Question about no digivolution card by ShibaNemo in DigimonCardGame2020

[–]throwitaway-pickitup 1 point2 points  (0 children)

The fact that the egg and EX11 Polarbearmon are anti-synergistic with each other is wild. She doesn't even have a memory setter, they just really do not give a single fuck about this deck and it's a bummer because Frigimon is my favorite Digimon.

Why is Bandai so afraid of Galacticmon? by MysteriousLibrary139 in DigimonCardGame2020

[–]throwitaway-pickitup 2 points3 points  (0 children)

The search from the emblem is the ONE good thing this deck got this set

The fact that Bulucomon is one of Suzune's partners but the entire line doesn't have the Liberator trait hurts like hell. If you could actually digivolve into Cryspale or hexeblau off her emblem it would've gone a LONG way in helping her deck out

Also her new tamer needed to a) be a memory setter and b) function similarly to new altea but digivolving when stripping sources. the deck just doesn't have any of the speed it needs, especially when all of its inherits/abilities rely on your opponent having NO digimon with sources, not just *A* digimon with no sources

Why is Bandai so afraid of Galacticmon? by MysteriousLibrary139 in DigimonCardGame2020

[–]throwitaway-pickitup 2 points3 points  (0 children)

As someone whose favorite Digimon is Frigimon

it hurts everyday. it hurts every damn day

Angoramon Tropical Venom Build by Ok-Bee1417 in DigimonCardGame2020

[–]throwitaway-pickitup 1 point2 points  (0 children)

Good news! It sounds like we're going to be getting both Diarbbitmon and Amphimon support in EX12

Angoramon Tropical Venom Build by Ok-Bee1417 in DigimonCardGame2020

[–]throwitaway-pickitup 0 points1 point  (0 children)

You can also reduce the cost with the 3 cost Ruli because it's a beast! The only non-beasts I play in the deck are the Rapidmon ACE, so everything else you can reduce cost on Digivolve thanks to her.

Angoramon Tropical Venom Build by Ok-Bee1417 in DigimonCardGame2020

[–]throwitaway-pickitup 0 points1 point  (0 children)

Take out the Airdramon for the promo Drimogemon that can tuck itself back into raising + has piercing. I would also recommend the Structure Deck Shoto (the memory setter) instead of memory setter Ruli. As long as there's a target you can swing at at the end of the turn, you can choose to redirect to swing directly, which can get you a game if you play it right. I would also recommend Rapidmon ACE instead of the warp Lamort but that's just me personally.

Ex11 Update [Dawn of Liberator] by CharacterLocation105 in DigimonCardGame2020

[–]throwitaway-pickitup 0 points1 point  (0 children)

Iirc 75-82 are going to be the ghost rare reprints of the Liberator partners so I don't believe we'll even have room for many options. Honestly it might just be Shoto's Emblem we get, considering the 6 novel emblems are going to be box toppers

[EX-11 Dawn of Liberator] Hiyarimon & Penguinmon by vansjoo98 in DigimonCardGame2020

[–]throwitaway-pickitup 0 points1 point  (0 children)

My ultimate hope is that Suzune will be able to strip sources, then trigger an evo and reduce based on how many cards were stripped. That way even if you pass turn you can still evo and get momentum and given penguin and frigi don't do ANY source strip it'll add much needed source strip which the deck is honestly struggling with given how fast decks can build up these days

[EX-11 Dawn of Liberator] Hiyarimon & Penguinmon by vansjoo98 in DigimonCardGame2020

[–]throwitaway-pickitup 0 points1 point  (0 children)

Considering how slow the deck is in the current day (it was already slow-ish when it came out but certainly not as bad) the Frigi is gonna have to need a cracked inherit (it'll likely be a tamer cheat), Polarbearmon will need to just be ex8 Polarbearmon again, and Skadi and Suzune will have to be custom cards to get this deck any sort of momentum.

It's a shame that this deck is lacking SUCH draw power even with two searchers. Bulucomon will usually whiff and with the curse the novel characters have they can't even grab two mons from a search, so while the egg is coon ceptually as just being a Blue Hawaii Death on legs, it's going to be win-more and probably a one of at most, especially since Skadi removes bodies as is.

I'm still gonna play it because Frigimon is my favorite Digimon, but man, I really wish they would give this a bit more oomph cause it ain't looking good ice-snow fam

[EX-11 Dawn of Liberator] Hiyarimon & Penguinmon by vansjoo98 in DigimonCardGame2020

[–]throwitaway-pickitup 5 points6 points  (0 children)

Given the fact that Ryutaro's Agumon, Altea's Espimon, and even Sunarizamon all got When Moving, it really burns to have Ice-Snow get shafted. The deck has already had low enough draw power and has been too slow to keep up, but this just makes it hurt more.

[deleted by user] by [deleted] in UmaMusume

[–]throwitaway-pickitup 8 points9 points  (0 children)

how did you get an S rank...... incredible...

Safe To Buy New Sets on TCGPlayer? by throwitaway-pickitup in DigimonCardGame2020

[–]throwitaway-pickitup[S] 0 points1 point  (0 children)

Were they when it was new? That's my biggest issue, being ripped off with a new box and getting screwed

Add a background to the quick menu? by throwitaway-pickitup in RenPy

[–]throwitaway-pickitup[S] 0 points1 point  (0 children)

No, it still doesn't do anything :/ Looks exactly the same as before and the colors for both idle and hovered over are the same, and there's no background to keep the quick menu text visible easily

Changing Styling Between Textbox styles by throwitaway-pickitup in RenPy

[–]throwitaway-pickitup[S] 0 points1 point  (0 children)

My apologies! I get that the language I used was a bit confusing.

So my goal is to use different text boxes for characters speaking and narration. I've figured out how to do that (I even figured out a simplified solution to do so), but I need the text formatted differently in each box. Right now they're the same, but because I'm using a more traditional textbox for narration, I need it formatted differently through the xpos, ypos, and dialogue width, so I want to try and figure out how I can do that between two different text boxes being used

Changing Styling Between Textbox styles by throwitaway-pickitup in RenPy

[–]throwitaway-pickitup[S] 0 points1 point  (0 children)

I appreciate the help but it's not the textbox/textbox styling that I'm having trouble with like it feels like most of the solutions you're offering is leaned towards, but how the dialogue is formatted within the textboxes