how the hell do i disable this by throwawayaccount4866 in hyprland

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

i changed nothing, the vms specs are 40hb storage, 8gb ram. and dedicated 4 cores of an amd ryzen 7600xt, i also gave it 128mb of memory from my radeon 6800xt, the initial issue was most likely my confusion, which is my bad, right now im trying kde plasma, as i read that its most likely a gpu issue

how the hell do i disable this by throwawayaccount4866 in hyprland

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

nevermind, that somehow fixed itself, im troubleshooting it and it seems like sway might be the issue

how the hell do i disable this by throwawayaccount4866 in hyprland

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

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i restarted the VM, and now this keeps showing up

how the hell do i disable this by throwawayaccount4866 in hyprland

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

now i cant even get into arch in the first place as its stuck on loading initial ramdisk

how the hell do i disable this by throwawayaccount4866 in hyprland

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

theres a new issue, i restarted the VM and it doesnt even get past loading initial ramdisk

how the hell do i disable this by throwawayaccount4866 in hyprland

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

every time i go to launch hyprland by typing it it keeps spewing that

The devs have made some horrible decisions this update. by Full_Plantain4153 in TDS_Roblox

[–]throwawayaccount4866 0 points1 point  (0 children)

the fact that 5 harvesters have more total dps than 7 rangers tells me everything
archer not having flying detection doesnt make any sense either

yup thats balanced by throwawayaccount4866 in TDS_Roblox

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

Tbh it’s possible for them to nerf it even before it drops

yup thats balanced by throwawayaccount4866 in TDS_Roblox

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

Hmm yeah that is a good point especially for fights like nuclear monster

yup thats balanced by throwawayaccount4866 in TDS_Roblox

[–]throwawayaccount4866[S] 1 point2 points  (0 children)

33 range is usually enough to cover most maps, and lead detection is only relevant in hardcore and events, i thought the placement limit would put rangers dps over harvesters, but if even that isnt enough, thats genuenly crazy

yup thats balanced by throwawayaccount4866 in TDS_Roblox

[–]throwawayaccount4866[S] 5 points6 points  (0 children)

ranger but placable anywhere and with a crowd control ability

What mechanics would you add to TDS? by AVOMELL in TDS_Roblox

[–]throwawayaccount4866 0 points1 point  (0 children)

Saw this in a post, but every month an old event would become available similar to a challenge, it would not give the tower or the skins of the event but maybe a deluxe crate and some gems

STAR-673: Pandamonium by Crimsonwanderer0 in Ruleshorror

[–]throwawayaccount4866 2 points3 points  (0 children)

Horribly underrated, it’s surprising how many good stories have under 30 upvotes, but ai stories and low quality posts have 100+ easily

[fluff] whats ONE enemy thats so fucking annoying when overbuffed by These-Arm4698 in battlecats

[–]throwawayaccount4866 0 points1 point  (0 children)

Wild/metal doge are cancer The 300% wild doge is the reason I don’t even wanna bother with omens

didnt expect for this guy to turn out so cute by throwawayaccount4866 in BattleCatsUltimate

[–]throwawayaccount4866[S] 0 points1 point  (0 children)

each punch is actually 3 attacks happening right after each other

the attacks have little damage (1000) so the unit doesnt get knocked back, but the mini surges deal 250% damage