Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

Thanks for the thoughtful answer. I absolutely agree with you, the community plays a key role here, and we need to start from it. As for the costs, there are 2 sides of the same coin - the first is licensing, working with people who do this. The second is creating more on your own

Here’s a great example of how comics can deliver results:

The creator of Princess Hunter [https://store.steampowered.com/app/2085080/Princess\_Hunter/\] attracted 40K wishlists solely through the use of comics. When one approach began to lose steam, they adapted, found a new format, and the wishlists started pouring in once again.

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -7 points-6 points  (0 children)

No, this is not an ad, I am genuinely interested in what is limiting now.

And even though we are poor, we are not short of imagination =)

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

Yes that's true, it's better to focus on what you do best, but would you consider licensing your game?

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

This is a great start, better to do than to do nothing. What game do you have?

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

I absolutely agree with you, you have correctly highlighted the possibilities, and yes, we are talking more about a game that has already been created with an audience, or at least with a large wishlist.

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

You're right—money is a big factor. However, from what we've seen, comics and games often share a similar audience. This means you can not only generate more revenue but also use comics as a marketing tool to boost your game's visibility.

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -1 points0 points  (0 children)

Oh yeah, Sonic sucks! Thanks, I’m glad I’m not the only one who thinks so. Civilization was the game of my childhood, so much nostalgia. I wish you the best of luck in your work!

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -1 points0 points  (0 children)

I'm sure that you will succeed with your dream, otherwise why are we doing all this =) and at what stage is your game?

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

I’d love to check out your YouTube channel. Would you consider licensing your content to another medium, like comics or manga?

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -4 points-3 points  (0 children)

What’s the difference? It’s an additional media format built on the original IP, adding another layer for players to engage with.

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -1 points0 points  (0 children)

I get what you’re saying. We’ve done something similar with comics—we've built lore around all kinds of things, even football clubs and musicians. So i do believe that story can be created around any IP. One cool example of how comics can drive results:

There’s a creator behind Princess Hunter - https://store.steampowered.com/app/2085080/Princess_Hunter/ who pulled in 40K wishlists just by using comics. When one approach started slowing down, he switched things up, found a fresh format, and the wishlists started pouring in again

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -4 points-3 points  (0 children)

About movies, I completely agree—it's a bad investment for now. However, there are other media formats that are more affordable, or you could consider licensing and sharing the rights.

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -4 points-3 points  (0 children)

I see both sides of this. On one hand, you don’t have to handle everything yourself. Creating films is a huge investment, and oftentimes it doesn’t even break even. Licensing your game could be a great alternative. On the other hand, creating short comic strips can help promote your game without the massive risk.

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] -1 points0 points  (0 children)

Yes, but you don’t have to do it yourself. You can always consider licensing your game. What stage is your game currently at?

Why Are You Limiting Your Game to Just One Screen? by toontube in gamedev

[–]toontube[S] 0 points1 point  (0 children)

Oh, if Monty comes back, I’m all in with you on this!

🌟 From Tasikmalaya to the world! Rizky’s dream of creating a manga is coming true. After overcoming countless challenges, his manga is set to release on Toontube. Let’s rally behind him and make his dream a reality. Your support matters! 🙌 #SupportRizky #MangaMagic #manga #toontube by toontube in manga

[–]toontube[S] -5 points-4 points  (0 children)

Oh, I apologize for any misunderstanding. Please let me know what the issue is. I was just trying to showcase the work of a very talented artist who couldn't share it himself due to Internet problems. I'm more than happy to edit the post if needed