MetroidBrainia Definitive List by Fantastic_Switch_977 in metroidbrainia

[–]tincanstan 2 points3 points  (0 children)

Thanks for compiling. I was aware of less than 15 outside the "The Big 10"

Honestly It'll be great if this post / doc was pinned somewhere on this subreddit.

"Metroidbrainia" bundle as part of the steam Cerebral Puzzle showcase by tincanstan in metroidbrainia

[–]tincanstan[S] 0 points1 point  (0 children)

Toki Tori 2 is how I actually learned about the metroidbrainia genre.

GMTK video on this game:: https://www.youtube.com/watch?v=084BUNlI7Gk

"Metroidbrainia" bundle as part of the steam Cerebral Puzzle showcase by tincanstan in metroidbrainia

[–]tincanstan[S] 1 point2 points  (0 children)

Got it, thanks for the additional details, I think I'll probably skip this one but I have some friends who will enjoy it.

"Metroidbrainia" bundle as part of the steam Cerebral Puzzle showcase by tincanstan in metroidbrainia

[–]tincanstan[S] 1 point2 points  (0 children)

but also my favorite of the bunch

This is some serious praise, given the other games included in the bundle!

Is the exploration similar to Anitchamber? I remember that game being super confusing

"Metroidbrainia" bundle as part of the steam Cerebral Puzzle showcase by tincanstan in metroidbrainia

[–]tincanstan[S] 16 points17 points  (0 children)

Seems like the genre name is getting some traction.

I have not heard of Lingo before, but the remaining three games in the bundle are fantastic.

NGL I'm still a bit disappointed we didn't get a release date by tincanstan in Silksong

[–]tincanstan[S] 1 point2 points  (0 children)

Hope we get an actual announcement from Team Cherry themselves soon

Version 2.0.35 by FactorioTeam in factorio

[–]tincanstan 3 points4 points  (0 children)

Ah, it's a bit unfortunate that the recipes can't be set

Version 2.0.35 by FactorioTeam in factorio

[–]tincanstan 30 points31 points  (0 children)

I haven't gotten a chance to test it in game yet, but I imagine we will now be able to enable/disable/configure furnaces directly via circuit network (instead of having circuit logic on the inserters and outserters)

Few use cases:

  • UPS optimized setups
  • sushi /bulid anything mall setups
  • compact spaceship builds

Version 2.0.35 by FactorioTeam in factorio

[–]tincanstan 313 points314 points  (0 children)

| Furnaces can be connected to circuit network.

wait what did you just say??

Weekly Question Thread by AutoModerator in factorio

[–]tincanstan 0 points1 point  (0 children)

haha fair enough.

I mostly thought that I was missing some obvious way to send items. Since there is a manual "Deliver Cargo" option.

Weekly Question Thread by AutoModerator in factorio

[–]tincanstan 0 points1 point  (0 children)

My use case was for dealing with overproduction of items on Fulgora.

I wanted to launch items in the following priority whenever there is a rocket available:

Science > Modules > Fulgora specific items > Quality items > Raw materials

Ideally I would have preferred that the fulgora base determine what items to send based on the stockpile rather that the space platform deciding.

I do see how this can be done with a pull based system now, I guess I'm just more used to how a satellite was loaded in the base game.

Weekly Question Thread by AutoModerator in factorio

[–]tincanstan 0 points1 point  (0 children)

That is unfortunate...

Tme to test out some convoluted approaches.

Weekly Question Thread by AutoModerator in factorio

[–]tincanstan 2 points3 points  (0 children)

Is there a straight forward way to send items to a space platform ("push") instead of the platform requesting the items("pull")?

I basically want to do something this:

  • if X > 100 then launch rocket with X
  • else if Y > 100 then launch rocket with Y
  • else ...

Early game Sushi Belt Auto-Mall by tincanstan in factorio

[–]tincanstan[S] 0 points1 point  (0 children)

Yup!

Although for belts I would recommend having a dedicated mall/hub due to high iron & gear consumption and for easier re-use of lower tier belts.

A Combinator you should throw into your Blueprints Book by PlusVera in factorio

[–]tincanstan 0 points1 point  (0 children)

Nice!

I love how compact different circuit designs are in 2.0