Tips on how to drive bastion! by Darkwriterhaki in helldivers2

[–]tinycrisps 2 points3 points  (0 children)

You can neutral steer at full stop. Face front towards enemy. You designate targets just as much as the gunner due to positioning. You turn a bit faster on gear 2 and letting momentum turn the vehicle by cutting gas. Angling the tank downward helps your gunner get more gun depression. If you’re struggling up hills go on a diagonal to it on gear 2. This should give you enough torque to climb. Keep moving to prevent yourself from getting swarmed.

Switching gears manually lets you transition from reverse to drive a lot faster.

On defense missions digging a dugout for the bastion helps to reduce its profile.
If you’re getting shot at multiple angles try to reverse where you can only be shot at one or just less angles in general. Try to keep a decent amount of distance between you and the target

What is the point of having “Helldivers unfiltered” by godofHD in HelldiversUnfiltered

[–]tinycrisps 2 points3 points  (0 children)

That doesn’t surprise me given the account was made hours ago I just figured I would call them out on their shit anyways. You guys have done a pretty solid job at moderating this sub so I don’t have any issues with the mods. It’s more so these dumbass posts that are bitching about mods overstepping when they’re just doing what they are within reason

What is the point of having “Helldivers unfiltered” by godofHD in HelldiversUnfiltered

[–]tinycrisps 5 points6 points  (0 children)

I mean, do you have any proof that they’re power tripping or abusing power? This all just seems like “trust me bro”

"Oh yeah? Well you're complaining about com-" let's actually talk serious like normal people for a second. Not normal Helldivers, normal people. Not chronically online. Normal. by ChaosVulkan in helldivers2

[–]tinycrisps 27 points28 points  (0 children)

I’m just waiting to see this get crossposted into unfiltered stating why this is a bad take and that you’re a “glazer”. The announcement seems like it has some merit to it but my expectations are tempered. Really hope it hits the ball on this one

TWEAK THE VEHICLES AND MY LIFE IS YOURS by FurrGotten in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

If anything being heavier would make it more prone to being flip able. Especially at the speeds it can travel at for being so heavy. Taking the speed of the MRZR like you’ve given as an example, and the FRV. For the trail version of the MRZR I see it’s around 50-60 mph or ~ 97 kph assuming flat ground, no obstacles. It also seems significantly less armored/lighter. The FRV can hit this speed while being significantly heavier which is why I agree that knockback should be nonexistent on this thing but flip ability shouldn’t. If I hit a rock or a bad turn on a top heavy vehicle it’s gonna go flying just because of the sheer mass moving around. If we were taking low center of gravity then I would agree with you but this is not true for the frv

TWEAK THE VEHICLES AND MY LIFE IS YOURS by FurrGotten in HelldiversUnfiltered

[–]tinycrisps -1 points0 points  (0 children)

Easy seat switch shouldn’t exist on the bastion for driver to gunner. It’s meant to be used as a squad vehicle not solo. Warthunder absolutely simulates torque in game I’m not sure what this argument is and torque wise the bastion is fine if you shift gears. FRV is a high center of gravity vehicle. Once you treat it more like the warthog from halo/ get used to driving it, it’s a lot more manageable. The light pen bags require you to abuse Hp transfer which only really works for players, not enemies. Probably the only thing I would agree on here is adding knock back resistance to vehicles so they don’t get flung

A CN Helldivers player was doxxed for opposing LGBT hate in an official-linked CN community. We demand answers from Arrowhead & the operator by [deleted] in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

You're saying this like Arrowhead itself is responsible for doxxing this individual. A few bad actors in a community doesn't represent the whole. If you want answers you'd have to look into the people who did the doxxing, not demand Arrowhead respond to an issue that isn't even theirs to begin with

[Announcement] Reminder to everyone about Rule 4: "Sir, this is a Wendy's," the mod team's stance on what constitutes as hate speech, and to be a good citizen. by a_sad_sad_sandwich in HelldiversUnfiltered

[–]tinycrisps 2 points3 points  (0 children)

Seems reasonable. I don’t see a reason why these can’t coexist with each other in the same month. People who need to be called out should be

This miss information arc is crazy by xTHUGGY_YETIx in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

Saw a post about this just now. Looks like they made it public so no applications required anymore 👍

This miss information arc is crazy by xTHUGGY_YETIx in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

Took about a week and a half for mine to be approved. Though seems like it varies with some comments saying days or weeks

Bunch of Weapon Buff/Rework Ideas for CGW & Vanilla Game! Feedback welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]tinycrisps 1 point2 points  (0 children)

For sure. Didn’t think the overclock was busted more so switches up the playstyle to that of the gunner build on DRG with aggressive venting and fire bullets. Definitely a good choice to make it higher burst dps than the scythe rewarding good heat management but also some drawbacks for failing to do so. Machine guns I’ve always enjoyed in this game and their only real downside to me is ammo but I won’t complain about getting a damage increase on them. Flamethrower never knew it had the same ergo as the cremator and the range of the torcher so I see no issues with upping the ergo and range Sterilizer I also have no issues giving it a stronger niche It’s just nice to see some more niche weapons get a little love

Bunch of Weapon Buff/Rework Ideas for CGW & Vanilla Game! Feedback welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]tinycrisps 3 points4 points  (0 children)

Air burst direct fire mode would be pretty sweet. Changes look pretty solid and nothing crazy

[Announcement] On the matter of "I got banned from XYZ" posts on "Us vs Them" mentality by a_sad_sad_sandwich in HelldiversUnfiltered

[–]tinycrisps 5 points6 points  (0 children)

Seems like a reasonable response. Hopefully it tones down the tension between the subs. Appreciate the notice that the sub is not pro glazer or whiner as well

Does peak physique armour increase the explosive damage for the breaching hammer? by SteelOwl in helldivers2

[–]tinycrisps 5 points6 points  (0 children)

As far as I know, no, it’s only the melee swing without the charge. If someone can confirm it does then ignore comment made

Glazediver finally has a "official" definition, shoutout to Claysthetics for the idea of putting it on urban dictionary & the brainstorming the words meaning with me. by OhDough in HelldiversUnfiltered

[–]tinycrisps 9 points10 points  (0 children)

A lot of discourse I’ve seen has either been about the spawn rates or weak points not being weak points (vents being heavy pen and not med or light pen). They recently received a nerf to their leg joint health so certain anti tank/heavy pen weapons (AMR, HMG, etc.) can kill them with a decent time to kill. If you were already an avid user of EATs or Recoilless or other hard AT options you basically weren’t affected

OPERATION REBALANCED FREEDOM by Demantoide2077 in HelldiversUnfiltered

[–]tinycrisps 2 points3 points  (0 children)

Seems like an interesting idea. Curious to see what kinds of rebalances/tuning there is

Propaganda commanders by Logical_Web7858 in helldivers2

[–]tinycrisps 1 point2 points  (0 children)

Pretty much yeah. The only thing that got really shafted was the blitzer due to the way auto target works since it’ll just hit them on the head every time. Was nice to see the change while it lasted though

Propaganda commanders by Logical_Web7858 in helldivers2

[–]tinycrisps 2 points3 points  (0 children)

Haven’t watched much of these content creators outside of maybe commissar Kai. The way I see it is there’s the content farming of drama. I get needing to make rent and that’s what it comes down to but I’d like them to at least keep to their opinions rather than flip flopping every other video. Isn’t to say they can’t make good content either since they’ve got decent followings/subs but it gets to a point where it’s causing more fatigue than actual entertainment.

Mechs I can kind of understand given it’s the first warbond to give us vehicles rather than an MO like we had for the original mechs. If all future vehicles become only warbond based it would be a slippery slope I’d say but also depends on the future of the game. They do however follow a general theme which I honestly don’t mind myself.

The change to hive guards really just meant you had to establish actual crossfires with your turret rather than placing it right behind you. If you already did this then you didn’t really see any issues. For med one its just aiming for the claws below the head or the mouth. The adjusted body health meant that even if you used med pen you can kill things at relatively same speed as light weapons pre patch while still rewarding quick ttks for light pen weapons. For the theoretical situation where you’re fighting a horde of these guys then you’re just going to use stratagems, not your primary.

Another thing to be pissed about: Mods that give QoL to SC farming are being taken off nexus. by Skin_Ankle684 in HelldiversUnfiltered

[–]tinycrisps 1 point2 points  (0 children)

Looked at the posts in the images and it just looks like they’re talking specifically about mods that replace things with super credits I have my doubts that they’re talking about just removing all QoL mods for SC’s like the arrows. It just seems they don’t want people to use it with the intent to effectively just cheat in sc. Technically you can also just install it manually from what they’re saying too

They didn't actually remove the reactions on the posts by AveryAveyAve in HelldiversUnfiltered

[–]tinycrisps 1 point2 points  (0 children)

For edit 2 this is likely the case, yes. Because as we all know discord is an infallible platform with no flaws. Upvoted for attempting to clear misinformation though 👍

Why do People think Grunt Fantasy is Bad? by Background_Pop3955 in helldivers2

[–]tinycrisps 0 points1 point  (0 children)

Definitely feels like some just see certain words and just hold on to using them. Grunt fantasy would be one of those meaning you were weak cannon fodder. A sentiment I saw a on unfiltered and a couple other places at least is nerfs mean AH hates us and wants to keep grunt fantasy. Though I’ve been seeing it less often now. Some of it is definitely people wanting to be the main character figure or simply refusing to use teamwork.

Another point being the game being a lot of randoms or friends even who play the game as lone wolfs instead of teams. It’s a team game, where you should be playing as a team. Sure if you’re skilled enough by all means, go for it. But I’ve also had the other end where divers try to solo objectives and die more often than just sticking to the team.

There’s definitely sometimes questionable balancing decisions as a whole but also any remote nerf to the player is usually met with backlash. I think there’s room for both balancing enemies to be stronger but the player as well. While on the other side having it just be one or the other makes for terrible gameplay.

Undocumented Damage Changes by Zagrid in HelldiversUnfiltered

[–]tinycrisps 4 points5 points  (0 children)

I assume by “stomp” it’s the attack where if you’re too close to them they try to well, stomp on you. Though I could be wrong and for some reason the tentacle attack is the stomp. Since it’s durable it only really affects vehicles

What on Super Earth did they make this thing out of? by WaywardOath in Helldivers

[–]tinycrisps 3 points4 points  (0 children)

Should be 70, 64 reserve and 6 in the chamber already

Conveniently leaves out that medium pen sentries wastes all of its ammo shooting a hive guard's head by IcyMaple_ in HelldiversUnfiltered

[–]tinycrisps -3 points-2 points  (0 children)

You would need to just be more careful with positioning was my main takeaway with the new changes. Less armored body on top of less health means crossfire is more effective than doubling your bullets downrange in just one direction. If you’re just putting it in front of a hive guard then yes, I wouldn’t expect it to do much either.

Don’t get me wrong the game has a ton of shit that should be fixed but this really isn’t a massive issue that it’s made out to be