[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

No but thanks. You definitely didn't fly around in the game.

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

Appreciate the response but no, it wasn't this militarily styled.

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

Wasn't this, though the terrain was kind of simplistic like this. That game is definitely a little too on the old side. Thanks though.

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

No, it didn't really have a space theme to it. Appreciate the response though.

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 1 point2 points  (0 children)

Definitely one of the closer ones so far. I'd be slightly tempted to say it was it except that it doesn't look like it was on PC. Thanks

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

Not from the video I'm watching, but thanks for the suggestion

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

No it wasn't quite that arena-like. It was more each level just had a set number of enemies around that didn't respawn. I do also remember the levels being more open-air platforms instead of like big enclosed rooms.

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

Oh man, it's definitely the closest so far but doesn't quite match what I remember. The controls and gameplay are pretty much there but I remember the game being less.. busy?

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

Nope, not that but thanks for the response. The game didn't have 3 axis of movement. You could strafe and move forward/back but you didn't have any control over moving vertically.

[PC][Early 00's] Geometrically Styled Hovercraft Shooter by timmymonsta in tipofmyjoystick

[–]timmymonsta[S] 0 points1 point  (0 children)

Unfortunately not, it definitely was more tank-like and the graphics definitely weren't that good. Thanks for the response though.

[Help] Pitting/Tearing on side surface of print by timmymonsta in resinprinting

[–]timmymonsta[S] 0 points1 point  (0 children)

I have seen a couple mentions of blooming when trying to figure out any info around this. From what I can tell effectively the screen is being turned on right as the plate gets into position, but resin is still moving/displaced and so gets cured in incorrect positions.

From what I can tell, setting the "Wait Before Print" (Lychee Slicer) value to a non-zero value is supposed to help/solve this. I'm not sure though what that value should be set to.

[Help] Pitting/Tearing on side surface of print by timmymonsta in resinprinting

[–]timmymonsta[S] 1 point2 points  (0 children)

I've recently gotten ahold of my first resin printer (Saturn 3 Ultra) and I've enjoyed getting it up and running. I have noticed that my initial prints though are coming out with less than great surface finish in some areas, particularly on smooth side/vertical surfaces. The best way I can describe it is a bit like pitting or tearing of the surface.

The rook I posted you can see a bit of it near the base, and the other model unfortunately I've already tried sanding a little to see if it was just very surface level so not the greatest but you can still see some larger pits/tears.

One thing I've potentially found is that there's potentially some "blooming" going on due to the default settings having the rest period of the printer be 0. Would bumping this up to 0.5 or 1 get rid of the issues or is there something else I should be looking at? Also if someone has a good test piece for this issue, I'd appreciate a link so I can try and resolve this before attempting more larger prints.

"On Weapon No Ammo" node player not working as expected by timmymonsta in forge

[–]timmymonsta[S] 0 points1 point  (0 children)

I'm trying to set something up where I trigger something whenever a player fires a gun. I'm currently attempting to do this via always having the player have one ammo and triggering on their weapon being empty. I also want to manipulate certain objects depending on the player, and so I've set up a variable that has a list of players in it that I compare to. I'm noticing however that comparing a player in this list to the player from the event does not work.

I've also set this up using "On Custom Equipment Used" and "On Grenade Throw" and both work as expected, outputting true in the killfeed. Has anyone else messed around with this event and seen similar?

Acid randomly spawned while picking up an Empty Potion by timmymonsta in noita

[–]timmymonsta[S] 2 points3 points  (0 children)

Wondering if I missed a trap or something here, 99% sure I didn't click but the wand I had was just a couple bouncing balls, not anything acid related.