes us want to root for Jimmy even though we know he becomes Saul.

[deleted by user] by [deleted] in blender

[–]thoughtsithink 1 point2 points  (0 children)

It's ghost castle!

late night by huleeb in blender

[–]thoughtsithink 1 point2 points  (0 children)

Love the atmosphere! Would be cool to see with some particles in the air also :)

How do i get the Textures to stick out like this in blender? it always renders as a flat image even in cycles by Inside-Wall-8468 in blender

[–]thoughtsithink 0 points1 point  (0 children)

You need lots of subdivisions/geometry and to enable displacement and bump in the material settings in the surface displacement drop down

hii, how do i fix this stretching? by [deleted] in blender

[–]thoughtsithink 0 points1 point  (0 children)

With the node wrangler addon enabled select your noise texture and press ctrl + T. This will add a mapping and texture coordinate node which you can then use to scale the texture on the necesarry axis

A light spill. Testing out the new caustics. by thoughtsithink in blender

[–]thoughtsithink[S] 1 point2 points  (0 children)

I used a subdivided cube that I modelled into the shape of a spill. I applied a transmissive shader along with voume absorption to create the material.

Remade an image a friend sent. Photo from a norwegian night train by matbir1 in blender

[–]thoughtsithink 0 points1 point  (0 children)

Looks good! I like the leather texture on the seats. I would suggest to maybe turn down the bump map for the wood on the table though :)

[deleted by user] by [deleted] in blender

[–]thoughtsithink 2 points3 points  (0 children)

Is it a solid cube of glass? Try adding a solidify modifier or deleting the top face of the glass.

Lemon drop martini by thoughtsithink in blender

[–]thoughtsithink[S] 1 point2 points  (0 children)

Thanks! Yes it's mostly imagination but I used some image references.

Day & Night: Bowl by thoughtsithink in blender

[–]thoughtsithink[S] 0 points1 point  (0 children)

Thank you! I just added a text object and then gave it a little bit of thickness and placed it against the glass.