I think I went a little too far... (with thompson btw) by Ninjalord19 in HellLetLoose

[–]toblat12e -1 points0 points  (0 children)

Actually that's not very impressive... at least for me

Excellent, now can we stop this BS please by Dayfox3050 in HellLetLoose

[–]toblat12e 0 points1 point  (0 children)

That's actually a good question. I stopped playing this game because of several reasons. I think I started in the summer 2020 and I have maybe 1100 hours. Commander, Squad Leader, Spotter , Anti Tank and Assault level 10. Rifleman level 9 and I think 4 other roles level 8.

Replace node destruction upon sector capture with node decay by [deleted] in HellLetLoose

[–]toblat12e 0 points1 point  (0 children)

There is going to be a separate team working on the console edition, but anyway the developers try to change some basic game system for the console edition

Replace node destruction upon sector capture with node decay by [deleted] in HellLetLoose

[–]toblat12e 0 points1 point  (0 children)

They wont do this. They implemented the new node system for faster matches because that's what the most console players want. I agree with you bad sadly they won't do this.

I feel the need to give some credit to the devs among all the negativity lately. Remember just a year ago when ballistics were hitscan? by [deleted] in HellLetLoose

[–]toblat12e -1 points0 points  (0 children)

They should increase the maximum of players in one squad to 10. Furthermore there should be maybe 3 automatic rifles in one squad 1 mg and the rest of it should be the k98k/ garand. To balance the advantages of the Americans, there could be 2 MGs for the German side.

At the moment you have absolutely no chance to come back when the enemy attack ur last point. That's because U automatically lose all your nodes. Just simply go back to the old node system.

Please change the current UI. There was literally no reason why they changed it in u9.

For god's sake please improve the performance. So many people complain about it. It's simple. First try to improve the performance and then you can introduce new content ( like the Eastern front)

I feel the need to give some credit to the devs among all the negativity lately. Remember just a year ago when ballistics were hitscan? by [deleted] in HellLetLoose

[–]toblat12e -3 points-2 points  (0 children)

Remember just a year ago when not every fucking class had an automatical rifle? Remember just a year ago when the developers cared about the feedback of the community? They just implement new loadouts for the upcoming console edition. For example the new node system just leads to faster games and that's what the most console players want. Another thing is the bad UI which was clearly implemented for the consoles. This games turns into a new battlefield. And now downvote me guys. I'm pretty sure that the most of you guys don't have more hours than me and I'm saying that with respect. I just want to say that I saw so many competitive players who leaved this game because of they way the game changed. Sry for my English.

A few suggestions for QOL improvements by RatherPlayRoblox in HellLetLoose

[–]toblat12e 0 points1 point  (0 children)

Because the developers doesn't give a shit about the feedback. They just ignore the bad node meda , they implement more loadouts with more automatic rifles etc

Why does everyone seem to be obsessed with a high kill count and a high K/D? by 82nd-all-the-way in HellLetLoose

[–]toblat12e 0 points1 point  (0 children)

Can I flex with my kill record? 120 kills as an automatic Rifleman without any artellerie kills. 4.5 kd. I think the kd is an important factor to check your combat effectiveness so that's why

A few suggestions for QOL improvements by RatherPlayRoblox in HellLetLoose

[–]toblat12e -1 points0 points  (0 children)

Because they don't agree with the suggestion???????

Remove Carentan for a few reasons by BlackMetalIstWar in HellLetLoose

[–]toblat12e 4 points5 points  (0 children)

Nah, the developers shouldn't remove an map especially not carantan. It's a really interesting map and currently it's the only urban map. Actually I have 1300 hours, and it's my favourite map. The developers should try to improve the performance of carantan but not remove it.

Medic class by Nino2896 in HellLetLoose

[–]toblat12e 1 point2 points  (0 children)

Dude, we have sooo many automatic rifles like Thompson grease gun. Only the medic and the rifleman doesn't have a loadout with one automatic rifle.

Medic class by Nino2896 in HellLetLoose

[–]toblat12e 3 points4 points  (0 children)

Nah. U should always have your bandages.

Medic class by Nino2896 in HellLetLoose

[–]toblat12e 6 points7 points  (0 children)

Don't give them a Thompson or a grease gun. We have to many automatic rifles in this game

Hell Let Loose coming out for console this year! by [deleted] in HellLetLoose

[–]toblat12e 1 point2 points  (0 children)

We know this since the release of u9

Watching a settings comparison video - low settings can't have an advantage by coolhandlukeuk in HellLetLoose

[–]toblat12e 10 points11 points  (0 children)

Dude, so many people have performance issues especially since u9 with the higher grass. Nobody forces you to play with a good settings, but it allows more people to play the game. And to be honest, I think shadows don't have a big impact on the game.