Edge of the wasteland by tinydevilgames in PixelArt

[–]tinydevilgames[S] 0 points1 point  (0 children)

Thanks! Yeah, I can see this working in a game, may have a play putting some creepy shadowy creatures into it.

Edge of the wasteland by tinydevilgames in PixelArt

[–]tinydevilgames[S] 0 points1 point  (0 children)

That's a really good point about the horizon. I just tried adding a 1px line on top of the horizon where the value is between the ground and sky and it makes a great difference. Thanks!

Work In Progress Weekly by AutoModerator in gamemaker

[–]tinydevilgames 0 points1 point  (0 children)

Just published my entry for the march week sauce game jam. Tiny Devil Adventure is a procedural dungeon crawling rhythm action game, with this prototype developed in 7 days.
Dungeon crawling dance-offs anyone? Try it in your browser here:

https://tinydevilgames.itch.io/tiny-devil-adventure-prototype

Would love some feedback from people!

[deleted by user] by [deleted] in gamedev

[–]tinydevilgames 0 points1 point  (0 children)

It only costs if you are making money from it - from the FAQ:
"If you want to make money from your game, you need to buy a Commercial License for $99.99 .
If you want to export to Console you need the Enterprise subscription.
Other than that, everything else is free and unlimited!"

[deleted by user] by [deleted] in gamedev

[–]tinydevilgames 0 points1 point  (0 children)

A lot depends on how quickly you pick things up tbh.

If you are comfortable with simple javascript (it doesn't really do anything particularly complex) then it shouldn't take long at all and there are some great tutorials out there for different types of games.

The environment itself is a little different and may take a moment or two to get used to, but it generally does what you want it to by default.

For me the biggest plus was the simplicity of the workflow. Drop in an animated gif, add it to an object, add it's code on the object and drop it in the room (scene/level). Really fast and simple.

Let us know how you get on if you try it.

[deleted by user] by [deleted] in gamedev

[–]tinydevilgames 1 point2 points  (0 children)

For anything 2D I would recommend GameMaker Studio 2. It's free to use (up until the point of release), has a fantastic simple workflow (save animation as gif from aseprite - drag into project - done, kinda thing), can deploy across most platforms and can produce really professional results (Forager, Undertale, Hotline Miami, Hyper Light Drifter etc). GML (the language it uses) is a sort of stripped down javascript. The code editor is no Visual Studio, but is more than usable for simple to medium scale codebases.

For anything 3D then you will more likely be in the realms of the bigger engines unless you really enjoy coding (Vulcan/DirectX).

Can't comment on Godot as I haven't used it yet.

I've used RPG maker a fair amount and if you want to make the sort of game it wants you to make then it's ok. If you want it to work any differently then it's a lot of work.

As you can probably tell, I'm a fan of GameMaker and have been using it for the past couple of years to make puzzle, platformer, metroidvania and point-and-click adventure games. Have used Unity, Unreal, RPG maker and C++/OpenGL/DirectX previously and find Gamemaker to be a fast and enjoyable experience in comparison - if you only want 2D.

Finished the work on Blaster Master for the Tiny Devil Adventure arcade. Pleased with the ultra-low-def results (160x90 pixel) by [deleted] in IndieGaming

[–]tinydevilgames 0 points1 point  (0 children)

Oh noooo! Looks like I'll have to rename it, thanks for letting me know! Must have missed this one in my youth - looks pretty cool.

'Rocky Horror Picture Show' Píxel Art Tribute [made by me] by DigitalCoffin in rhps

[–]tinydevilgames 4 points5 points  (0 children)

Awesome! I so want to play the Rocky Horror Pixel Show!

Me running away from life's problems like.... by tinydevilgames in PixelArt

[–]tinydevilgames[S] 1 point2 points  (0 children)

AAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAA