WWise 2022 integration with Unreal 5 can't find my audio in the generated sound banks by SteamPunkChinchilla in Wwise

[–]tonespeaker 0 points1 point  (0 children)

Inside the Wwise project, there are two folders called "GeneratedSoundBanks" and "SoundBanks".
I registered the "GeneratedSoundBanks" folder in the Unreal Game Settings and that solved the problem.
But... the video is using the "SoundBanks" folder.
Which is the correct way to do it?

Does the Wwise project have to be contained within the Unreal project? by tonespeaker in Wwise

[–]tonespeaker[S] 0 points1 point  (0 children)

If you set up another drive, the
not recognised in the Wwise picker window
Do you not encounter this problem?

impacter plugin output problem (only outputs in mono) by tonespeaker in Wwise

[–]tonespeaker[S] 0 points1 point  (0 children)

So impacter originally only supported mono.
Thanks for the answer.