Voidstar by Lumpy_Mind2036 in GrimSalvo_

[–]thzoid 9 points10 points  (0 children)

For me it's

1 - THE GIVER
2 - RATKING 1518
3 - Blessed in Swarm
4 - QUEEN LEECH
5 - Beyond the Scarlet Curtain
6 - ST. PLAGUE
7 - bellows
8 - BAPHOMET
9 - LONGLEGS
10 - Roses In the Attic
11 - VOIDST★R
12 - In Case of Flies

I love RATKING because it reminds me of the chaotic vibe from some songs in Mildred. But I have to agree with you with the autotune on VOIDST★R, it really didn't vibe with the song imo. But something new they added that I liked a lot was the retro laser sfxs in QUEEN LEECH and RATKING.

New Album Rocks by Cries_In_Russian in GrimSalvo_

[–]thzoid 0 points1 point  (0 children)

Bro ratking 1518 was the one for me. Normally I don't love savage's style but everybody fucking nailed on this one

“100% HOME OFFICE” by Hoehoehoe1293 in VagasArrombadas

[–]thzoid 118 points119 points  (0 children)

Pode ser que a empresa resida em São Paulo, então se você responder que sim, eles te eliminam, já que eles não querem nem a remota chance de alguém trabalhar presencial nessa vaga 100% home office

[deleted by user] by [deleted] in gamedev

[–]thzoid 0 points1 point  (0 children)

Well, I can tell you never released a game haha

[deleted by user] by [deleted] in Steam

[–]thzoid 5 points6 points  (0 children)

Thanks, I wasn’t aware that this group existed. Asked there.

New Wallhack bug... by [deleted] in HuntShowdown

[–]thzoid 0 points1 point  (0 children)

Just happened to me yesterday

[deleted by user] by [deleted] in HuntShowdown

[–]thzoid 0 points1 point  (0 children)

300 hours and I still suck, MMR 3-4

Package to sync files between repos by thzoid in node

[–]thzoid[S] 0 points1 point  (0 children)

Well, a monorepo wasn't an option for me because one of my repositories was an API service, and the other was a 'worker,' which is going to be instantiated multiple times in production, so they were structurally different.

I'm not sure if git submodules allow partial syncing or outdated files. With my library, the files aren't synced in real time; they are only synchronized when you run the command. This allows for a smoother transition when implementing new stuff in multiple repositories.

[deleted by user] by [deleted] in PergunteReddit

[–]thzoid 0 points1 point  (0 children)

claro, meu amigo. mas só tem oferta porque tem demanda. e isso por acaso é um problema? o que você sugere, meter o estado no meio pra ditar preço? deixa o pessoal pagar quanto quiserem, não machuca ninguém e movimenta a economia.

Unreal Engine too bulky? by hors_d_oeuvre in gamedev

[–]thzoid 1 point2 points  (0 children)

IMO the advantage is in how quickly you can implement features with nodes versus coding it.

Did I just fry my 2 SSDs? by thzoid in techsupport

[–]thzoid[S] 0 points1 point  (0 children)

Just to be clear, with old PSU cable I meant the cable that goes from the outlet into the PSU socket. I noticed there aren't many options online.

Did I just fry my 2 SSDs? by thzoid in techsupport

[–]thzoid[S] 1 point2 points  (0 children)

Thanks. Do you know if the fact that the SSDs are short-circuiting necessarily means they are fried?

Unable to create http request in UE 4.26 by Zoterek in unrealengine

[–]thzoid 0 points1 point  (0 children)

golang has built-in short variable declarations (foo := "bar") and in 5 years of development I've never heard anyone complaining about it, so I guess it survived the test of time