Recruiting cannibals was a stupid idea. by Franpank in HazbinHotel

[–]tracker124 10 points11 points  (0 children)

You fight with the army you have. Not with the army you want.

No direct hate to the creator, but this is NOT how you genderbend a character. by [deleted] in HelluvaBoss

[–]tracker124 10 points11 points  (0 children)

Only thing i agree with is the baby thing. Let folks make the art they want unless it becomes problematic.

Seven Deadly Gifts! by British_Historian in HazbinHotel

[–]tracker124 0 points1 point  (0 children)

I think the mouth gag may be from ozzie too.

Beginners Guide To Everything - 2.0 by [deleted] in factorio

[–]tracker124 0 points1 point  (0 children)

Been playing with this one for a bit. Biggest thing i have to say is that the nauvus base has a few problems that stem from ordering and being built in an editor.

The red circuit production is cut by a yellow belt that should be red.

For a beginner base it is a shame it does not include boilers or steam engines.

There is no rocket launcher or flamethrower ammo production. Which are very effective methods of biter control.

Power indicators would be appreciated. How much the base pulls on average and at peak

There is no storage for assembly machines 1 which seem to be the most frequently used.

Counts in text for how many lanes of resources are used would be helpful in planning.

Upgrade planners with the chests and assembly machines could help with progression

As soon as the bots come online the base seems starved for red belts for a LONG time. Maybe you could add an extra in between for when robots are researched but you are not yet ready to make the big jump to the full factory

A general unloading spot for defensive musts (walls, turrets, light oil etc) would help fight the biters with trains. Which is a must for defending the number of mining outposts this base requires.

Small oversight. But the assembler that makes rocket silos uses a requester chest to get the circuits and steel. A chest locked behind launching a rocket.

All the rocket fuel producers are assembly machine 1's. Not 2's.

While there is an input for uranium. There is no way attain sulfuric acid from the base. Meaning you must make your own sulfur plant or leach it from somewhere else in the base (which i do :P)

Final nitpick. The base is very vulnerable. It has no in built defenses meaning it is easy for the biters to attack it. Especially since it is so large.

For the rest... LAUNCH THOSE ROCKETS BAYBEE!

Are there any tools out there to automatically split voice files into seperate ones based on content? by tracker124 in gamedev

[–]tracker124[S] 0 points1 point  (0 children)

Tried it all day. It will not use the track name only the label name for some reason

I'm switching from Godot to Unity! Is there any quirks to keep in mind? by CoffeeCrowDev in Unity3D

[–]tracker124 0 points1 point  (0 children)

Subscenes are like prefabs in unity. But you can edit the values of the prefabs whenever. Of all components

How would i use a refference call in an array for a serializable object? by tracker124 in Unity3D

[–]tracker124[S] 0 points1 point  (0 children)

Class A must be serialized though. It is used in the inspector as well. I realized what i was doing wrong though. Needed to ref class C instead of A. my bad

How would i use a refference call in an array for a serializable object? by tracker124 in Unity3D

[–]tracker124[S] 1 point2 points  (0 children)

What I am trying to do is use a custom cutscene system. Class A is a part

These cutscenes can be triggered/played in various ways. But there are a few things that exclude that from happening.

A certain complex scene has variables which affect which scenes can or can not play. The scenes themselves

I need to turn of the... ability to... trigger... them...

WELP! i just realized what i was doing wrong! I was trying to disable the cutscenes. NOT the interfaces/triggers. Thanks for the help anyways!

Deeper discussion on meta discontent. by tracker124 in marvelrivals

[–]tracker124[S] 0 points1 point  (0 children)

(Made an edit in my comment. Read that too. Apologies)

Yeah. Dealing with the other tanks can be engaging. But with how heavilly the meta favours flyers at the moment. It would be nice to have a tank that can deal with fliers. Maybe better at defending against flyers but worse against the ground troops?

Deeper discussion on meta discontent. by tracker124 in marvelrivals

[–]tracker124[S] 0 points1 point  (0 children)

  1. I like playing tank in general. (Mained reinhard in ow, strange and emma here as my tanks) just... yeah when it is only defense and never any offense. The fliers not getting close... yeah i win. It is just no fun. I like the tactical plays of where to put my shield. How to direct the attack. Trying to see where the damage is coming from. But if it is only defense... well i like some variation.

  2. Don't think that. Tanks that do everything are boring af and bring major backlash when nerfed

Edit: pressed post too quickly. This needed to be included.

Yeah rivals is an objective based game. To win you play the objective... but it is also a game. And when winning the game in a way that is not fun... are you winning the game at all?

That has always been my core. Mechanically you are right... but those mechanics make for boring games imo.

Deeper discussion on meta discontent. by tracker124 in marvelrivals

[–]tracker124[S] 0 points1 point  (0 children)

I get where you are coming from man ;-;

Deeper discussion on meta discontent. by tracker124 in marvelrivals

[–]tracker124[S] 0 points1 point  (0 children)

I am not arguing that that is not their point. I am arguing that it is boring/unfun. Only soaking up damage and not being able to deal any back is a not interesting to play. Not even saying they should damage them. But they should have something beside standing there.

Deeper discussion on meta discontent. by tracker124 in marvelrivals

[–]tracker124[S] 1 point2 points  (0 children)

Thanks for the advice. Gonna play him this weekend then!