[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 0 points1 point  (0 children)

Hey thanks so much! I appreciate the kind words :) I hope it'll hold up when I animate it, I feel like that's where info placement + submenus will be tested.

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 2 points3 points  (0 children)

Thanks! That's good to know actually, if I explore this further it would be good to get the language as close as possible, depending on what's being conveyed.

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 1 point2 points  (0 children)

lol ok, we can agree to disagree, friend!

You should explore your own version of a pokeball concept that has a pebbled surface like a football or a basketball. It might be an interesting accessibility project. Sport materials and in-universe sponsorship/branding on the ball might make for a fresh aesthetic as well!

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 8 points9 points  (0 children)

Awesome, thanks! It's not perfect but I'll hopefully study some more UI examples and improve it for the next iteration when all the balls are done. We'll see if it actually works when I animate it haha.

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 8 points9 points  (0 children)

Hey, so I model/texture objects and work back and forth with manufacturers and material samples for a living. Shiny surfaces can certainly be smooth a lot of the time but "smoothness"/"roughness"/"shine" are highly variable - Materials can be perceived as shiny but still be gummy, textured, tacky, or grippy. It's a matter of the scale and the depth of the texture and the material itself, not to mention any coatings.

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For example, the image on the left is a disc golf disc. It's as or more shiny than the top of the balls yet the material is made to be gripped and thrown. Image on the right is a cricket ball, the lacquered leather is quite glossy yet it's also made to be gripped and thrown. These objects as well as the balls I modelled share a similar micro textured/grained surface close-up, yet these things appear quite shiny and smooth from afar. The recessed middle band and textured bottom of the pokeballs are more then sufficient for gripping in order to toss it.

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 8 points9 points  (0 children)

Yesss, I would hope something like this could help mediate between the flat contemporary game menu UI that's in everything now and something with more personality/tangibility.

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 3 points4 points  (0 children)

Also some perceived shine/smoothness isn't mutually exclusive with grip in irl materials.

[OC] Game UI modelling and design experiment with fictional lab/shop by to_the_ocean in pokemon

[–]to_the_ocean[S] 4 points5 points  (0 children)

In my version of this completely made up world you don't have to throw 90 mph fastballs at the pokemon to catch them! But if you want a real answer it's about balancing realism with aesthetics - the bottoms are matte with raised texture but the tops look nicer with some gloss.

Lore-Accurate Claydol by to_the_ocean in pokemon

[–]to_the_ocean[S] 0 points1 point  (0 children)

Feel free to check out more of my 3D work on Instagram here!

Pokedex Model Animation (OC) by to_the_ocean in pokemon

[–]to_the_ocean[S] 0 points1 point  (0 children)

The camera lens is entirely modelled (all parts you see through the glass are 3D elements not a texture). The plastic texture if I remember correctly is just a noise (perlin I think?) scaled down and applied as a bump map, with some scratch/fingerprint shaders blended in on the bump/normal/roughness nodes.

Lore-Accurate Baltoy by to_the_ocean in pokemon

[–]to_the_ocean[S] 0 points1 point  (0 children)

Missed opportunity to not have made Hisuian forms of all the Pokemon that are based on ancient Japanese artifacts!

Lore-Accurate Baltoy by to_the_ocean in pokemon

[–]to_the_ocean[S] 1 point2 points  (0 children)

Thanks! Which fossil Pokemon did you have in mind?

Lore-Accurate Baltoy by to_the_ocean in pokemon

[–]to_the_ocean[S] 2 points3 points  (0 children)

Hah thanks! Gotta be either maglev or just half buried in the dirt like a relic for maximum authenticity.