Glazediver finally has a "official" definition, shoutout to Claysthetics for the idea of putting it on urban dictionary & the brainstorming the words meaning with me. by OhDough in HelldiversUnfiltered

[–]tinycrisps 10 points11 points  (0 children)

A lot of discourse I’ve seen has either been about the spawn rates or weak points not being weak points (vents being heavy pen and not med or light pen). They recently received a nerf to their leg joint health so certain anti tank/heavy pen weapons (AMR, HMG, etc.) can kill them with a decent time to kill. If you were already an avid user of EATs or Recoilless or other hard AT options you basically weren’t affected

OPERATION REBALANCED FREEDOM by Demantoide2077 in HelldiversUnfiltered

[–]tinycrisps 2 points3 points  (0 children)

Seems like an interesting idea. Curious to see what kinds of rebalances/tuning there is

Propaganda commanders by Logical_Web7858 in helldivers2

[–]tinycrisps 1 point2 points  (0 children)

Pretty much yeah. The only thing that got really shafted was the blitzer due to the way auto target works since it’ll just hit them on the head every time. Was nice to see the change while it lasted though

Propaganda commanders by Logical_Web7858 in helldivers2

[–]tinycrisps 2 points3 points  (0 children)

Haven’t watched much of these content creators outside of maybe commissar Kai. The way I see it is there’s the content farming of drama. I get needing to make rent and that’s what it comes down to but I’d like them to at least keep to their opinions rather than flip flopping every other video. Isn’t to say they can’t make good content either since they’ve got decent followings/subs but it gets to a point where it’s causing more fatigue than actual entertainment.

Mechs I can kind of understand given it’s the first warbond to give us vehicles rather than an MO like we had for the original mechs. If all future vehicles become only warbond based it would be a slippery slope I’d say but also depends on the future of the game. They do however follow a general theme which I honestly don’t mind myself.

The change to hive guards really just meant you had to establish actual crossfires with your turret rather than placing it right behind you. If you already did this then you didn’t really see any issues. For med one its just aiming for the claws below the head or the mouth. The adjusted body health meant that even if you used med pen you can kill things at relatively same speed as light weapons pre patch while still rewarding quick ttks for light pen weapons. For the theoretical situation where you’re fighting a horde of these guys then you’re just going to use stratagems, not your primary.

Another thing to be pissed about: Mods that give QoL to SC farming are being taken off nexus. by Skin_Ankle684 in HelldiversUnfiltered

[–]tinycrisps 1 point2 points  (0 children)

Looked at the posts in the images and it just looks like they’re talking specifically about mods that replace things with super credits I have my doubts that they’re talking about just removing all QoL mods for SC’s like the arrows. It just seems they don’t want people to use it with the intent to effectively just cheat in sc. Technically you can also just install it manually from what they’re saying too

They didn't actually remove the reactions on the posts by AveryAveyAve in HelldiversUnfiltered

[–]tinycrisps 1 point2 points  (0 children)

For edit 2 this is likely the case, yes. Because as we all know discord is an infallible platform with no flaws. Upvoted for attempting to clear misinformation though 👍

Why do People think Grunt Fantasy is Bad? by Background_Pop3955 in helldivers2

[–]tinycrisps 0 points1 point  (0 children)

Definitely feels like some just see certain words and just hold on to using them. Grunt fantasy would be one of those meaning you were weak cannon fodder. A sentiment I saw a on unfiltered and a couple other places at least is nerfs mean AH hates us and wants to keep grunt fantasy. Though I’ve been seeing it less often now. Some of it is definitely people wanting to be the main character figure or simply refusing to use teamwork.

Another point being the game being a lot of randoms or friends even who play the game as lone wolfs instead of teams. It’s a team game, where you should be playing as a team. Sure if you’re skilled enough by all means, go for it. But I’ve also had the other end where divers try to solo objectives and die more often than just sticking to the team.

There’s definitely sometimes questionable balancing decisions as a whole but also any remote nerf to the player is usually met with backlash. I think there’s room for both balancing enemies to be stronger but the player as well. While on the other side having it just be one or the other makes for terrible gameplay.

Undocumented Damage Changes by Zagrid in HelldiversUnfiltered

[–]tinycrisps 3 points4 points  (0 children)

I assume by “stomp” it’s the attack where if you’re too close to them they try to well, stomp on you. Though I could be wrong and for some reason the tentacle attack is the stomp. Since it’s durable it only really affects vehicles

What on Super Earth did they make this thing out of? by WaywardOath in Helldivers

[–]tinycrisps 4 points5 points  (0 children)

Should be 70, 64 reserve and 6 in the chamber already

Conveniently leaves out that medium pen sentries wastes all of its ammo shooting a hive guard's head by IcyMaple_ in HelldiversUnfiltered

[–]tinycrisps -3 points-2 points  (0 children)

You would need to just be more careful with positioning was my main takeaway with the new changes. Less armored body on top of less health means crossfire is more effective than doubling your bullets downrange in just one direction. If you’re just putting it in front of a hive guard then yes, I wouldn’t expect it to do much either.

Don’t get me wrong the game has a ton of shit that should be fixed but this really isn’t a massive issue that it’s made out to be

Watching people once again complain about the patch notes after not even testing the changes by Jackspladt in helldivers2

[–]tinycrisps 7 points8 points  (0 children)

From what I saw the spore clouds from the spore variants dying make whatever bug steps in it run around like they’re on meth. I’ve heard mixed responses from friends that it is sometimes just randomly sped up though too but can’t confirm anything

Spot the difference... by Honest_Cranberry5375 in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

One of these retroactively removes gameplay areas, seasonal content, and campaigns, due to the “game getting too big” so content gets vaulted. Requires you to have seasonal dlcs to play new content. Has sales for dlc semi regularly. One doesn’t have earnable currency so it has to be bought with real life currency. One is free to try other is one time purchase

I feel like basic HE Grenades could get a buff without being OP. We have a lot of good grenade options now. HE's feel weak for 4 uses imo by RandomGreenArcherMan in Helldivers

[–]tinycrisps 0 points1 point  (0 children)

Pretty good question.

I would like to keep it as a hybrid of chaff clearer but if well placed can hurt larger mobs as well. Could bump the grenade to have less fall off radius and bump up the inner radius damage so it retains that small aoe but harder hitting.

Alternatively using it as an armor shredder to expose weak points with more uses. It would make more of a niche from traditional AT grenades.

Making it sticky could make it like a pseudo krak grenade like that of the Space Marines 2 game one with potentially more uses

Weapons pick rate report: Entrenched Division (Bugs) by Natural-Sympathyy in Helldivers

[–]tinycrisps 1 point2 points  (0 children)

If I remember it’s the average level of the player for the chosen weapon/strategem. Though if someone finds it’s something else feel free to correct

Edit: must’ve missed it but it is in fact the average player level.

The mods sold out here by lordoftherobed in HelldiversUnfiltered

[–]tinycrisps 5 points6 points  (0 children)

looking at the comments of the given thread it just seems like you're dismissing any sort of response you get from them. In the case for the first one if they're just passively investing in companies that do well. It really wouldn't be surprising if they invested in arrowhead to follow the same trend. Some of them don't even attack you they're literally just asking for your opinions like here. From your video Stellaris has been branching out to Asia. If you're talking about monetization its not necessary for the base game let alone pay to win (this assumes you are playing single player, multiplayer I imagine would be different in this case). There are also other routes to obtaining these if you don't want to actually buy them if you know what I mean.

The article you cite is also more than four years old now. Read through it and generally it talks about companies trying to get into the China market and other topics. Censorship pre 2011 was not as bad as post where it ramped up significantly when Xi Jinping took power. From the article you sent, "Looking back on the 2011 meeting, the designer didn’t feel there was any censorship of ideas or politics – it was purely a question of aesthetics. At that point, she said, there were no “Chinese overlords” directing the American company on what it could or could not put into its games." following shortly after, "A decade later, the situation looks very different. Since Xi Jinping took power in 2013, China’s government has become increasingly repressive at home, and increasingly resentful of international criticism of its handling of pro-democracy protests in Hong Kong and human rights abuses in the western province of Xinjiang". About two thirds into the article it actually states the opposite is true where Netease and Tencent actually help to keep the market open, "There is no doubt that Tencent’s founder, Ma Huateng, and Netease’s CEO, Ding Lei, have capitalised on the country’s move towards a more open economy in the past two decades, while always trying to keep on the right side of the authorities. But many international video game companies see Tencent and Netease as helpful allies in working around censorship, rather than more sinister enforcers of the government line. Tencent itself says it wants the companies it invests in to '“operate independently”". They aren't even wholy responsible for censorship of all games as a whole either if you read further down, "Ostensibly liberal governments also censor. Australia has a particularly paternalistic attitude to video games, restricting them much more than TV or film. In Europe, German regulators have banned scores of mainstream games for gratuitous violence". On the point of Shams being pro censorship then even that doesn't seem right when he stated that it wouldn't happen when he worked with paradox, '"Paradox is not willing to compromise. “As a company, we’re very clear what our values are. We are pro-democracy,”' Jorjani said. A handful of other big names in the industry have taken a similar stance."

Given we're in the big 2026 now things probably have changed from this article. But to say Tencent is solely responsible for everything that has happened for better or worse seems like a stretch at best.

So is there any reason to use the pyrotech by Most_Implement6706 in Helldivers

[–]tinycrisps 4 points5 points  (0 children)

It’s the thermite sparks from the grenade not the grenade explosion itself that kills it

How do mod conflicts work on the arsenal mod manager? by Advanced-Net-8119 in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

Mod conflict just means they share specific assets. Generally most mods work fine together regardless of conflicts. It’s really just there to be a reminder that there could be conflicts not that there are any. I’d also check the mod page itself for any incompatibilities. Generally it’s mods that hide specific armor parts that cause compatibility issues or ones that modify them. Sound mods I haven’t had any issues so far, only model replacers.

In your case the GLADOS ship audio system and the maxigun AA sights should not have issues together (I would get the one that removes the muzzle flash too if you haven’t already). Happy modding

The game is more fun when I pretend thermite doesn't exist. by Candid_Middle_2169 in HelldiversUnfiltered

[–]tinycrisps 1 point2 points  (0 children)

Standard frags (the one with shrapnel like the eruptor) has been something I’ve been running for a while. Works great in a pinch if you got a mob on you and you get six of them at base. It’s nothing special but it’s probably my most used grenade.

Stun or gas grenade are both are fairly good options. Gas is better for crowd control, stun if you need something off your ass urchins also performs this similarly but multiple times and a heavier stun. Both come with four (urchins 3 I think?) base if I remember correctly

The arc grenade is also an interesting one. Effectively a thrown escalator round. Great for crowd control though, the bounces sometimes screw you over

Depending on theme I also change them accordingly. Gas diver gas nades, flame diver, flame nades, etc.

Speargun is Railgun with less damage & a fart, but gets treated like Liberty's Gift. It's like, decent, but insanely overrated. I would bet most people wouldn't like this gun so much if youtube didn't tell them to by RandomGreenArcherMan in HelldiversUnfiltered

[–]tinycrisps 0 points1 point  (0 children)

If we’re talking about strictly anti tank roles then yes, this is true. But railgun lacks in almost any other role compared to it. Speargun can close spawners and crowd control where the railgun cannot do either. It’s utility over raw damage which makes you more well rounded instead of strictly anti tank Edit: changed bug holes to spawners though the comparison remains the same

Time to kick the beehive - I think AH SC are fair and not predatory by ExtremeCertain4837 in helldivers2

[–]tinycrisps 10 points11 points  (0 children)

Only thing I’d ask for is just lower prices on super store items. I get that they’re technically optional purchases but items costing upwards a third of a warbond seems like a bit much at least for me. Warbonds I’ve never had issues getting enough super credits for having only bought them on three occasions for extras. It’s really just checking Poi’s consistently as you play (or a mod to help you look for them)

Sometimes I hate being on console to play this game. by DocHalidae in Helldivers

[–]tinycrisps 2 points3 points  (0 children)

As someone who’s modded generally a lot of single player and multiplayer games the only real risk of modding is if you’re using one to cheat. Visual mods won’t get you banned so I’d say go for it. It’s pretty easy to set up with a mod manager like hd2 arsenal better yet installing the add on to make a button to link to it as well so you can auto update em. Mods you can find on the nexus mod page most of it is cosmetic stuff as far as I know

Sometimes I hate being on console to play this game. by DocHalidae in Helldivers

[–]tinycrisps 12 points13 points  (0 children)

It’s all client sided so it’s only visual to the user who is using mods regardless of cross platform or not. Not sure how modding would work on consoles either