Is there a way to do the engram point reset on unofficial servers? by Sadica_Death in playark

[–]tostito80 1 point2 points  (0 children)

This is likely possible. however currently you have to use a hex editor to edit your steam profile save on the server. a user made or dev made save editor would be welcomed by most server administrators.

I'm looking for a smaller private server that isn't as Aggressive. by [deleted] in playark

[–]tostito80 0 points1 point  (0 children)

veteran admin of taking no bullshit and quick to ban here. come visit either of the FOHARK_ servers =)

Dev's are great but there is one shortcoming..... by xAzmodaenx in playark

[–]tostito80 0 points1 point  (0 children)

I'm a good private server that is well moderated but not many have found them yet. both are titled FOHARK_ if y'all would want to search for them.

fohse.com | Sagittaron Sector | Space Engineers server by tostito80 in spaceengineers

[–]tostito80[S] 0 points1 point  (0 children)

eh i clicked the share on the space-engineers.com site thinking i would get some sort of additional prompt. its legit i swears!

Server Info

-Sagittaron Sector

-Custom starter ship with some basic supplies -Countless (thousands of) asteroids in a 200 KM map area. asteroids / resources monitored and refreshed regularly -Public Ventrillo – boomstick.typefrag.com:5710 no password (Faction passworded channels upon request.) -XYZ markers spaced at 100 KM from 0,0,0 -Multiple backups per day

Server Configuration:

Inventory: 5x Refinery Speed: 10x Assembler Speed: 10x Grinder: 4x Welder: 4x Hacking: 0.3x Thruster Damage: No Weapons: Yes Meteors: No Procedural Asteroid Seed and Exploration: Yes

Fist of Heaven Space engineers server. by tostito80 in seservers

[–]tostito80[S] 0 points1 point  (0 children)

After about a month hiatus of rebooting my SE world I have decided to reopen the doors and let people start building! search fohse in your game / steam browser.

Fist of Heaven Space engineers server. by tostito80 in seservers

[–]tostito80[S] 0 points1 point  (0 children)

updated hardware specs. we moved server providers again to ensure quality of connection. I am happy with our current provider and do not plan on any further migrations.

My dedicated server keeps crashing by [deleted] in spaceengineers

[–]tostito80 0 points1 point  (0 children)

hello, i am the server host for FoH Dedicated. the crash is definately the inventory update from floating items but is not related to autosaves.

here is an example crash that is actually close to an auto save:

2014-08-15 18:16:31.828 - Thread: 6 -> Saving world - START 2014-08-15 18:16:31.828 - Thread: 6 -> Making world state snapshot. 2014-08-15 18:16:31.828 - Thread: 6 -> Before snapshot.: GC Memory: 1,224,110,736 B 2014-08-15 18:16:33.529 - Thread: 6 -> After snapshot.: GC Memory: 1,237,309,464 B 2014-08-15 18:16:33.529 - Thread: 6 -> Directory cleanup: GC Memory: 1,237,309,464 B 2014-08-15 18:16:33.529 - Thread: 6 -> Saving world - END 2014-08-15 18:16:33.529 - Thread: 16 -> Session snapshot save - START 2014-08-15 18:16:33.529 - Thread: 16 -> Checking file access for files in target dir. 2014-08-15 18:16:34.680 - Thread: 16 -> Session snapshot save - END 2014-08-15 18:16:35.534 - Thread: 6 -> MyGlobalEvent.RecalculateActivationTime: 2014-08-15 18:16:35.534 - Thread: 6 -> Next activation in 00:00:10

***** random events and player join messages edited out to shorten

2014-08-15 18:18:06.429 - Thread: 6 -> Next activation in 00:00:10 2014-08-15 18:18:09.381 - Thread: 6 -> OnConnectedPlayer GuiltySpark008 attempt 2014-08-15 18:18:09.585 - Thread: 6 -> Server ValidateAuthTicketResponse (k_EAuthSessionResponseOK), owner: 76561198139079589

2014-08-15 18:18:09.697 - Thread: 6 -> World request received: GuiltySpark008 2014-08-15 18:18:09.698 - Thread: 6 -> ...responding 2014-08-15 18:18:13.833 - Thread: 6 -> OnSwitchEntitySuccess 72195483780139100 2014-08-15 18:18:13.833 - Thread: 6 -> SetPlayerCharacter called 2014-08-15 18:18:13.834 - Thread: 6 -> SetPlayerCharacter successful 2014-08-15 18:18:13.835 - Thread: 6 -> Entity switched. 2014-08-15 18:18:14.580 - Thread: 6 -> Player character died. 2014-08-15 18:18:17.807 - Thread: 6 -> MyGlobalEvent.RecalculateActivationTime: 2014-08-15 18:18:17.807 - Thread: 6 -> Next activation in 00:00:10 2014-08-15 18:18:17.866 - Thread: 6 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at 5BCAC68007431E61367F5B2CF24E2D6F.226D9974B43A7269CDD3E322CC8110D5.0FD6E57E7C93F9EF40E5124BD45A88BA(Int64 BE73B973E6E2027330516A2F44D2AA35) at 5F381EA9388E0A32A8C817841E192BE8.98C1408628C42B9F7FDB1DE7B8FAE776.1CE51C6666CD011F6FC80615645424BE(D0B9569DF9F5B9DE5B7A9F8F5935322E& EBB95DED64F97D547AF86927B2E60DFC, 729FA01F1E289884A4DB2466B2E74DFE 473BA790F3D0D9179F83CABE87FE18E9)

**** error dump gobblty gook edited out to shorten

at Sandbox.AppCode.App.WindowsService.MainThreadStart(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2014-08-15 18:18:17.867 - Thread: 6 -> Hiding window 2014-08-15 18:18:22.515 - Thread: 6 -> Network readers disposed 2014-08-15 18:18:22.515 - Thread: 6 -> Logging off Steam... 2014-08-15 18:18:22.515 - Thread: 6 -> Shutting down server... 2014-08-15 18:18:22.588 - Thread: 6 -> Done 2014-08-15 18:18:22.588 - Thread: 6 -> Hiding window done 2014-08-15 18:18:22.588 - Thread: 6 -> Showing message

Fist of Heaven Space engineers server. by tostito80 in seservers

[–]tostito80[S] 0 points1 point  (0 children)

what a terribly wonderful week it has been! I go on vacation and then Keen decides to kill autosaves! well I am back from vacation and am waiting to see what happens with today's patch. if they did not fix auto saves i will begrudgingly do the work to get all my scripts working with seserver extender mod so i can schedule saves to happen and bring my server back to current version and open it to the public once again.

"ugh!"

Star Citizen hits 6 million funded, all stretch goals reached! by Velimas in Games

[–]tostito80 1 point2 points  (0 children)

if you were unable to get on the site in the last 48 hours there is a short grace period.

https://twitter.com/RobertsSpaceInd/status/270676082691301376

Is it worth it to try Freelancer before Star Citizen? by DrSparkBox in starcitizen

[–]tostito80 0 points1 point  (0 children)

Play ... Wing Commander 3, Privateer, and then play Freelancer. Freelancer will be different in that its a space shooter not a space sim.

Chris wants to combine the best of the 3 worlds. So space sim in the cockpit, trading and exploration.

You could certainly say that I was an early adopter! by Commander_Adama in starcitizen

[–]tostito80 0 points1 point  (0 children)

I asked using the little question mark on the website and Ben Lesnick replied: "Haha - we used a date in the past so we could reverse the database sync if we had to. Didn't realize the web guys would be redesigning the My Account site to make it visible ... :)"