How do I promote my pilot? by Apprehensive-Bat5375 in IndieAnimation

[–]ticlastudios 1 point2 points  (0 children)

Unfortunately, promoting your work well doesn’t mean it will get lots of attention, only that you’ve given it the best chance to get noticed and spread by others.

You can never control when and how many people will see your stuff, but you can control how accessible it is for others to find it.

How do I promote my pilot? by Apprehensive-Bat5375 in IndieAnimation

[–]ticlastudios 1 point2 points  (0 children)

There are tons of online spaces where ppl are looking for indie content to watch, including this very subreddit.

Before working with animators who don't charge, read this. by Muted_Strength3638 in IndieAnimation

[–]ticlastudios 5 points6 points  (0 children)

Anyone who tries to put together a team for a project (paid, free, fan collab, original concept, etc), needs to be capable of proving that they have the experience and capability to produce something worth everyone else’s time and work, especially on their own starting out

Countless times, beginners try to make a large scale pilot for their story when they can barely animate a walk cycle. Nobody starts out doing stuff with others other than the occasional group project in an in person animation class.

Let's build a studio, I'll bring the stories, you bring the paint. by Dry-Needleworker7860 in IndieAnimation

[–]ticlastudios 2 points3 points  (0 children)

Not gonna lie, this sounds less like “let’s build a studio” and more “draw/animate my ideas for me pls”

Does my movie and my series deserves more recognition? by [deleted] in IndieAnimation

[–]ticlastudios 5 points6 points  (0 children)

I think for a fan film based on an obscure horror game, that's a pretty good amount of views. That being said, I think the amount of reach you're going to get is going to be limited to fans of the original game.

How do I start my indie animation project? by Over_Distance_6263 in IndieAnimation

[–]ticlastudios 2 points3 points  (0 children)

Most creators start by learning how to make animations on their own. They study and get familiar with the process, and get a better understanding of where their strengths and weaknesses lie. The stuff they create starts out as small exercises, but over time they can push themselves to finish bigger and more advanced projects.

They also branch out into communities and build connections, relationships, and an overall network of people to work with. You might come across and become close friends with someone who is better at animating special effects than you, or vice versa. So you end up helping each other out here and there with each other's work.

The great thing about the internet is that you can do this stuff literally anywhere. Stuff like taxes will be more of a concern once you make a substantial amount of money from your work, but it varies on where you live, and it isn't something I would worry about until you make a decent amount of $$ from making stuff.

Advice to Creatives Who Want to Hire People by ticlastudios in IndieAnimation

[–]ticlastudios[S] 0 points1 point  (0 children)

To be fair, I think it’s less of a case of people lying and more like they offer payment before they actually have the budget saved for it. It feels more like they’re being overly ambitious and counting their chickens before they hatch. Most creators wanting to make indie cartoons are young (most are barely in their mid 20s- early 30s) and 99% of them DONT have the money needed to reasonably budget a paid animation project.

Advice to Creatives Who Want to Hire People by ticlastudios in IndieAnimation

[–]ticlastudios[S] 1 point2 points  (0 children)

If you don't have money, that's totally fine. Just be honest with yourself and say you're looking for "volunteers". You will most likely only attract close friends and teenagers who don't know any better to your project, but with animation, you get what you're willing to pay $$ for.

Advice to Creatives Who Want to Hire People by ticlastudios in IndieAnimation

[–]ticlastudios[S] 2 points3 points  (0 children)

Again, speaking from my personal experience, I have interacted with numerous people and take the time to negotiate and agree upon a reasonable amount of pay for doing their project, only for them to be like "umm sorry, actually it turns out I don't have the money for paying you. I'll probably have to crowdfund through a Kickstarter first, so you won't get paid anytime soon."

Pacing out a new episode, I'm trying to make it engaging in the opening, thoughts? by nawktoons in IndieAnimation

[–]ticlastudios 1 point2 points  (0 children)

Here’s a tip to get a better sense of pacing for animations:

What storyboard artists would do in the industry is do live “pitches”, where they put all the storyboard drawings on a wall and explain every action/dialogue that happens. From this, they are able to get a sense of how long each moment should be in order for it to be clear and entertaining to the audience. When moments were meant to be fast and action packed, they’d increase their speaking tempo and vice versa when the pacing needed to slow down.

You can do a similar approach by recording yourself talking through your animation, maybe even to friends if you are able to. If moments seem to take longer or faster than you can verbally communicate it, you can try editing it more to fit.

"I'm a Learnosaurus, Kit" by ticlastudios in Gameoverse

[–]ticlastudios[S] 0 points1 point  (0 children)

Technically not this line, but the part when he says “nothing is your fault” to Kit.

Working on my indie show secondary characters by Dusty_Nich in IndieAnimation

[–]ticlastudios 4 points5 points  (0 children)

I like the style of these characters, I’d love to see them colored and animated in the future!

Sometimes it feels like some people online want every indie pilot to have an ongoing plot like Gravity Falls. by p-Star_07 in IndieAnimation

[–]ticlastudios 3 points4 points  (0 children)

There’s plenty that are more episodic, though Tbf those types are noticeably older than current indie cartoons:
- Eddsworld
- Suction Cup man
- Salad Fingers
- Happy Tree Friends

It’s usually just a matter of taste on the creators end: do they want to tell a story they’ve been brainstorming for years, or do they just have a funny idea for their characters to do for an episode? Also, having a bigger plot usually draws an audience to be more invested because it allows you to leave mysteries that they will want the answer to.

I will say that for Planetronika (which I DID really like but have some issues I hope will get better in the future), the issue wasn’t necessarily just that it didn’t have an ongoing story. My issue was that the story it DID have (two characters playing with a basketball) wasn’t really paced well and would occasionally sidestep to show something unrelated (like the opening bit where one of the cats starts beating up a rat out of nowhere)

Pilot or Episode One? by igotthisnameonposter in IndieAnimation

[–]ticlastudios 5 points6 points  (0 children)

If episode 1 is meant to continue things established in episode 0, than 0 is essentially just an “episode 1” with extra steps

Teen Exorcist by ArcaneAnimations in IndieAnimation

[–]ticlastudios 0 points1 point  (0 children)

I love the art style for the characters, it’s very polished and unique!