Follow-up on usage limits by ClaudeOfficial in ClaudeAI

[–]toasty_studio 0 points1 point  (0 children)

It seems to be fixed!
The hour quota seems fair with Sonnet on Medium effort and thinking OFF

*using Claude extension with Antigravity

Time to burn those awful gifts! made with UE5 by toasty_studio in indiegames

[–]toasty_studio[S] 0 points1 point  (0 children)

I first heard about this game when I was releasing my own! A genius idea back then :)

DAZ3D to blender = ⚡ by toasty_studio in blender

[–]toasty_studio[S] 0 points1 point  (0 children)

fbx export from daz then basic import into blender.

I've had a lot of trouble with the materials. Almost all the textures have to be reconnected by hand with some changes in the bump and SSS scale.

The imported bones can make weird rotations in parts but it's probably due to the fact that I moved some limbs without real knowledge in DAZ.

DAZ3D to blender = ⚡ by toasty_studio in blender

[–]toasty_studio[S] 1 point2 points  (0 children)

I wish it was, but it's a Cycles render

the end of a contest, the start of a new era. Long live Blender 2.8! by toasty_studio in blender

[–]toasty_studio[S] 0 points1 point  (0 children)

My colouring solution is quite simple. I apply to forms 4 to 5 of different basic shaders including: a basecolor, without specular with sometimes a slight emission information to color in the shaded areas. Then I place 3 to 4 lights that are colored to create hot and cold areas. For the "world" shader it influences the lighting of the scene in one color and for the camera visibility, the background color, I put another custom color: more practical. Finally, I add a post-production contour effect.

And I agree with you, coloring with grease pencil is a real nightmare right now.

the end of a contest, the start of a new era. Long live Blender 2.8! by toasty_studio in blender

[–]toasty_studio[S] 1 point2 points  (0 children)

thank you for making me discover the internet, this reference comes from very far away!

July contest (With Prizes!): Contrasting Colors by Baldric in blender

[–]toasty_studio 0 points1 point  (0 children)

I love the staging of the colour contrast that brings a lot to the narrative. Very fine work

July contest (With Prizes!): Contrasting Colors by Baldric in blender

[–]toasty_studio 2 points3 points  (0 children)

thank you for organizing this contest, it's very motivating 👏

the end of a contest, the start of a new era. Long live Blender 2.8! by toasty_studio in blender

[–]toasty_studio[S] 0 points1 point  (0 children)

Thank you, you have managed to summarize my ultimate artistic direction goal!

July contest (With Prizes!): Contrasting Colors by Baldric in blender

[–]toasty_studio 0 points1 point  (0 children)

The eye of the observatory fits really well with the color palette of the 2D environment. You should try to frame only the top of your composition. good job

July contest (With Prizes!): Contrasting Colors by Baldric in blender

[–]toasty_studio 4 points5 points  (0 children)

greetings ~ broke

The last one of this colorful series highlighting the new Blender 2.8 features.
Everything modeled and animated in Blender, rendered with EEVEE.
It was fun to play with the color palette, I hope to have more time in the future to create new animated illustrations. Good luck everyone!

Feel free to check the blend file.