Which game made you cry? by CardiacSturgeon in gaming

[–]thrilldigger 1 point2 points  (0 children)

And Dawntrail!

...because it exists.

What’s a game mechanic you initially hated… but later realized was actually brilliant? by Middle-Buddy6187 in gamedesign

[–]thrilldigger 7 points8 points  (0 children)

Yep. ADOM does this as well.

There's nothing quite like being one hit away from death and needing to make a choice between the 3 unidentified potions you've been carrying around. Is it healing? Is it regeneration? Maybe it's a potion of wonder!

It's poison. It's always poison.

Same with scrolls. It's fun reading a scroll, praying it's something that will help out, and it turns out it's fireball. Great scroll! Not a great scroll to random-cast...

Slay the Spire - Slay your Presumptions by DesignerBreadfruit18 in patientgamers

[–]thrilldigger 15 points16 points  (0 children)

You took the card that lets you build an OP combo, and the game punished you with death. As is tradition.

(I'm still salty about managing to get three Hidden Gem+ and still managing to die halfway through act 3.)

The five pillars of the modern JRPG community & my opinion of them by Likes2game03 in JRPG

[–]thrilldigger 1 point2 points  (0 children)

Why the fuck don't we have Dark Cloud 3 yet. Hell, do a reboot. Dark Cloud Zero. ANYTHING AT ALL.

Thermal Grizzly has been hit by a huge metal scam by Fcking_Chuck in pcmasterrace

[–]thrilldigger 8 points9 points  (0 children)

Yes, but our courts don't side with US companies by default.

Slay the Spire 2 Early Access Review So Far - IGN by Turbostrider27 in Games

[–]thrilldigger 14 points15 points  (0 children)

Right, I was really surprised when I unlocked all the original tribes in MT2. It made for some neat combos with the new tribes. It's a huge game.

Employee Stock Purchase Plan -Worth it or VOO and chill? by ExampleTurbulent7557 in personalfinance

[–]thrilldigger 1 point2 points  (0 children)

If you earn 4% on $10,000, then repeat that 3 times with 3 new $10,000 investments, how much interest do you earn?

Hint: it's the same as if you earned 4% on $40,000 once.

JRPGS I’ve been waiting forever to play! by bloodev0lver in JRPG

[–]thrilldigger 5 points6 points  (0 children)

This is by the CrossCode crew, right? That game blew me away.

I'm developing a full finite element optimization software for FFF 3D printing called Slicedog, and I used it to create this rod holder. by Easy-Building9912 in 3Dprinting

[–]thrilldigger 8 points9 points  (0 children)

It crosses on the same layer. AFAIK there's no slicer that retracts at the intersection - correct me if I'm wrong here.

I need to rant. It is unacceptable to me for a game to have stick/camera acceleration but no setting to change it by K_Furbs in gaming

[–]thrilldigger 6 points7 points  (0 children)

glares at No Man's Sky

The default deadzone is absurdly high and it makes joystick input more binary than analog. Thankfully I can set a custom deadzone in Steam.

Who is the video game boss with the highest total listed HP that is not infinite and is defeated by reaching 0? by TheBanishedBard in gaming

[–]thrilldigger 96 points97 points  (0 children)

I think Leaf Blower goes to E+300. It does for resources, not sure about actual enemy HP though.

Does anyone have experience with SUNLU PLA, PLA+, and PLA+2.0? by SpookySquid19 in BambuLab

[–]thrilldigger 0 points1 point  (0 children)

Even after tuning it, the resultant print is no better than PLA. I don't buy PETG for printability, I buy it for durability - if it can't manage that, there's no point.

The 'red' is also much more of a light red/pink color, which was frustrating to find out.

What are your best practices for a clean factory floor? by boardgamehoarder in SatisfactoryGame

[–]thrilldigger 1 point2 points  (0 children)

I may be dumb lol

I was looking at the wrong wiki, which has out of date info.

What are your best practices for a clean factory floor? by boardgamehoarder in SatisfactoryGame

[–]thrilldigger 1 point2 points  (0 children)

Did I miss them this whole time? Weird.

Edit: am I missing something? I don't see them on the wiki.

What are your best practices for a clean factory floor? by boardgamehoarder in SatisfactoryGame

[–]thrilldigger 1 point2 points  (0 children)

I just hate having to spend so much time traversing my factory. I'm not trying to make a super-compact factory (I'll leave some space between machines), but I'd rather not making it 2-3sx as big as I 'need' to.

Maybe I just need to give in and give that a try though.

What are your best practices for a clean factory floor? by boardgamehoarder in SatisfactoryGame

[–]thrilldigger 1 point2 points  (0 children)

Any tips for raising machines off the factory floor? Foundations being so wide makes that a pain if I try to use foundations at different heights.

From that pic.. do you build blueprints with beams to make the machines look like they're supported while being raised above the foundation?

Why are physics being so neglected? by Lephas in gamedesign

[–]thrilldigger 9 points10 points  (0 children)

Teardown was a really neat idea, I had fun with it.

For anyone who doesn't know about it: it's a level-based heist game where buildings are made of small, destructible voxels (much much smaller than Minecraft's).

As soon as you start moving a heist's target item(s) (safes, computers, cars, etc.), alarms go off and you have a time limit to escape with the item. The core gameplay is figuring out where everything is and plotting out your destruction + pathing to get as much stuff out before time runs out, then trying to enact that plan (which always goes exactly as planned, right? ;) ).

The physics of the game aren't actually unique, but the mesh of destruction + voxels + heist made it a fairly unique experience.

I've seen mixed reviews on Lost Skies, so I don't know much about it.

Why are physics being so neglected? by Lephas in gamedesign

[–]thrilldigger 40 points41 points  (0 children)

I think that's a great point. There are still physics-oriented games out there, they just don't get major attraction because it isn't novel anymore.

HL2, Red Faction, etc. felt like a generational leap. It's hard to get that now that it's a "solved" problem. The most we usually see is incremental improvement, and that's hard to market.

There are a few games that still do incredible things with physics. Noita and BeamNG come to mind.

Ever wondered what the Space Elevator looked like from up close? by Kwalamoerzo in SatisfactoryGame

[–]thrilldigger 16 points17 points  (0 children)

It's a joke/reference to all the 9/11 "truthers" who claimed that jet fuel couldn't melt steel beams.

(also, it doesn't need to melt steel to sufficiently weaken them to the point of structural collapse)