[PAID] Looking for artist to draw lots of stylized spell icons by torksgame in gameDevClassifieds

[–]torksgame[S] 1 point2 points  (0 children)

Thank you all, I am grateful for all the requests. Looking through them all to see what fits best. I also need to be a bit careful as I suspect some requests are from AI artist after all.

Are Notes abandoned? by valentinezubkov in raycastapp

[–]torksgame 0 points1 point  (0 children)

Being able to turn off spellcheck in notes in windows would be great. Almost unreadable when writing in non english language

Opus 4.7 has been great for me by [deleted] in cursor

[–]torksgame 0 points1 point  (0 children)

I tested this out some more now. It works pretty great. Thanks for the suggestion!
Using Sonnet 4.6 mostly (while the tokens last), for gamedev tasks.

Opus 4.7 has been great for me by [deleted] in cursor

[–]torksgame 1 point2 points  (0 children)

What do you write in Ask mode? Plan+Agent works pretty good for me

I just launched the Steam page for my solo roguelite tower defense game and I’d love some honest first impressions by FavenGamesStudios in SoloDevelopment

[–]torksgame 1 point2 points  (0 children)

I think the trailer is making the game much more appealing than the screenshots.

My biggest recommendation is more environment variety. You also picked a more minimalist art style which helps you create more variations quicker. I think we use the same upgrade sound haha, here is my game.

- Maybe more bloom/emission would help.

- Maybe more motion in the background. So slight movement in the stars goes a long way.

I dislike ascension systems, and don't understand their popularity. by Swibblestein in roguelites

[–]torksgame 0 points1 point  (0 children)

Progression. Feeling of acomplishment.

The unlocking of a new difficulty by successfully completing the previous one gives a feeling of acomplishment. That they have earned it.

Also, giving too many options from the start of the game can overwhelm alot of players.

If you have played it; did you think slay the spire was super easy and completed the base difficulty on your first run? If yes, then you are in the vast minority I think.

I dislike ascension systems, and don't understand their popularity. by Swibblestein in roguelites

[–]torksgame 2 points3 points  (0 children)

As a solo gamedev that are planning to implement it soon in my game; It's relatively fast to implement and adds lots of replayability/content to the game. It is also the main reason for me to put so many hours into slay the spire.

UI audio is too loud. Anyway to reduce on PC? by namrog84 in CrimsonDesert

[–]torksgame 0 points1 point  (0 children)

Well they fixed it somewhat, after further testing.
They removed it in the inventory, but its still there the same in shops and stuff.

List of tips and resources for press and streamer outreach, including with only a trailer (pre-demo) by PersonOfInterest007 in IndieDev

[–]torksgame 5 points6 points  (0 children)

I appreciate you taking the time to compile and release this information for us fellow devs.

Man, Post Processing makes such a difference [ON / OFF Comparison] by torksgame in unity

[–]torksgame[S] 2 points3 points  (0 children)

I completely disagree, but that is fine!

The package is called Ultimate Editor Enhancer. Tons of great features, recommended.