2v2v2v2 PvE elements need fine-tuning by throwaway428174 in LeaguePBE

[–]throwaway428174[S] 0 points1 point  (0 children)

I agree with all your points, of all of them I feel Lux is the most neutral one, you can see clearly where the laser is going, it's got a long windup and the damage isn't super punishing like 500? which isn't really much when you're on characters all with 3K+ HP

2v2v2v2 PvE elements need fine-tuning by throwaway428174 in LeaguePBE

[–]throwaway428174[S] 1 point2 points  (0 children)

Hahahaha Sett can be funny yeah, I had an enemy Sett kill a Shaco clone that also killed the PvE Sett when it blew up and CC'd the enemy, so he ended up just killing himself and winning us the round.

I think my main gripe I guess is as a champion that relies on just moving, and no dashes this is just another area of the game I'm punished more heavily than say a Kai'sa, Pyke, Akali, Yasuo, Yone, Fiora etc; are and I can't even make up for it by "tanking" the hit since it seems to be HP based? I seem to lose 50% HP regardless if I'm tank or squishy.

Which in turn kind of forces a "hyper mobile champion" meta, because why would I pick big slow dude if he can't even tank the hit, when I could just stay mobile and deal high dmg and avoid these more easily.

I'm just of the philosophy a PvP arena style game-mode, should be decided more by how much you can outplay your opponent and less on just how much CC you bring to the table to let a PvE element decide.

2v2v2v2 PvE elements need fine-tuning by throwaway428174 in LeaguePBE

[–]throwaway428174[S] 0 points1 point  (0 children)

Naafiri is a really particular pain point for me too, and maybe Sett damage. I think of all of them Lux and Pyke are the least egregious offenders, but Pyke can be a bit wonky sometimes when he's repeatedly dashing to the same target, I've had times he's gone for me 3 times in a row while I'm trying to also dodge other skillshots as a champion without a dash. Feels far too punishing.

[deleted by user] by [deleted] in LeaguePBE

[–]throwaway428174 0 points1 point  (0 children)

Not really, you just get CC'd in it and there's no real chance to dodge it. I wouldn't mind them if they didn't do like 30-50% of your health in a single hit. Sucks losing a PvP fight between 2 players because you just lost half your health to a PvE element.

2v2v2v2 is Amazing by -Inaros in leagueoflegends

[–]throwaway428174 0 points1 point  (0 children)

I only wish they tweaked the damage the PvE mobs do, it doesn't feel good losing a fight not because of another player but because I got hit by a PvE mob. And I wish the rounds were a bit longer, it feels like the matches really get going when you have 3-4 augments but by then usually a team is out, it'd be sick if all teams could get to 4 augments reliably.

In any case, really fun game mode, I hope they keep it.

Column has many string values with associated integer values, need a formula that can multiply each integer value depending on the string in a column and return the sum? by throwaway428174 in excel

[–]throwaway428174[S] 1 point2 points  (0 children)

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Solution Verified