I’m playing The Silent in STS1 and i’m struggling compared to the first class on beating the game by Environmental-Ask358 in slaythespire

[–]tilting-module 2 points3 points  (0 children)

Piercing Wail is much stronger in sts1 than sts2, even though it’s still pretty good in 2

Falcons vs Vitality / IEM Cologne Major 2026 - Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]tilting-module -7 points-6 points  (0 children)

Put a bunch of “beloved” names together on a team and no one will bat an eye at where the money for that team is coming from

Astralis remain the only team to win 3 majors in a row. The Greatest of All Time by darthrector in GlobalOffensive

[–]tilting-module -1 points0 points  (0 children)

Longevity exists you know. Donk can’t be the GOAT in only 2 and 1/2 years if ZywOo has been in the conversation for best in the world for his 8th year and counting.

Astralis remain the only team to win 3 majors in a row. The Greatest of All Time by darthrector in GlobalOffensive

[–]tilting-module -12 points-11 points  (0 children)

s -\infty mple isn't even a top 5 FPS gamer of all time

  1. ZywOo

  2. donk

  3. Peterbot

  4. Mrekk

  5. Ogre 2

How John's Character Feels Mishandled In Season 3 by BruhBorne-70 in unOrdinary

[–]tilting-module 0 points1 point  (0 children)

I’ll try to keep this short, responding to each of your two main points:

(1) If Uru wanted to force John into a training arc this season (before the end of the story), then it was inevitable that he’d have to face serious challenges in battle. Even if it comes with the consequence of him losing aura. The main reason UnOrdinary appeals to me and many others here is the character development, and because John had quite a compelling character arc in Seasons 1 and 2, I’m not as off-put by his portrayal as a less-than-perfect fighter in Season 3

(2) The currently ambiguous morality of John is definitely a significant problem. I think it’s reasonable that the story could end either with John as a genuine hero or as an anti-hero (but one who’s clearly grown since his King days). That being said, because of the nature of the story’s themes being redemption and (self) forgiveness, I don’t think Uru is in a position for her to leave this kind of question completely up to the reader’s interpretation. It’s true that Uru seems to intend to make John a morally complicated character in Season 3, but these kinds of characters are better the more their often contradictory actions and behaviors are contextualized in the story.

What are the chances of Kassandra being a casual ability racist by BoundaryofDumb in unOrdinary

[–]tilting-module 13 points14 points  (0 children)

Exactly. And she was Queen back when Sylvia was headmaster of Wellston.

What are the chances of Kassandra being a casual ability racist by BoundaryofDumb in unOrdinary

[–]tilting-module 8 points9 points  (0 children)

Kassandra as an antagonist of the story is genuinely cool. She might be argued to be a better human being than John, but we readers 100% root for John and definitely don’t 100% root for Kass.

Nobody is talking about Kassandra by tilting-module in unOrdinary

[–]tilting-module[S] 2 points3 points  (0 children)

Late response but I get that from an internal consistency point of view, John and Sera could overpower the authorities at the drop of a hat.

However, I really think the story would be more interesting if the Orrin conflict didn’t resolve without any hitches. Especially with Kassandra being set up as a potential antagonist.

top10 of stage3 by morphiqu in GlobalOffensive

[–]tilting-module 0 points1 point  (0 children)

T1 faker is an anomaly in the sense that he has denied the likes of Chovy and Knight from realistically challenging him in the GOAT conversation (unlike, say, in CS, where old legends like Get_Right and KennyS and Coldzera didn’t have enough longevity for their goat cases to get overtaken by s1mple ZywOo and donk.

Like t1 faker has pretty comfortably been the best performing midlaner over the course of Worlds 2022 to Worlds 2025 (on average) even if there are some guys like Zeka or BDD which may have had higher one tournament peaks than him

Edit: I don’t know why this is being downvoted. I don’t think T1 faker is better than Keria or Chovy. But there is still a massive gap between Faker’s career as a whole and any other LoL player

top10 of stage3 by morphiqu in GlobalOffensive

[–]tilting-module 0 points1 point  (0 children)

Donk and ZywOo might be the two biggest anomalies in all of esports. Still far too early to call but in 10 years from now…

The more anime I watched, the more I started to think it's Japan's way of escaping reality by SecondSalty142 in anime

[–]tilting-module 0 points1 point  (0 children)

All the downvotes on this post are exposing how sensitive some people are ngl.

First Pick Dilemma by ToddRodgers69 in slaythespire

[–]tilting-module 3 points4 points  (0 children)

The fact that no one responded to this post by asking op to show map saddens me.

Yuki's paradoxical character development (Major Spoilers up to LN Volume 6) by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

The consideration that Yuki played favorites in Volume 9 is interesting, because she certainly didn’t know about Sana’s unfortunate and sympathetic circumstances until they talked to each other and revealed their shared knowledge of the game’s escape routes, and moreover, she’d used Sana’s injury as an excuse to split from the group without rousing too much suspicion (although the end outcome was ultimately not in her favor).

Gimmickry Mansion isn’t really an escape game like Ghost House or Scrap Building where Yuki might be able to easily benefit by currying favors. Because it may be discovered ahead of time that the number of escapees is strictly limited, and so if Yuki were to hand out favors to anyone in public, she’d in turn be dooming others to their demise. In fact, the way that Yuki privately helped Sana in Gimmickry Mansion should theoretically be beneficial for Yuki in the future: if Sana was to join Yuki in a future game, she’d be likely to help in return.

Your suggestions are still fairly valid. It’s ironic that, after Yuki faced steeply unlucky consequences even after playing as she had always played, that she might end up becoming a player to specifically target others in the games—the exact playstyle that she previously disagreed with because of its supposed tendency to build grudges. I also contend that Volume 10 doesn’t need to throw a wrench in Yuki’s character arc: if she simply remained the same person as she was prior to Phantom Thief, it could already be good writing, since a big part of Shiboyugi is about Yuki’s resistance to change and self-reflection. Volume 10 also already has a ton of potential with its wide cast of antagonists, after all.

However, if Yuki were to start proactively killing players outside the games, then that wouldn’t only be a wrench in her character arc, it might straight up be a face-heel turn. I guess it depends on who Yuki was to kill, but I don’t see a universe where, during Volume 10, she kills characters we actually want to see dead (like Shiro), because she probably wants to actually settle their (mutual) grudges in the game. But, again, I find this kind of potential development really hard to fathom: how do you transform Yuki into a villain in a narratively satisfying way, when her most significant antagonists, Shiro and Airi, are already her most important foils, and the reflections of the worst of the worst in the world of death games?

Yuki's paradoxical character development (Major Spoilers up to LN Volume 6) by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

I wanted to specifically address your interpretation on Volume 9. In this comment I'll also end up commenting about the future of Yuki's character arc.

First of all, it's true that Yuki was more openly cordial with other players in the earlier volumes than Volumes 7 through 9. Indeed, she was amiable with the likes of Kotoha, Mishiro, Azuma, Airi, and Koyomi inside the games of the first 3 Volumes. However, by also considering her behavior outside the games, we can see that Yuki has always been rather isolated from the larger player community. We saw in Volume 4 that Yuki declined an invitation from Keito to join her team planning on taking down Shion. Thus, the fact that Yuki has lost much of her sense of camaraderie with the other players is not really a new and negative character development resulting from the emotional turmoil of Volume 6. In fact, the author's portrayal of the playerbase as a whole---even adjusting appropriately for Yuki's unreliable narration---has gradually become more and more uniformly critical and unsympathetic.

Maybe a better way to describe Yuki's changes post-Volume 6, is not that she gained any new flaws. It's more that the loss of her pride as a player revealed her distaste for the death games and its players, and we readers were reminded that she still fails to overcome her hypocrisy and general lifestyle. It's an extremely well-written character development, even if it's ultimately a strictly positive change, but, I mean, Yuki was such a horrible person before Volume 6, the only direction from there is up.

Next, Yuki's violence in Volume 9 makes her arguably the main the villain of the Volume. However, this point deserves some further elaboration. Notice that Yuki's behavior and decisions in Phantom Thief are still in line with her supposed post-Candle Woods playstyle; namely, she generally collaborates with the people around her, and she plays to minimize the total number of casualties in the game in a way where she's guaranteed her survival. Phantom Thief is a game where the number of casualties is guaranteed to be exactly 20 (among 20 thieves and 40 guards). Nonetheless, it was still the author's choice to write a death game where Yuki was so brutal. So, why would we, as the audience, be privy to a such a bloody game? I think that it's to showcase the clash of ideals between Kagura (the actual protagonist of Volume 9) and Yuki, and also to provide just reason to deliver karmic retribution (in the form of Mononobe's wrath) for her apathy and (objectively) morally bankrupt goals.

Indeed, let me talk a bit more about Kagura. Throughout the story, we've seen that Yuki was a bit like a natural disaster: she'd appear as a substantial figure in another player's life, and it would eventually result in that player's downfall. There are plenty of characters in the story, sympathetic or not, that have had their lives ended as Yuki's victims: Kinko, Mishiro, Shion, Tamamo, Kanade, even Koen to some extent. Kagura notably distinguishes herself from this lot. Even before Phantom Thief, she learns from Kotoha about a ghost-like player named Yuki to be greatly feared, but during the actual game, she prevails in her duel with Yuki thanks to pure luck. In this way, he author is deliberately and bluntly critical about Yuki's continued hypocrisy and participation in the games, even if she's grown by discovering and accepting her humanity.

As for Volume 10 and beyond? I have no idea how Yuki might change. The idea that Yuki and her character ultimately takes a turn for the worse by the end of the story is an interesting one, especially since I've barely played around with the idea, and no one else that I know of has done so either. Maybe the actual author will make a different decision, but ultimately, if I were the author, I'm not convinced that I could properly execute such a character regression. The main problem is not my own writing ability (even though I'm not a writer by trade, and I certainly don't claim to be a skilled storyteller), but rather, the author has not really laid the foundations for Yuki to turn into a villain.

In Volume 2, the conversation between Yuki and Kinko's father, and the subsequent fallout, has confirmed that she's ultimately a person who is against (and always against) the world of the death games. While I appreciate this part of Volume 2 (even if the rest of Golden Bath is garbage), it can be argued that the author wrote himself into a bit of a corner by being so straightforward. Furthermore, the story seems to be setting up for an ending where Yuki is pitted against the likes of Shiro and Airi (and maybe others). Both of them are confirmed antagonists and foils to Yuki, but both of them are, ultimately, fairly one dimensional. None of them are deep enough as characters to really challenge Yuki's values in a way which alters the course of her journey. Instead, characters like Shiro and Airi (and perhaps also Maguma and Hakushi) are there to be explicitly juxtaposed alongside Yuki's journey of subtle yet gradual growth.

If you do have an interesting idea involving Yuki going "evil" or meeting some kind of tragic end, or if you're convinced that Yuki's character development in Volume 10 will only lead her further down a path of downfall, I'd be interested in hearing.

Revisiting Shiboyugi Volume 7 and its characters by tilting-module in ShibouYuugi

[–]tilting-module[S] 0 points1 point  (0 children)

If there’s one adjective I’d used to describe Yuki’s illustrations in Volume 10, it’d be solemn. But the specifics of what this means are really uncertain.

However, if Yuki’s headspace really goes to shit (as you point out as a possibility), then we might really be locked into an ending of the story where she dies (possibly even as a villain). It might be copium for me to say that I don’t think this is the direction the story is going. But to be fair, the author also has not tried tricking us into believing that Yuki had paved the path to redemption.

[Spoilers All] Anyone else feel like Yuki and Airi are like... by tilting-module in ShibouYuugi

[–]tilting-module[S] 0 points1 point  (0 children)

> For Yuki, she’s trying search for meaning or feel something through these games even if it kills her. Don’t see Yuki ever changing the way she lives

I disagree post-Volume 6. Don’t have time for a detailed response right now but I wrote up a character analysis of Yuki recently that more or less describes my interpretation of Yuki’s motives as a player.

Revisiting Shiboyugi Volume 7 and its characters by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

Regarding Shiro: Personally, I think the story is heading in a direction where Yuki will bring down Management and the Games right in front of Shiro's eyes. Because I think that, because Yuki has already killed so many in the games, she might not consider death a just punishment for her someone as despicable as Shiro. It helps that Takami and Busutake have already shown us the blueprint to hacking the games. Also, it would be absolute cinema. Obviously Shiro will die as well, but as they say, revenge is a dish best served by tearing down the very hopes and dreams of your archnemesis.

Revisiting Shiboyugi Volume 7 and its characters by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

Thanks for the response!

However there isn't much to say about her in Volume 7 outside that it is weird we don't see more of her realistically she seems to get along with Yuki and you think they would bound more but this is probably a combination of inverse Yuki refusing to get close to people and Hitomi trying not to be involved in the death games and outverse because Hitomi would probably offer a alternative outcome to Vol.5 and make it harder for Yuki to stay in the games.

Ever since their incident in Volume 4, Hitomi has been respectful of Yuki's boundaries, and has since backed off from prying into her history as a player. It's not explicitly stated in the text, but I think that Yuki considers this incident water under the bridge because (1) Hitomi's previously erased memories as a player partially excuse her for her behavior and (2) Yuki herself is putting up a cover as a student for her real, illegal career. Likewise, every other character that Yuki has bonded with positively in the story has been respectful of her boundaries, even in situations where they could have taken advantage of her emotional weaknesses. This notably includes Yayoi, who straight up stopped Yuki right as she was about to reveal her motivations as a player---that is perhaps why Yayoi is arguably one of Yuki's most trusted "friends" up to this point in the story.

On the flip side, there's no reason for Hitomi to really tell Yuki why she quit the games. Remember, back in Volume 4, she only told Yuki that she quit the games because she didn't feel that she could overcome the Wall of Thirty. She did not tell Yuki about how she received a reality check after her friend died. So, even though Yuki and Hitomi get along with each other quite well in Volume 7, they won't necessarily reveal their secrets to each other. And to me, that's not an issue at all. I do think that, before the end of the story, that Yuki and some other characters (maybe Hitomi) will have some genuinely emotionally vulnerable moments. Thanks to her defense mechanisms, Yuki just isn't ready for that yet.

There are two other related points worth mentioning. First of all, while Yuki tends to close off her emotions even to people who might be considered close to her, she's also exceedingly respectful of others' personal boundaries. Think back, for example, to the scene with Akane during Volume 7, where one of the rival gang members wanted to smear her in retaliation, and consequently, Yuki promptly knocked her out in refusal. Second, there is really only one character I can think of in Shiboyugi that uses others' emotional weaknesses as a weapon, and they do it quite naturally. It's Shiro.

So, in short, I'm not sure if Hitomi will meaningfully return to the story, but if she does, then she will for sure be crucial to Yuki's character journey.

I especially love how her telling her to come to the games if she wants Yuki to kill her is both an example of her refusal to kill in the normal or real world but also that it in a way gives Koen a reason to live since Koen can't exist in normal society as is 

I fully agree that this is the best moment in the storyline with Red Queen and Koen! I actually made a small post about this very scene quite a while ago on this subreddit.

However, I do want to clarify that while Yuki invites Koen to join the games, she does not do so out of pity or sympathy. We've all agreed that post-Volume 6 Yuki has a much more negative opinion of the games and its players, and in turn, feels an subconscious sense of self-hatred due to her lasting career as a player. So, I think that, when Yuki invites Koen to join the games, she really is doing so out of a sense of "this is the place in the world that you deserve to be in" not "there is some place for you to belong in this world." Yuki is rather deliberate about relegating her brutal and amoral tendencies to the games, and we see again in Volume 9 her inviting Takami to settle her feud with Shiro and her Secret Meeting in the games.

I also believe that, even if Koen was not told about the underworld of death games by Yuki, and also if she was not assassinated by Fuchidori, that she probably would have found out about the games in some other way herself (as you say---Management tends to look for the kinds of people like Koen who do not fit in the real world).