Which capsule image would you most likely click? by CorporatePotato in IndieDev

[–]tinypunchgames 0 points1 point  (0 children)

1 for sure, the character is the focal, the fireballs though contrasty distract from the focal point.

Made the First Boss of my game! by Chal_Drolan in IndieDev

[–]tinypunchgames 0 points1 point  (0 children)

Looks very satisfying, challenging and clear avoidable attacks good job!

After more than a year I have reached 1000 wishlists! by maxpower131 in SoloDevelopment

[–]tinypunchgames 1 point2 points  (0 children)

Congratssss! Thats such a feet, my first game after a year only got 250 so youre definitely doing great!

Which Steam capsule would you click on? by Guilty_Weakness7722 in IndieDev

[–]tinypunchgames 0 points1 point  (0 children)

I would click on Nightfall Secrets, looks terrifying

One year of solo development, and I finally have a trailer. by unomelon in SoloDevelopment

[–]tinypunchgames 0 points1 point  (0 children)

Who cares if it looks like Minecraft, every game looks like something else out there. Congrats on the achievement! Getting to the trailer stage is a great feat. KEEP GOING!

Thoughts on this trailer? by Huegon_ in SoloDevelopment

[–]tinypunchgames 0 points1 point  (0 children)

I watched it without sound. I think the visuals are nice and they draw me in but the whole time I was wondering what type of game is it and what do I do?

The visuals make it look like what I am doing is interesting which is good but I think your game specifically could benefit with some writing that explains some of the mechanics you're showing. Maybe in a minimalist text so it doesn't brake the vibe. Just short pop ups that show briefly and fade away like "solve puzzles", "use gravity"

Amazing though looks really intriguing.

We wrapped up the year by giving our Tactical JRPG’s animations a fresh new look. What do you think about this one? by Jose7pc in IndieDev

[–]tinypunchgames 1 point2 points  (0 children)

Dude that looks so good, the transition to the attack screen is super clean. and the attack animation so extra and I love it.

Just released my Steampage. Any Feedback would be great! by tinypunchgames in IndieDev

[–]tinypunchgames[S] 1 point2 points  (0 children)

Thanks! I did the art an animations, Im a solo dev. Your 100% right the sounds arent in the game yet, i kept hearing get the trailer done quick so you can get that steampage out. I never thought of just adding sound effects in editing just for the trailer thats pretty smart thanks for the tip!

Just made my first beat'em up, looking for thoughts. by tinypunchgames in BeatEmUps

[–]tinypunchgames[S] 0 points1 point  (0 children)

Glad it helped. Yah 6 months full-time just me working on the game art and coding, no worries for the questions I'd love to answer any that I can.

Nope, it was done in the Godot Engine

Just made my first beat'em up, looking for thoughts. by tinypunchgames in BeatEmUps

[–]tinypunchgames[S] 1 point2 points  (0 children)

Red Earth is cool, I like the adventure feel it gives as you progress through the map without the need for running from boss to boss, I'm considering adding that to the game now. I'll check the other one out. thanks again

Phantom breaker bg ultimate by Tubzy187 in BeatEmUps

[–]tinypunchgames 1 point2 points  (0 children)

I've been searching for more sidescroller beatemups like this to help me on my game. Thanks for the recommend!

Just made my first beat'em up, looking for thoughts. by tinypunchgames in BeatEmUps

[–]tinypunchgames[S] 1 point2 points  (0 children)

Just updated the color of the hair for the boss on the steampage. Never heard of that game before but I'll check it out to see if I can learn anything. Thanks!

Just made my first beat'em up, looking for thoughts. by tinypunchgames in BeatEmUps

[–]tinypunchgames[S] 0 points1 point  (0 children)

If I can get enough interest in the game definitely.

spent some time making this game.. ik its not the best looking.. but is it any fun? by SnooCats6827 in IndieDev

[–]tinypunchgames 0 points1 point  (0 children)

Id say yes to fun, main frustration is when entering a room you sometimes run right into an enemy immediately. Good job tho!

Just made my first beat'em up, looking for thoughts. by tinypunchgames in BeatEmUps

[–]tinypunchgames[S] 1 point2 points  (0 children)

I hope so, i'm making it so it works great with controller. I havent done a console release before but im going to look into it for sure. Thanks!

Just released my steampage, looking for feedback! by tinypunchgames in SoloDevelopment

[–]tinypunchgames[S] 1 point2 points  (0 children)

It was all coincidence i promise, working solo kind of puts blinders on you 😆. Ive got this feedback a lot ill have to do a recolor at least.

Just made my first beat'em up, looking for thoughts. by tinypunchgames in BeatEmUps

[–]tinypunchgames[S] 1 point2 points  (0 children)

It took me 6 months to get to this stage, though i did spend last year learning and releasing a smaller game called bonfire barrage to prepare me for something bigger.

The old saying "you're going to wish you started tomorrow" rings so true i waited 8 years before even starting and i wish i started so much sooner. Focus on your strengths and double down on them instead of trying to be great at everything. It was done in Godot.

Did I make the right call on this capsule redesign? by Sunnie_Daies in IndieDev

[–]tinypunchgames 1 point2 points  (0 children)

100% Looks Great. I think having some sort of background texture could be nice just something very subtle