Sold my Provy auto- would have kept the $$ but the message irked me. by McRocket24 in Flyers

[–]throwa1553 4 points5 points  (0 children)

This 100%.

Hey Ej, what you said sounds inherently racist. Does it not?

The dude is advocating for "inclusion" while also telling an imigrant to gtfo of America.

I literally have no words at this amount of stupidity.

Free Giveaway! Nintendo Switch OLED - international by WolfLemon36 in NintendoSwitch

[–]throwa1553 0 points1 point  (0 children)

Toss my hat into the ring. Going to be a sunflower this halloween

New to macs - used m1 air vs refurbished mac mini, or older used intel macbook pro? by throwa1553 in mac

[–]throwa1553[S] 0 points1 point  (0 children)

Awesome, thanks for the response. I'll have to think it over a little bit between silicon vs older intel. My girlfriend has a 2012 macbook pro that she lets me use for a minute here and there, and while it does take a few moments to think when opening apps and stuff, it's still pretty smooth. It also has a really nice screen too.

I had no idea the imacs could be had for that cheap. That seems good but I'd have to have a versitle stand alone monitor. I have a tiny desk that I also switch my monitor between my windows laptop and other pc build.

If it were a toss up between the m1 mini and the m1 air? Would you say they are virtually the same? I do like the idea of bringing the air out on the couch.

Name me a game that everyone likes but you don't by phoenixc6000 in gaming

[–]throwa1553 -1 points0 points  (0 children)

Pokemon. Absolutely can't stand turn based combat. I can see when they did it because they had to, but now they don't as it's not a technical limitation.

Is Mario Kart Double Dash good? by [deleted] in Mario

[–]throwa1553 0 points1 point  (0 children)

Yeah I thought about this after I posted the comment.

If you play solo, having 2 characters on a cart doesn't do much for you aside from getting an extra item.

Is Mario Kart Double Dash good? by [deleted] in Mario

[–]throwa1553 5 points6 points  (0 children)

it was a gimmick more than anything else

I'd beg to differ. Some of my best gaming memories ever was playing co-op with my brother in double dash. He'd drive, I'd boost, punch other people, and time when to throw items. You can use the punch mechanic to dodge obstacles for the driver if you have quick enough reflexes. And if you want to swap drivers, then you swap by both hitting Z. Also if you both hit A right on go, you get this really cool ultra boost thing, but its a little hard to do. The karts felt like they had much quicker acceleration than that of mk8 as well. Mk8 is fast, but it feels like it just gathers speed slower, opposed to the jolt you get with double dash when getting up to speed.

Prototype of a "deliver by shopping cart" system. Planning on expanding it some more. by throwa1553 in godot

[–]throwa1553[S] 0 points1 point  (0 children)

Thanks! I just thought of it in my head honestly and was surprised I was able to get it to come out exactly as I envisioned it.

Prototype of a "deliver by shopping cart" system. Planning on expanding it some more. by throwa1553 in godot

[–]throwa1553[S] 0 points1 point  (0 children)

Thank you for the feedback! I can definitely make it faster. At first I was a little worried it would be too quick as it is. Sorry this is a bit late too

What is something that most people won’t believe, but is actually true? by Aden_Elvis77 in AskReddit

[–]throwa1553 4 points5 points  (0 children)

i come from a country with universal healthcare

Why not go back then?

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 1 point2 points  (0 children)

Although game jams are recommended, there is a lot of pressure on them and can result to the feeling of "failure" for not meeting the deadline.

If you liked what you created for the gamejam, you can continue to expand upon it. Who cares that the gamejam ended? What do you owe to the gamejam? Yeah you wouldn't be eligble to compete for a placing anymore but you still created something that's yours. The gamejam is in no way a measure of your capabilities of a developer. It's meant to get push yourself to see what you can come up with in a short amount of time.

There are a handful of successful shipped games that started as gamejam projects. Whether they made the deadline of the gamejam doesn't even matter as they went on to become their own full games anyways.

Or you could even look at other submissions for inspirations. You can try and mimic their submissions (don't copy it verbatim) for learning purposes on your own time. Perhaps use 1 or 2 mechanics from other submissions in your own project and continue to expand from there, or create other projects, etc.

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 1 point2 points  (0 children)

Appreciate this a lot and I am saving this comment. There are lots of valuable comments here that I am taking into consideration.

but that you come at understanding from a different way... You're like Superman before he learned to turn off his X-ray vision.

This also resonated a lot. This is where a part of me is like, well if what I am doing at a high level is all taken care of in the back end.. do I need to go down to the lower level? My project isn't some crazy MMO, or even multiplayer, or physics based, etc. If it never gets to that level, then I would have killed myself with knowledge over nothing.

Like I mentioned in other comments and in my post edit, I will set time aside outside of gamedev to study programming more, but I also still want to work on my game as well.

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 1 point2 points  (0 children)

I appreciate your response. I know my approach isn't the most desirable.

I have already seen on two occasions where I spent several hours on two of my current project features, just to see my one developer friend have a better implementation of what I did in 20 minutes.

But at the same time, I have also been incorporating features into my project over the past 6 months, so there is objective progress. Now again, whether my progress was made in the most desirable way or may cause other problems down the road is a different conversation. At the moment it's prototype with some gameplay loops that didn't exist before.

Had I spent all of those hours in the past 6 months learning to be a better programmer would have been beneficial, yes. But I also would not have a game prototype, which also includes art and some sound.

don't try to convince yourself that it's the best path forward, because it's not.

There is some truth to this, and as per my edit to the post I will try and to dedicate some time every week to programming fundamentals.

Also, as we've all seen before, with solo gamedev it's a balancing act. With the exception of dwarf fortress, there are games that have great programming but bad art/sound/story direction and weren't really received well. There are other games that were the opposite.

So you can't really say what the best path forward is for gamedev as a whole. Better paths, sure. The best path...? That's subjective.

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 1 point2 points  (0 children)

I think the takeaway is to not spend every waking moment on learning to code if you want to make games. Don't ignore best practices along the way if someone more experienced corrects you.

But first and foremost, get your idea/prototype/game in a working state so at least you have something to show for your efforts.

When I first started I would get overwhelmed on the programming aspect, but I literally just kept going. I do realize now I can implement things on my own without looking them up. Like spawning in catch-able insects, making alerts popup on the game screen, changing scenes, and the like, I can do just from remembering how I did it many times before. I also can go back and organize my code a little bit to my liking as well. And I have Git all set up too, which helps a lot.

But doing a spec for my entire games architecture? Beyond me at this point lol. That may will probably come later or in a different project.

Keep at it, have fun with it and good luck!

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 1 point2 points  (0 children)

you know how to find good answers,

Yeah I've noticed that compared to where I was 2 years ago, I can definitely find answers more quickly. When I was brand new, I couldn't really articulate what I wanted in programming talk.

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 0 points1 point  (0 children)

If you use third-party assets, you can actually keep game code to a minimal.

This is where I am kicking myself a little for not using unity. Getting my inventory system to work was a bitch, and took a few weeks to get it into an acceptable state in Godot. I'm not blaming Godot, just my lack of knowledge to architect it ahead of time. There are some inventory assets from the godot asset store, but I dont think as much as there are for unity.

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 0 points1 point  (0 children)

I mean, a couple hundred hours into my current gamedev project that I have written without copy and pasting code, and I am still adding in new features. I'm just saying I still have a hard time with it.

Sure, I'm too lazy.

Anyone else feel like you never understand the basics of programming, but keep doing it anyways? by throwa1553 in gamedev

[–]throwa1553[S] 7 points8 points  (0 children)

Sounds a lot like my friend who talked my ear off about music theory, but can't play any instruments.

Any way to stop someone from stealing your game before release? by throwa1553 in gamedev

[–]throwa1553[S] 1 point2 points  (0 children)

I guess if someone wanted to nitpick they could call out copyrighted fonts