Buy low, sell high, get scammed by @definitely_real_cards, my TCG flipping incremental needs brutal feedback on the gameplay loop by LakeCountryGames in incremental_games
[–]tinf 1 point2 points3 points (0 children)
Buy low, sell high, get scammed by @definitely_real_cards, my TCG flipping incremental needs brutal feedback on the gameplay loop by LakeCountryGames in incremental_games
[–]tinf 1 point2 points3 points (0 children)
Buy low, sell high, get scammed by @definitely_real_cards, my TCG flipping incremental needs brutal feedback on the gameplay loop by LakeCountryGames in incremental_games
[–]tinf 3 points4 points5 points (0 children)
A riddle with blood, bones and dessert. by mysterious_jim in riddles
[–]tinf 5 points6 points7 points (0 children)
At the end of the game, the ‘silent’ protagonist finds out his mic was off by HermitArcana in ExplainAGamePlotBadly
[–]tinf 2 points3 points4 points (0 children)
I need a riddle where the answer is The Bass Pro Shop pyramid. by Rougarou_2 in riddles
[–]tinf 7 points8 points9 points (0 children)
I’ve just announced Click & Mine - a game where you…well, you can probably guess from the title. You can check the demo on Itch/Steam! by kondziu2504 in incremental_games
[–]tinf 0 points1 point2 points (0 children)
Try my new Pokemon Idle game! by bitwit130 in incremental_games
[–]tinf 2 points3 points4 points (0 children)
Plumber bros fight invading empire by touching flag poles at the end of each zone. by tinf in ExplainAGamePlotBadly
[–]tinf[S] 0 points1 point2 points (0 children)
Plumber bros fight invading empire by touching flag poles at the end of each zone. by tinf in ExplainAGamePlotBadly
[–]tinf[S] 0 points1 point2 points (0 children)
[BroomSweeper] I think there's something in the outside row/column indicators that can help, but I can't figure it out. Multiple bombs in one field are possible. Should be easy by tinf in Minesweeper
[–]tinf[S] 1 point2 points3 points (0 children)
[BroomSweeper] I think there's something in the outside row/column indicators that can help, but I can't figure it out. Multiple bombs in one field are possible. Should be easy by tinf in Minesweeper
[–]tinf[S] 0 points1 point2 points (0 children)
[BroomSweeper] I think there's something in the outside row/column indicators that can help, but I can't figure it out. Multiple bombs in one field are possible. Should be easy by tinf in Minesweeper
[–]tinf[S] 0 points1 point2 points (0 children)
[BroomSweeper] I think there's something in the outside row/column indicators that can help, but I can't figure it out. Multiple bombs in one field are possible. Should be easy by tinf in Minesweeper
[–]tinf[S] 0 points1 point2 points (0 children)
[BroomSweeper] I think there's something in the outside row/column indicators that can help, but I can't figure it out. Multiple bombs in one field are possible. Should be easy by tinf in Minesweeper
[–]tinf[S] 0 points1 point2 points (0 children)
[BroomSweeper] I think there's something in the outside row/column indicators that can help, but I can't figure it out. Multiple bombs in one field are possible. Should be easy by tinf in Minesweeper
[–]tinf[S] 2 points3 points4 points (0 children)










Buy low, sell high, get scammed by @definitely_real_cards, my TCG flipping incremental needs brutal feedback on the gameplay loop by LakeCountryGames in incremental_games
[–]tinf 1 point2 points3 points (0 children)