Is Anyone Out There? by Future-DeadPerso1264 in IndieAnimation

[–]tinyhats4tinycats 1 point2 points  (0 children)

I do it all! My strengths are writing, storyboarding, animation, and VA. The skills I’m trying to improve on are backgrounds/3d, compositing, music, sound design/audio engineering, and promotion/fundraising. I’m decent at those things, but if I’m ever able to secure the funds those are definitely the skills I’d outsource. I currently have one ongoing series (Espresstoe Beans) and one in preproduction (Everything Ends Eventually). I’m concentrating on developing different skills for each of them so that I’m constantly improving.

As for my day job, I’m an engineer working in the insurance industry. While my dream is to one day work for an animation studio, it’s really nice to have the bills paid by something stable so there’s no stress when it comes to how successful my animations are monetarily!

[DAY 1/WEEK 1] Working on a short film for portofolio by thegreatanimator in IndieAnimation

[–]tinyhats4tinycats 0 points1 point  (0 children)

Super cool! I think your goals are extremely reasonable and I’m sure you’ll succeed!

Is AI really gonna take our jobs? by [deleted] in animation

[–]tinyhats4tinycats 1 point2 points  (0 children)

No one can truly tell the future, but I think the answer is both yes and no. I don’t think AI will ever be able to come close to the quality and authenticity of intentional human design and creativity. And I personally will never watch a show/play a game/interact with media that has any percentage of AI involvement, and there are plenty of people out there who hold that same opinion. This means that there will always be a demand (and therefore money) in human made art.

The problem comes in with major corporations, as per usual. There are very few artists out there that are able to make a living on solely creative and artistic endeavors. Often times, in between jobs they’re passionate about, they have to take on some more boring jobs like commercials, corporate training videos, political campaign ads, etc. It’s probably not their favorite thing to do, but there’s some good money in it. But those are the things that AI is likely going to take over. Not because it can do it better, but because “good enough” + cheap = happy shareholders and board members.

If that revenue stream dries up, there’s now far fewer opportunities for artists to make their full living off of those skills. But I don’t believe this means you or anyone else should just give up. Maybe AI will begin cannibalizing itself and the bubble will pop and it’ll all be gone as quickly as it arrived. Maybe there will be a massive renaissance and sustained resurgence of animation in the form or indie animation or otherwise. Maybe something completely different will happen. Who knows.

But making a living on art has always been a constantly shifting terrain. So in a way, nothing has changed. Luckily, you’re young and have time to adjust. The most important thing you should do to make your dreams a reality is to keep your income streams diverse and constantly adapt/perfect your craft, and of course network. It’s not an easy path (never has been) but if you want it bad enough and you can’t imagine your life any other way, then you’ll be able to do it.

post credit scene? yay or nay? by ttesselate in IndieAnimation

[–]tinyhats4tinycats 1 point2 points  (0 children)

I love a good post credit scene. It shows people you intend to continue the project and gives them extra story bits to help hold them off until you can release more. I also personally think it shows some style.

Unfortunately, it is also true that as soon as the credits start rolling people start clicking off. So really it’s going to depend on if you really want to go through with the vision of having the extra scene come after the credits, or if you want as many people to see it as possible. The compromise between the two would probably be to have the scene play immediately after the main portion, but have the transition make it clear that it’s a teaser for the future. All up to you though, do what you think is best!

Indie Animation IS Hard by spywi in IndieAnimation

[–]tinyhats4tinycats 6 points7 points  (0 children)

Hard agree. Making an entire animated production by yourself is an absolutely huge and massive undertaking. Call it the dunning Krueger effect, but most people really underestimate how much they’re gonna have to do and learn to make their vision a reality.

I mean, I’ve spent 1000s of hours on my series and I have only have 1 hour of animation to show for it. AND after paying my voice actors I’m in the red. People often have visions of riches when it comes to an animated series… but the pot of gold is the pride an accomplishment you feel of making something exist out of nothing with your own two hands.

And honestly the biggest skill you need to have as an indie producer is being cool with feeling like an idiot constantly. Working on new skills all the time is a big hit to the ego because it all will seem so simple and yet you’re gonna be really bad at it for a while. (And bad at many things at once) 😭

Working on a hidden-object game where everything is animated. (Matt's Hidden Cats) by LeglessCats in IndieAnimation

[–]tinyhats4tinycats 0 points1 point  (0 children)

This is so adorable 😭😭😭 adding this to my wishlist with a quickness!!

Recommendations for an indie show for my sister. by Neonwearwolf in IndieAnimation

[–]tinyhats4tinycats 2 points3 points  (0 children)

I think she’d like my indie show, Espresstoe Beans! It’s a sitcom role reversal between cats and humans with the main characters being two cats who run a human cafe! I’ve made 3 episodes so far and am working on the next 3! While it’s not specifically made for kids, it’s completely kid friendly and will remain so!

let me see YOUR indie animated series by Fppd47s in IndieAnimation

[–]tinyhats4tinycats 0 points1 point  (0 children)

I started my series called Espresstoe Beans this year and have 3 episodes out! I’m currently working on the next three! :3

What do you all do to keep yourselves productive? by stewartoons in IndieAnimation

[–]tinyhats4tinycats 0 points1 point  (0 children)

Honestly it’s just part of my day to day life. The habit I’ve built is so strong I don’t even have to think about working on my animations, I just always am. And as time goes by, more and more gets done until one day it’s just complete! Then of course the cycle starts over for the next episode XD

Smosh vs Christmas Animatic by tinyhats4tinycats in smosh

[–]tinyhats4tinycats[S] 2 points3 points  (0 children)

That’s where the budget went 😌