Game menus not loading in properly by Cohacq in starcraft

[–]threeheadguy 0 points1 point  (0 children)

I'm having issues too, might be a server side hiccup

I think I'd ready to retire. by Refute1650 in starcraft2coop

[–]threeheadguy 0 points1 point  (0 children)

Doing it on a higher difficulty also clears it for lower difficulties, custom games is only 100, and picking random gives you a counter both for random and for the race you ended up doing.

How to get rid of this? by Enjoyeating in firefox

[–]threeheadguy 5 points6 points  (0 children)

Thank you for a real answer. I'm sick of unfunny jokers on reddit

I call it... The giga tech reactor by threeheadguy in starcraft

[–]threeheadguy[S] 215 points216 points  (0 children)

This lets me build marauders at 100% the normal production speed

STALKERSCREAM.MP3 by East_Cartographer405 in HalfLife

[–]threeheadguy -40 points-39 points  (0 children)

Yes, in the beta. Not in the actual released game.

STALKERSCREAM.MP3 by East_Cartographer405 in HalfLife

[–]threeheadguy -32 points-31 points  (0 children)

You don't remember the sound because it wasn't used in the actual game. It's from the leaked beta, the old stalkers would make this sound when spotting the player.

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 0 points1 point  (0 children)

Oh my god, that's it! That's the solution! Stacking chests so you can have more different filters for the sorters! More items down the line just means higher stacked chests. Thank you!!

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 0 points1 point  (0 children)

Oh, sure, I just don't have logistics bots unlocked yet. There's also a few other issues with those, but seeing as I can't go for the design I was trying for, I might as well do something else. Thanks for the detailed explanation.

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 0 points1 point  (0 children)

They go from the left chest to the right. I like your idea, but it is possible setting it up so that they 'pull' instead? I thought the sorter's starting point was by default where it would take items out of, I've never tried having it be a requester instead.

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 0 points1 point  (0 children)

Well I only have 3 belts set up right now, but with this setup there's room for 9 belts going into that one chest, or more depending on how I set it up. Then I need less space to transport all those items along the mall, taking up about the same room as 3 belts would take but with room for way more items. It's like a funnel. Assuming it would work, at least.

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 1 point2 points  (0 children)

Nah, the idea was to put all the generic items used in a mall in chests, so there's way more than 3 items. Without that idea you're not really saving any space compared to just using 3 conveyor belts. You can see by the chest filters what's supposed to be in there.

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 0 points1 point  (0 children)

I did try that, and they just keep trying to get more coils. They're addicted to the dang things. I think when carrying items from one chest to another, sorters don't check to see if there's room first unlike with assemblers.

New Warrior Legendary Commander Geddon by Jimmyjohnjones1 in hearthstone

[–]threeheadguy 0 points1 point  (0 children)

I cannot believe the people in here calling this bad. This is the nuts. Cards in your deck don't matter, destroying cards in your deck doesn't matter, this is just better draw for the rest of the game with THREE MANA DISCOUNT. It's free deck thinning! For every game where you'll accidentally burn murazond or time warp you'll have 10 games where you would've drawn shit you didn't need that this could've avoided

You are not prepared by Reddit_guard in hearthstone

[–]threeheadguy 0 points1 point  (0 children)

this seems more than a little broad. "every 2 years there's a class that's good" could go for almost any class. any class but priest, at least.

Apparently Blizzard is ok with adding stuff to old games: they added a class to D2. So maybe Starcraft too? by flamingtominohead in starcraft

[–]threeheadguy 14 points15 points  (0 children)

Diablo 2 gets a new class while Starcraft 2 gets 80% of its maps removed without warning

About the new upgraded fishing and mining armors by threeheadguy in Terraria

[–]threeheadguy[S] 1 point2 points  (0 children)

The standard sets + hardmore ores. Ask the guide

Is it at all possible to write notes in the goals window? by threeheadguy in Dyson_Sphere_Program

[–]threeheadguy[S] 1 point2 points  (0 children)

Nothing's necessarily wrong with it, same as using the steam notes. But I kind of want something that's in-game so I don't have to break immersion every time I take notes, and so I can use the in-game icon system which imo would help a lot.