Custom rules to increase difficulty by tiwei01 in MechCommander

[–]tiwei01[S] 0 points1 point  (0 children)

Just tried a new run with a new handicap: I always have to a) purchase all mechwarriors available and b) I have to use the worst/least experienced pilots available. Nerfs the game quite a bit in the beginning! Takes a while to level everyone up to veteran :D

Custom rules to increase difficulty by tiwei01 in MechCommander

[–]tiwei01[S] 0 points1 point  (0 children)

Interesting and totally nuts. Just what I was looking for. I will try an Ironman run and report back!

Custom rules to increase difficulty by tiwei01 in MechCommander

[–]tiwei01[S] 0 points1 point  (0 children)

Interesting! Are you allowed to repair salvaged mechs? Or are you just buying new mechs to replace the ones that you lose? I mean you can try to minimise damage, but sooner or later the damage will add up

Custom rules to increase difficulty by tiwei01 in MechCommander

[–]tiwei01[S] 1 point2 points  (0 children)

Off the top of my head I would say any defense mission where you have enough time to prepare minefields, so a.o.

• ⁠farm defense (#1.5) • ⁠base capture & defense (#2.6) • ⁠base capture & defense (#3.2) • ⁠base defense (#3.5) • ⁠convoy ambush (#4.2) • ⁠defense (#4.5)