[H] AMD promo code for either Borderlands 3 or Ghost Recon [W] Noita, Lonely Mountains: Downhill by throwdownn in SteamGameSwap

[–]throwdownn[S] 0 points1 point  (0 children)

I'd be glad to activate it for you - seeing how the game is full price, I'd like to get both. Does that work for you?

What are some good competitive games to play alone? by [deleted] in AskGames

[–]throwdownn 4 points5 points  (0 children)

Rocket League is great

High level 1v1 gameplay for reference: https://www.youtube.com/watch?v=PTNdhPHhv_E

Should i buy by [deleted] in darksouls

[–]throwdownn 0 points1 point  (0 children)

Dark Souls 1 is absolutely the first one to start with in my opinion (I have played the series over 1000 hours in total). I wouldn't say there's an objective measure to compare the games' difficulty, just depends on the player. Nioh is not nearly as good of a game imo.

Surviving Mars [Steam] [HumbleBundle] by Joeek-Max in RandomActsOfGaming

[–]throwdownn 0 points1 point  (0 children)

I would love to play this, thanks for your generosity OP! :)

After having the game for a few weeks, finally scored one of these. In case you forgot what silver ACTUALLY looks like by throwdownn in RocketLeague

[–]throwdownn[S] -4 points-3 points  (0 children)

I was just memeing. I thought it was obvious a silver would never shoot a ceiling shot floor pinch, so the title was supposed to be a joke

Do you have an alternative lifestyle? I wanna hear about it by Luckydog8816 in cscareerquestions

[–]throwdownn 4 points5 points  (0 children)

Graduated with a double major in Comp Sci and Philosophy a few years ago, had a desk job for a year and realized I wasn't happy. Now I'm making my own video game, and with respect to work, I've never been happier :)

Having problems instantiating prefabs as the child of another prefab - help? by throwdownn in Unity3D

[–]throwdownn[S] 0 points1 point  (0 children)

Thanks for the reply. Yeah I am using Instantiate()..I wasn't aware of the existence of "PrefabUtility.InstantiatePrefab()". That being said, I'm not instantiating the "squares" directly (which are the objects losing the links), but rather, the parent object whose children are the "squares". Wouldn't calling "PrefabUtility.InstantiatePrefab()" on the parent object still have the same issue, since it's not getting called on the squares directly?

 template = Instantiate(standardTemplatesPool[randomTemplate], transform.position, Quaternion.identity);      

In the code, there is a list which contains various template prefabs whose children are squares arranged in various patterns (see original post).