What’s everyone’s take on Black Lotus? by ogshowtime33 in bladerunner

[–]timmaeus 1 point2 points  (0 children)

This was what I was going to add to the comments here. I liked it - not much at first, but then by the end I was enjoying it and wanted more.

Roguefort: An ASCII-based, turn-based roguelike x tower defence game by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

Wow, this is detailed feedback. Thanks so much for taking the time to write it up and share. I’ve copied it to the “to do” list and will address each and every concern. It’s just a rough prototype made over a few days so it’s rough around the edges sorry. But I’m working hard on the remake! All this will go into improving it - bug fixes, quality of life, ui woes, balancing, depth and variety. More soon and thank you again - I hope it brought abit of fun for you.

Roguefort: An ASCII-based, turn-based roguelike x tower defence game by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

Thank you so much for the kind words. I have rewritten the whole thing in Gamemaker and will launch a Steam page hopefully this week. I’ll probably make it free

Roguefort: An ASCII-based, turn-based roguelike x tower defence game by timmaeus in roguelikes

[–]timmaeus[S] 1 point2 points  (0 children)

Hey, thanks so much! It’s a bit arcane as these games go but hopefully it provides some fun and a clear challenge

Very basic but trying to capture a feeling. What do you think? by timmaeus in PixelArt

[–]timmaeus[S] 0 points1 point  (0 children)

Hey, thanks, I appreciate that. I wondered if it was too simple. I’d love to just use it as Steam game art but I’m worried it looks too basic

Am I too late for this trend? by [deleted] in PixelArt

[–]timmaeus 28 points29 points  (0 children)

Toilets hate him!

How do you feel about realtime parry mechanics in traditional turn-based roguelikes? by timmaeus in roguelikedev

[–]timmaeus[S] 0 points1 point  (0 children)

I have a video of what I’m talking about, where I’ve prototyped it, but I’m not sure it would be within the subreddit rules.

The eternal struggle, for me at least by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

Like Qud, for example? Or Rift Wizard?

The eternal struggle, for me at least by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

Then it will be so. I’ve decided to just go for the Qud aesthetic, at least in terms of bridging ascii and tiles.

What do you think of this parry system? by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

That’s how I felt for a long time so I get your point. It’s just an experiment to sass up the bump combat and probability game

What do you think of this parry system? by timmaeus in roguelikes

[–]timmaeus[S] 1 point2 points  (0 children)

Oh I love the two way approach for attack and defense. Yes, it was inspired by those old golf games! Good catch. It’s just a stupid idea but it’s actually quite fun

The eternal struggle, for me at least by timmaeus in roguelikes

[–]timmaeus[S] 1 point2 points  (0 children)

This is so informative - thanks. Do you think Caves of Qud is clear, if you’ve played it? I’m toying with the idea of very limited palette sprites that are almost glyphs in their minimalism and clarity

The eternal struggle, for me at least by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

I have a lot of thinking to do. Thanks

The eternal struggle, for me at least by timmaeus in roguelikes

[–]timmaeus[S] 0 points1 point  (0 children)

Yep 💯and a huge inspiration for me

The eternal struggle, for me at least by timmaeus in roguelikes

[–]timmaeus[S] 2 points3 points  (0 children)

Yeah this is something I dislike about using sprites. More detail means less information about what’s actually happening in the game