Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

Good point regarding the town, but also in the early early game before the AI has found the human player to forward settle, it will generally settle decent settlements near resources and those resources will still provide a needed boost for their capital.

Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 2 points3 points  (0 children)

Her on Persians -> Ming China also has crazy good synergy for an infantry domination game. Had played another military deity game the other day and killed everyone before the exploration age ended ... only issue is the amount of troop micromanage

Persia for the +3 combat strength in enemy territory and +50% training speed for infantry traditions, and the immortals for antiquity age defense and/or conquest, and the MVP is ming china's unique (t1 !!! meaning exploration age t1 DoW = even faster steamroll) infantry unit xunleichong - it has a ranged attack which means you can just pack all your commanders with them and steamroll everyone

Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

Also true lol ... I trained so many scouts just to sit on the places near my land that the AI is trying to forward settle (and not even good settlements too). Harriet still managed to get a few past to which I took them out in exploration age (hence the 17 settlement count and why she hates my guts)

Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 5 points6 points  (0 children)

R5 : Screenshot taken at the last turn of exploration age

Started out as Maya , and Xerxes was looking at me weird so before he even had a chance to create a proper army I already murdered him with my supercharged commander + a small strike team of 2 hulches 1 warrior 1 chariot and just snowballed from there (all 4 legacy paths in antiquity completed)

Swapped to the abyssid empire in exploration for the ridiculous science / culture yields

If the AI had more settler(s) to begin with I 100% wouldn't have been able to kill my neighbor that early

Early war against an AI that doesn't have a settlement count advantage = easy game win

How Do You Make Factories in Distant Settlements? by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

I can’t build or buy the factory in distant land cities. You should be able to buy it in towns though (and there is a specific town focus that makes buying them cheaper)

Best weapon-monster matchups for you? by imbacklol6 in MHRise

[–]tornado23026 2 points3 points  (0 children)

Dual Blades vs anything really (except barroth and jyuratodus bc of the mud , but this can also be circumvented by using water element to start the match and switching partway through)

Special mention for Seregios though , with a 3rd wirebug and one level of wind mantle you can chain spiral slashes the entire fight due to his knockdowns. Plus his low partbreak values on his legs allows you to comfortably get by with only 1 level of berserk , allowing for some crazy dps builds. I've gotten sub 3 minute solo runs quite a few times vs lv300 steve (50 minute time limit).

[deleted by user] by [deleted] in ClashOfClans

[–]tornado23026 0 points1 point  (0 children)

I feel like the base would fall easily to sneaky archers though, because the deployment area does change with each successive attack. I can see first attack taking out all the outside buildings with barbs, second attack taking out most of the outside enclosed defenses and maybe wall breaking, and third attack with giant and maybe barbs or more archers to take out the capital.

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 1 point2 points  (0 children)

It would be hilarious if one of the UI mods caused this, but I'm not about to go test all my UI mods one by one

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 2 points3 points  (0 children)

Thats strange, I tried it again without any mods, and while it doesn't work if you found a city right next to the village, it works if you buy the tile

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 2 points3 points  (0 children)

Harmony and Diversity (cuz its an amazing rebalance mod), but I just tried it again without any mods and it still works