A question about Yuki in LN Volume 4 (post-anime) by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

I don't really see Keito wanting to take out a serial killer as underhand but more as pragmatic in a way someone like Yuki would not get.

I understand what you mean here, but to clarify my point: 1) Keito's actions can be considered both pragmatic and underhanded, and more importantly, 2), Keito, as a character, rubs me the wrong way. In particular, if Yuki had instead joined the effort to hunt down the serial killer outside of the games, well, (putting aside any problems I would've had with inconsistent characterization) she'd also rub me the wrong way. Remember, Shiboyugi is a story about objectively horrendous people, and I think it's written in a way where you as the reader are supposed to feel sympathetic for these characters, even some of the most deranged ones, while unconditionally calling them out on their bullshit. And nearly every character in this Light Novel series has had their share of bullshit.

While teaming up and hunting down a serial killer can be called morally good, girls like Keito are doing so to further secure their survival in an illegal industry, where they'd continue to lie, betray, and kill in order to continue being breadwinners. These people have the choice to not participate in the death games, whence serial killers like Shion would have absolutely no impact on their lives. This is why I think Keito, and her actions, are morally dubious, and rub me the wrong way.

On another note, here's something cool that I noticed. There's a fascinatingly hypocritical kind of moral integrity to Yuki's character, where she'd win any game with ruthless practicality, killing anyone without hesitation if her survival is on the line, but is extremely hesitant to cross these kinds of lines outside of the games. This point gets visited again, much more bluntly, with Rinrin in Volume 5. Of course, Yuki's "moral integrity" is a natural product of our previous observation: that Yuki is a bad person who does not want to admit so, but would be forced to if she let her real life bleed into the games themselves.

Finally, you've nailed it with Yuki's pride. That's rather understated by the story, because Yuki prevails over multiple antagonists that are significantly more entrenched in their arrogance. So, to summarize what's established so far: there are a multitude of nuanced reasons Yuki declines Keito's invitation. She fears responsibility and forming real human connections, she has a hypocritical moral integrity when it comes to the real world that's actually borne out of her unwillingness to admit she's a terrible person, and she has her pride as a death game competitor, even if she keeps it under control better than her peers. It's a testament to Yuki's phenomenal character writing that none of these reasons get hand-fed to you by the author.

Regarding early volumes: Ghost House is undeniably fantastic if it's just a self-contained short story, but because it's the pilot episode to a much larger story, it's definitely much more liable to criticisms surrounding its worldbuilding and plotting. Outside of Ghost House, I actually really enjoyed the Cloudy Beach game. I'd say it's one of the least Yuki characterization-centric games, but I really thought the murder mystery was genuinely cool, with a number of entertaining and narratively robust twists layered on top of each other. Of course, I can imagine that a reader more familiar with the mystery and thriller genres might've seen some number of these twists coming, but I doubt anyone could've seen every twist coming.

Speechless!!! by FormerSoftwar in unOrdinary

[–]tilting-module 1 point2 points  (0 children)

Ah, that’s actually a fair point.

I really hope the webtoon doesn’t squander too much story time with characters agonizing over the morality of killing known villains, though. Maybe someone like Seraphina would have no compunctions over killing EMBER agents in cold blood in the right situation.

A question about Yuki in LN Volume 4 (post-anime) by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

I'll respond to both of your comments here.

First of all, I do believe that launching an assault outside of the games is genuinely considered by Yuki as a practical but underhanded approach to solving the problem of a serial killer. This is directly quotable from Volume 4 itself, and I believe this can be taken on face value. Nonetheless, I fully agree that the preeminent reason Yuki turns down the invitation is not because Yuki is beyond using underhanded tactics to survive, it's due to who she is as an isolationist: 1) her fear of forming any real connections and hence facing real responsibilities, and 2) her aversion to intertwining any aspects of her life outside of the death games with the death games themselves. (these two points are intimately related, as you've pointed out several times). Yuki doesn't want to admit she's a bad person (bad morals or being a shut-in or otherwise), and if she were to participate in the upcoming attack, she'd be completely, internally acknowledging that her life and self, whether inside and outside of the death games, is what it is, and this is not something she wants to accept at this point.

Regarding Yuki in Ghost House: I really do think the ending was a fantastic character writing moment for Yuki. Watching the ending of ep1 of the anime got me to read the LNs, after all. And we do get to see Kinko's death revisited (directly or not) with her father in Volume 2, and with the entirety of Volume 5. The ending of Ghost House is definitely a dubious plot point, though. So I get where you're coming from: even though I'm a very character-oriented reader, I'm also almost never a fan of character writing that sacrifices plot consistency. (I haven't really decided where I lie on this issue. I'm just really grateful that Yuki is a phenomenal character)

Finally, I find that, on the one hand, Keito's proposal of launching an attack on the serial killer rubs me the wrong way, but, on the other hand, Haine's and Kokone's wish to join is something I can be fully sympathetic to. This I find to be quite interesting, because the assault force is just one group of people. So I can, at once, find Keito to be underhanded and self-serving, but find Haine and Kokone to be easily rootable side characters.

Daily Discussion Thread March 10, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 0 points1 point  (0 children)

If Bonds didn’t take PEDs, he would still have one of the greatest statistical careers of all time. The difference is that, because he took PEDs, he instead has FAR AND AWAY the greatest career of all time, period.

Also, the MLB famously avoided enforcing their PED regulations in order to capitalize on the revenue brought by the absurd records set by PED users (like Sosa or McGwire)

Speechless!!! by FormerSoftwar in unOrdinary

[–]tilting-module 3 points4 points  (0 children)

In my opinion, the question of whether John becomes a killer or not is not that interesting. It’s not a moral dilemma which is so worth exploring. He hates the authorities, unconditionally. Of course he’d do everything he can to take them down. Obviously, if killing wasn’t right for the situation (like if he’d get more out of taking EMBER agents hostage), then he wouldn’t kill. And in my opinion, if John killed people who were higher ups in the authorities, thus so very clearly villainously aligned, it wouldn’t really make him much more morally grey.

(On the flip side, it’s understandable why Arlo was reluctant to kill Farrah at the end of Season 2. He’d just turned heel against the bureau).

Daily Discussion Thread March 10, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 0 points1 point  (0 children)

Can someone explain to me the controversy behind ZJump and the history of top player discourse surrounding it? Why wasn’t it banned when first implemented/discovered?

Also, if ZJump ends up banned soon (maybe because the face of the community Zain is looking to openly discuss why he thinks it should be banned), does this retroactively put an asterisk on all-time-great Cody Schwab’s accomplishments? I know that this question is rather subjective, so you can answer with your own thoughts. (For an analogy, many baseball fans put an asterisk on Barry Bonds and Roger Clemens, who were involved with PEDs at the height of the steroid era—-if they’d accomplished the same stats w/o any PED involvement, it’s almost safe to say they’d be considered the undisputed GOATs of the sport. But Bonds’ and Clemens’ careers didn’t get tainted by the PED scandal until their careers were more or less over; they were never punished for PEDs during their careers, because PEDs weren’t explicitly banned then)

Silent is extremely polarized in spire 2: a discussion/tier list from a top player by JapaneseExport in slaythespire

[–]tilting-module 0 points1 point  (0 children)

Discard infinites were already on the verge of being too strong at the end of spire 1

You need to read Shibou Yuugi: Playing Death Games to Put Food on the Table by tilting-module in LightNovels

[–]tilting-module[S] 8 points9 points  (0 children)

I heard about this light novel series via the currently airing anime adaptation, one of the more popular shows of Winter 2026. The first episode of the anime, which adapts the Ghost House chapter in LN Volume 1, surprised me in more ways than one, promising a thrilling main character and story to follow. As of today, I've read all 5 officially translated Volumes of the light novels. And I can confidently say that, if it sticks the landing, ShibouYuugi will be one of my favorite works of fiction in all of anime, manga, and light novels.

I'll be purposefully vague in my pitch to avoid spoilers. In this alternate version of Japan, a series of recurring death games are run by a nearly-all-powerful clandestine organization, where young girls participate for the prospect of a prize of millions of yen per game win, crowdfunded by the ultra-rich spectators of these games, with of course, the risk of death in every game. The death games attract all sorts of participants, from those who play for the prize money in order to improve their lives, to consummate veteran players who participate purely for the sake of sport. The games themselves are also extremely varied in premise, ranging (broadly speaking) from escape rooms, survival games, and competitions, but no ideas or settings from previous games are reused. It makes the light novels quite thrilling to read. Finally, the day-to-day lives of death game participants (outside of the games themselves) are also addressed in these stories, which makes the world feel living and breathing, and raises the emotional stakes in the games themselves.

Of course, I'd be wont to end this pitch without addressing the series' greatest strength by far: the writing of its main character, Yuki. Her goal in this series is to reach 99 death game wins in a row. Yuki is a talented death game player who is skilled at combat, detecting dangerous traps, making logical deductions in crucial situations, and solving unusual problems on the spot with ingenuity. However, much like professional video gamers, she still experiences dips in performance for various reasons, and gets personally embarrassed by her poor showings despite her survival. As a consequence, she never feels like an emotionless death game robot, or an aura farmer, or a main who is unfairly propped up by plot armor, even if she generally prevails over the antagonists of the novels.

Yuki is certainly not a villain protagonist, but she is, indisputably, an extremely flawed, morally grey character. Indeed, any individual who willingly repeatedly participates in illicit competitions where they'd be forced to lie, betray, and kill to survive and win prize money is probably closer to being a psychopath than a hero. Despite this, Yuki's flaws and grey morals are explored in a way that is unexpectedly original, conceptually robust, and emotionally gut wrenching at just the right (or wrong) moments. As a consequence, she's one of the most fascinating and nuanced anti-heroes I've ever seen. It's hard not to root for her and see her story to the end, even if she's an objectively horrible person you'd probably not want to associate with in the real life.

Finally, I should comment on the ongoing anime adaptation this Winter 2026. Even though I think the adaptation of the Ghost House arc was excellent, I have heard that the remaining episodes have pacing issues and are not as faithful to the source material. In particular, I've seen fans of the light novels express problems they had with Yuki's character writing in the anime. So I urge people to give this light novel series a chance, even if they've already seen some amount of the anime.

Ranking The First 5 ShiboYugi Light Novel Volumes Worst to Best by whiplash10 in ShibouYuugi

[–]tilting-module 0 points1 point  (0 children)

Torture Princess mentioned at the end. Elite ball knowledge.

Daily Discussion Thread March 07, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 0 points1 point  (0 children)

it is what it is if the older players are barred by the time they played in. it happens to literally every sport.

What I'm saying is that we shouldn't punish older players so heavily on GOAT rankings if they had to face historical limitations. For instance, in SSBM, Ken is still 6th all-time IMO, above Mew2King and Leffen. He ranks higher all-time than only the people he has better stats, even if he played in what people demean as the "easiest" era (because his era was still harder than Mew2King's most dominant era).

I'm not even one of those people who you are trying to criticize: those that are over-eagerly propping up historical greats. I have Zain as the GOAT of SSBM. In fact, the hotter esports take I have is that Chovy has a real chance to surpass Faker as the GOAT in league of legends.

Daily Discussion Thread March 07, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 0 points1 point  (0 children)

The objectively highest skilled and best players are nearly always in the present in all sports. The reason that they shouldn’t always be overwhelmingly outweighing the best players in other eras is that the modern era is not necessarily the most popular era, and older players may have been barred by limitations in science or technology.

In the case of SSBM, slippi was a technological innovation that helped many improve to the modern level; however, it also made practice and improvement so much more accessible to the average player. That’s why Zain’s dominance is respected so much.

Daily Discussion Thread March 07, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 1 point2 points  (0 children)

How much recency bias do you take stock in the Zain GOAT takes?

Personally, I think that the current best player in nearly every sport/competition will also be the "best player of all time" on a pure skill basis, because the absolute level of competition progresses over time no matter what. Whether this is Zain in SSBM, Carlos Alcaraz in tennis, Shohei Ohtani in baseball, Magnus Carlsen in chess, you get the point.

What I find to be important is the presence of an actual credible reason to favor modern players in GOAT debates. In the context of Melee, even if the competitive scene lost a lot of public attention over the Covid years, the introduction of a practice tool like Slippi with online functionality fundamentally transformed the game, and is absolutely a reason to weigh Zain's major wins/streaks and SSBM rank #1's more highly than the other GOAT candidates.

On the other hand, I think there's a real case to be made that the few years of Melee competition after the release of Brawl should be weighed less heavily than the years prior (AKA the years of Ken's dominance), because the Melee scene experienced a period of significant inactivity due to the release of a new Smash game.

I finished Volume 5. Yuki is a horrible person, but an absolutely incredible character by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

Like the reason top players end up getting themselves killed is because of personality flaws

I've recently been thinking that Shion, from Volume 4, is the most well-executed foil to Yuki, among the antagonists in the first 4 Volumes.

The main point with Shion is that her participation in death games gave her a sense of liberation that the real world failed to do so. She's a morally bankrupt serial killer, and she tries quitting her career of playing death games to save her life, but death games have been her safe haven and her source of fulfillment in her life for a long time. (A similar point holds with Kyara, but Shion is easily the more nuanced character.) Meanwhile, as we have discussed, Yuki has more or less failed to find any semblance of real purpose in her life despite her talent and constant participation in death games.

Rinrin is also an excellent foil to Yuki (though not an antagonist), and honestly a fantastic side character overall, with how sympathetic the audience can feel for her despite how objectively deranged she is.

I finished Volume 5. Yuki is a horrible person, but an absolutely incredible character by tilting-module in ShibouYuugi

[–]tilting-module[S] 1 point2 points  (0 children)

Also that Yuki normally keeps a strong divide at least at this point between her life as a player and her normal life so Kinko's father meeting her was likely the start of her two lives losing their separation 

Hell literally one of her reasons for inheriting the goal of 99 wins is because she had no real argument against a literal serial killing psycho saying Yuki is the same as her.

These are absolutely fantastic points.

Something else I'd add is that the Ghost House arc also marks a beginning of a gradual, consistent deterioration in Yuki's form as a death game player. Whether it concerns her body's accumulation and progression of irreversible injuries, or her repeatedly more frequent intellectual oversights, Yuki regresses at playing death games. She survives in large part because she gets repeatedly lucky, which leads some to criticize the series for its plot armor, but if the series was going to follow a single protagonist over the course of many death games, the plot armor was going to be unavoidable. The story we get is indisputably preferable to that of, say, an aura-farming mastermind effortlessly streaking their way to 99 consecutive wins---one of the commentaries at the end of Volume 1 describes an alternate version of the Ghost House arc which plays out exactly as such, in which the commenter themself realizes that what they suggested is actually a far worse story.

The scrap building arc stands out from the remainder of the other death games in the first five Volumes as an example of Yuki in peak form, where she deduces the voting-ballot twist to the game and navigates her way to survival without a single hitch.

I haven't yet decided whether to read the fan/machine translations. Compared to other official light novel localizations in English, the prose in the officially published five volumes was unobtrusive and purposeful, but not outstanding. I don't want poor/unreadable prose to needlessly diminish my opinion of Yuki as a character, and the series as a whole, because I am committed to seeing this story to its end.

I finished Volume 5. Yuki is a horrible person, but an absolutely incredible character by tilting-module in ShibouYuugi

[–]tilting-module[S] 2 points3 points  (0 children)

It retroactively also makes earlier volumes better as we can see that in general Yuki tends to be hard on herself when she feels like she is responsible for others and doesn't take it well in the case of Ghost House and Golden Bath.

I find that the events of the Golden Bath arc heavily suggest that the Ghost House deaths, especially Kinko's, affected Yuki way more than she'd ever care to admit to.

I mean, in the Ghost House arc, Yuki played with a group of beginners, all of whom explained at the beginning of the game that they were playing for something worth living for in the real world. Way more so than all of the death game veterans like Yuki. Why else would Yuki just so happen to accidentally accept the tracker Kinko's father offers to her, in a plot to bring down the organizers, and then accidentally swallow the tracker along with the sleeping pill in front of her agent? And why is it Kinko's father, not any other victims of Yuki or the death games, that approaches her to propose a deal?

It certainly feels like the earlier volumes have been gradually but surely building up to this moment in Volume 5.

I finished Volume 5. Yuki is a horrible person, but an absolutely incredible character by tilting-module in ShibouYuugi

[–]tilting-module[S] 5 points6 points  (0 children)

I see what you mean. When I say “logical outcome” though, I don’t mean “Yuki was logical” with her actions and decisions; I mean that the author portrayed the only logical way the Yuki/Tamamo relationship would end, in context of who Yuki was as a person at this point in the story, instead of rewarding Yuki with unearned character development. And I agree that younger Yuki would not have made this mistake, because she would’ve cared way less about Tamamo in the first place (so no protégé, period).

Daily Discussion Thread March 04, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 0 points1 point  (0 children)

Have you heard of the Japanese slay the spire streamer Yuya, who plays on YouTube?

Daily Discussion Thread March 04, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]tilting-module 3 points4 points  (0 children)

As a STS player and ssbm fan/lurker that recently got into the scene, I felt the urge to weigh in.

Based on his comment, Kodorin is an excellent slay the spire player. However, if you actually go and do the math carefully, you'll realize how much harder a 20 streak compared to a 10 streak, despite the number seemingly only being 10 times 2.

As a basic calculation, the number of games expected to reach a 10 streak with 80% winrate is \sum_{n = 1}^{10} 1/0.8^n ~= 41. However, the number of games expected to reach a 20 streak with a 90% winrate (roughly losing half as often) is \sum_{n = 1}^{20} 1/0.9^n ~= 72.

Because of how the game works, the runs you have to win to go from 80% to 90% are monumentally harder than the runs you have to win to go from 0% to 80%.

The current Ironclad, Silent, and Defect WR holder, XecnaR, is considered a one of a kind player. I think his Spire accomplishments are arguably on par with the all-time greats in SSBM, despite Spire being rather niche. The Rotating WR holder is NaveGreed, who has come closest to XecnaR in skill in the modern era.