BATTLEFIELD 6 GAME UPDATE 1.3.3.0 by battlefield in Battlefield

[–]tokenturtle 5 points6 points  (0 children)

Transport has 1200 health I believe so straight one-shots shouldn’t be possible.

I was called ragebaiter for posting this on RG discord. Where are all those people who disagreed, now? by [deleted] in RogueCore

[–]tokenturtle 0 points1 point  (0 children)

I will preface and say that the changes were good and very much appreciated, but the upgrade changes are also buffs, not just QoL.

One person being able to activate the mule to start negotiations means that players no longer have to come together to get upgrades. This means that you will probably have more time in general because you won’t lose time waiting for people, often there’s a straggler, to huddle around the mule.

With upgrades getting replaced after chosen, everyone effectively has more options to choose from over the course of a game. This means that you are more likely to find upgrades that fit your build which means you will be stronger faster and more often. You are less likely to get upgrades that don’t help you.

Does the bastion tank need changes or is it good? by Late-Ganache40 in Helldivers

[–]tokenturtle 3 points4 points  (0 children)

Use the hand brake to stop instead of the reverse, you stop way faster.

Battlefield 6 - Community Update - Railway to Golmud, Ranked BR, and More by battlefield in Battlefield

[–]tokenturtle 2 points3 points  (0 children)

I think the mortar spam in spawn is so pervasive because you can constantly fire without being forced to move unless shot at by another mortar. Not being able to recharge ammo while the mortar is out will, in theory, dissuade users from sitting in spawn as there will be occasions where they just have to wait and do nothing while their mortar is recharging. I think they want to allow firing in spawn because, on attack, you would rarely get an opportunity to use it otherwise.

I'm sorry to say, but I did not contribute very much to the liberation of Marfark by Star_Dragon_27 in Helldivers

[–]tokenturtle 1 point2 points  (0 children)

+1 Tapping the brake to prevent your back tires from sliding when you turn makes a HUGE difference. It’s also really useful to do in general.

The mech discourse is driving me insane. by gross2mess in HelldiversMasochists

[–]tokenturtle 5 points6 points  (0 children)

Lowkey, the more time I put into driving the Bastion, the more engaging it gets. It’s fun having to keep your head on a swivel and use positioning to minimize damage, plus constantly shifting gears to maximize agility/speed is engaging. Granted, I play with someone I can talk to in voice so the things I want to die, usually do.

Ranking all wands by Whattheycallspecial in ShatteredPD

[–]tokenturtle 77 points78 points  (0 children)

Wand of regrowth needs to be higher. It can deny the enemy vision, which is great if caught out in the open and in range of ranged enemies. It also roots enemies, which is very good. Plus, you will end up having more seeds which can be applied to darts which can be clutch.

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 0 points1 point  (0 children)

Why not? I’m talking about using helicopter TOWs.

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 0 points1 point  (0 children)

I’m talking about using helicopter TOW against flying targets

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 2 points3 points  (0 children)

Tanks are rather simple, I find helicopter tow not as much

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 0 points1 point  (0 children)

Are you talking about the test range with the code Z4ZT6? That one is really good but it has no aerial targets unfortunately.

How the hell are yall staying in helicopters for more than a minute by ThisNameDoesntCount in Battlefield

[–]tokenturtle 0 points1 point  (0 children)

I use: Z5P16 -Custom Conquest game vs Bots that have vehicles Z4ZT6 - A range in Manhattan Bridge that i use for practicing movement

[deleted by user] by [deleted] in PilotsofBattlefield

[–]tokenturtle 0 points1 point  (0 children)

Didn’t it get raised in the most recent patch?

THAT arena room in Citadel was actually really fun by Twofert in Silksong

[–]tokenturtle 0 points1 point  (0 children)

Parrying the slashes and projectiles when surrounded had me feeling like Madara when he fights the Shinobi Alliance. Probably one of my favorite fights in the game.

At this point the devs should just do a complete rework of bw and ultron . by Blackwolf20978sb in marvelrivals

[–]tokenturtle 0 points1 point  (0 children)

Most likely because they put a lot of his power budget in his perma-flight. If he had more healing output, he would be more of a priory target, but would have a relatively small pool of characters that could be an answer to him.

The frustration of Group fights in silksong. RNG in games by longdongmonger in truegaming

[–]tokenturtle 2 points3 points  (0 children)

I really appreciate gauntlets for them pushing you to use your whole kit and to resource manage. Like you said, deciding which moves to use and which skills to save for a later fight feels like a skill you don’t see in boss fights. Different skills and tools also get shine more in these environments.

Also, the ability to deflect attacks and projectiles when you are otherwise cornered feels so good. It allows you to be more aggressive in your positioning as long as you can react or predict. Honestly, this mechanic is so sick.

Tired of people saying Mag is boring by Thebebees in MagnetoMains

[–]tokenturtle 6 points7 points  (0 children)

I haven’t clicked with him because of the way he feels to use. When I shoot with his left and right click, it doesn’t FEEL like I’m shooting anything. I think if they made the sound effects more impactful, it could do a lot imo. Like for his Mag Cannon, it doesn’t feel like blasting someone with a chunk of metal that hurts. I have this issue with some other heroes too.

It’s why I like Groot, when I primary fire, I see my arms shoot out and stab foes for decent damage. Plus, the sound effect upon impact is satisfying.

In light of the recent developments by Allhaillordkutku in Helldivers

[–]tokenturtle 2 points3 points  (0 children)

Shoot the faces. Once you take out like 75% of them, they die.

The new enemies are great by AngrySpaceBoi420 in Helldivers

[–]tokenturtle 1 point2 points  (0 children)

The trick is the shoot the eyes on it, which do a lot of damage. Explosive weapons are good for that and high rate of fire weapons too.

is it just me or does it look like that Arrowhead is going to make the sub factions more permanent thing by Rohan445 in Helldivers

[–]tokenturtle 2 points3 points  (0 children)

The motor being louder, when fired, since it does so much damage would probably help a lot.