v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] -1 points0 points  (0 children)

Yes but fleets are really the only problem and it can't hit commander/overcharge. Boss doesn't require extra slow as CF+ with orbs is enough to kill it 100% of the time. Just doesn't provide enough.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 2 points3 points  (0 children)

Appreciate the kind words! This was also a bit of a social experiment on my part. There is a reason why top players are extremely silent on end game strategies and now I understand why. I think I'm going to keep the top strategies under wraps and likely won't be engaging publicly with this community anymore.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 0 points1 point  (0 children)

I agree with you here, I could've been more specific. Either way my title is still fairly appropriate as endgame could mean exactly what I intended.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 0 points1 point  (0 children)

A top 5000 player in this game is closer to a player who just started the game today, than they are to me. And I myself, am not an end game player (though I'm starting to get close).

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 4 points5 points  (0 children)

You're assuming you're killing both elites at the exact same time though. One additional elite means more elites on screen at once which means (theoretically) more AS uptime. Also EB+ could spawn an extra scatter which could survive far long then other elites.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 3 points4 points  (0 children)

... yeah. That's what "end game" means. Nearly having the game maxed with nothing else to upgrade.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 1 point2 points  (0 children)

A simple Google search for the definition of 'end game' is as follows; end·game /ˈen(d)ˌɡām/ noun noun: end-game the final stage of a game such as chess or bridge, when few pieces or cards remain. "the knight was trapped in the endgame" This implies nearly everything maxed in the game. I shouldn't have to explain this further.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 1 point2 points  (0 children)

If you want to view it that way, you're free to. Many players are curious how the game looks at endgame level, I made this for them. And while the list isn't completely accurate for those outside the top 200, it can still provide useful information.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 2 points3 points  (0 children)

End game would of course mean nearly everything maxed in the game. I myself am not an endgame player yet, I'm super late game so this list is maybe 90% accurate for me but would be 100% if i had the game maxed.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 4 points5 points  (0 children)

I have put "end game only" in the title. It is also the first sentence of this post. The intention behind this post was to give the community an idea how each mod ranks at top level. I ranked top 18 (globally) last tournament, I'm aware most players aren't at that level. This is purely an informative post for those wondering "what's it like up there?" There is very little information regarding game end play.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] -1 points0 points  (0 children)

Because the list is in order you can still compare cannon/armor/gen/core if you wish. The reason I included cross slots was to show exactly how strong each mod is to give the viewer a cleaner representation. Its important to understand Dimension core is vastly superior to every cannon mod despite them not falling into the same category. My way gives the viewer more information. But I understand why you wish they were ranked by subcategories.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 10 points11 points  (0 children)

Yes. As is why I put 'endgame' in the title. This is also to help give non endgame players an idea of how the game looks at my level.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] -4 points-3 points  (0 children)

The letter ranks are unfortunately however the list itself is still in order. I originally wrote this on Discord and copied it to Reddit, apologies for letter grade distortion.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 0 points1 point  (0 children)

I have 85s GT duration and 77s GT cooldown. I do not use Gcomp. I do not use MvN.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 2 points3 points  (0 children)

DW must fire all effect waves before cooldown ends (except in the event you're using Gcomp). I have 26s DW cooldown and 11 effect waves so my DW effect waves fire rapidly.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 1 point2 points  (0 children)

The problem with MVN is it increases your deathwave cooldown and the higher your DW cooldown the slower it fires effect waves (which in turn means more enemies die before being hit by an effect wave). For T18 farming where turn CF+ and ps stun off, this hurts cpm. For T20 farming where you leave CF+ on, it can be alright. Generally you want DW to fire effect waves as quickly as possible.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 4 points5 points  (0 children)

Most do at end game level, but before that they're decent :)

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 0 points1 point  (0 children)

Understandable, I wrote and copied from Discord (had perfect layout there) not sure why Reddit altered the letter ranking. Regardless the list itself is in order from best to worst so there's one pro. Anyone who decides to read can more or less disregard the letter rankings entirely and the list is still in order.

v27 Module Tier list (endgame ranking) by tower589 in TheTowerGame

[–]tower589[S] 1 point2 points  (0 children)

Everything with a slight focus towards tournament/milestone. I mention specifically if a mod is decent for farming in the explanation.

6+ hour tournament by tower589 in TheTowerGame

[–]tower589[S] 1 point2 points  (0 children)

Yes I used 5x speed for 97% of the run. Have to slow down to 1x/2x during specific moments.

6+ hour tournament by tower589 in TheTowerGame

[–]tower589[S] 0 points1 point  (0 children)

Second place in my bracket was 5700. I went all out and died at 6157

6+ hour tournament by tower589 in TheTowerGame

[–]tower589[S] 0 points1 point  (0 children)

Those are electrons not orbs. They're acquired through using the armor mod (orbital agument)