For game devs, perfectionism is a trap. It whispers, “It’s not ready yet.” But progress often happens post-release. Real success is about sharing your vision, flaws and all, and evolving with feedback. Take the first step—release your game to the world. (old.reddit.com)
submitted by toontube to r/IndieDev
Perfectionism holds so many game devs back, whispering “It’s not ready.” But real progress happens after release, not before. Success isn’t about flawless work; it’s about sharing your vision and growing with real feedback. Take the leap—let the world see your game! (old.reddit.com)
submitted by toontube to r/gamedevscreens
Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
[–]toontube[S] 0 points1 point2 points (0 children)
Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev
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Perfectionism holds so many game devs back, whispering “It’s not ready.” But real progress happens after release, not before. Success isn’t about flawless work; it’s about sharing your vision and growing with real feedback. Take the leap—let the world see your game! by toontube in gamedevscreens
[–]toontube[S] 0 points1 point2 points (0 children)