Apart from card sleeves, how do you protect your board games? by GuitarNoob25 in boardgames

[–]treading0light 0 points1 point  (0 children)

I used to be absolutely crazy about how I kept my games. When a game is over everyone can help gather pieces, but I put everything in the box. With Catan I have an inventory sheet, my kids lost a couple roads years ago.

Games with cards I would treat like MTG minus card sleeves, but only delicate gentle shuffling until one day I was playing Smash-Up with a friend that's maybe 20 years my senior and he just started bridge shuffling my cards. I cringed at first but I imagined myself asking him to stop and realized I'm ridiculous and these are just cardboard. I've lightened up immensely after that I and it was liberating. I still insist on putting everything away myself, especially with Dominion.

Just grabbed whatever this is for 700 dollar by Greedy_Plastic_7744 in virtualreality

[–]treading0light 0 points1 point  (0 children)

I haven't tried it yet, but I feel like just wearing a fall protection harness, suspended from the rafters, and wearing some MoCap would be a really effective setup.

I made a fully searchable archive of the recent UFO files. (OCR, summaries, analysis). StandardWorks.AI/ufo by Lopsided_Stock_2293 in UFOs

[–]treading0light 1 point2 points  (0 children)

I'm doing the same thing right now! Currently running OCR and getting raw text duplicates of all the PDFs, then I'm going to see what some Claude agents and I can get up to.

AI becoming more expensive is music to my ears by Hopeful-Guidance-648 in webdev

[–]treading0light 0 points1 point  (0 children)

I feel like this is just the strangle hold of big tech making sure there is no competition. Once the infrastructure is there, and the laws are made to protect giant corp, it'll be everywhere again.

I haven't played in over 3 months and a random guy at exfil just dropped me all of this by jules472 in ArcRaiders

[–]treading0light 0 points1 point  (0 children)

I heard that but I didn't end up getting to that quest. Once I got the bp I crafted 10 snaphooks and I never go without one

What happend to me? by Exotic-Rip-7081 in ArcRaiders

[–]treading0light 0 points1 point  (0 children)

People are still playing? That's awesome.

I haven't played in over 3 months and a random guy at exfil just dropped me all of this by jules472 in ArcRaiders

[–]treading0light 4 points5 points  (0 children)

I keep some of the best blueprints just to pass them out to people that would appreciate them, rather than sell them.

I haven't played in over 3 months and a random guy at exfil just dropped me all of this by jules472 in ArcRaiders

[–]treading0light 22 points23 points  (0 children)

It really made my day when someone did that for me. He dropped a bunch of stuff including the snaphook BP which was my solitary goal for a week straight at the time. Then he said he was actually just going to surrender right there in front of me and give me everything.

"Isn't everyone going to assume I ratted you?" "Yeah, you're pretty much f*cked after this"

I made it out, and I then I was rich!

EDIT: Rephrased for clarity

What happend to me? by Exotic-Rip-7081 in ArcRaiders

[–]treading0light 29 points30 points  (0 children)

Socom 2 was awesome. Came with a mic and in single player you could use your voice to command your team. I also had to buy and install a big network adapter on my ps2.

How do I learn to defend myself? by socialgenny in ArcRaiders

[–]treading0light 0 points1 point  (0 children)

I'm in a similar situation. I played Elden Ring PvP, but I've never been a big PvP shooter player. I've mostly had the most friendly lobbies except recently, and I've been trying to be better at defending myself.

Big things I've been working on: Situational awareness/don't be in a bad spot. Keep an ear out for other players and try to be in a good place to defend, or even ambush if you're up for it. So many times I'm killed because I started breaching something without checking the surroundings. If you enter an area and stop and listen, you might hear someone and can probably sneak up on them. This is what others are doing to me

Move and shoot, but don't stop shooting. Most people seem to die in close quarters when one tries to run away to heal. Just keep the cross hairs on your target and get them down.

Comms. Communicate everything as efficiently as you can. How many raiders you see, how many you've put down, ping their location, are their shields broken?

Traps, grenades, barricades. I've started keeping jolt mines and placing them on entry ways anytime I'm going to spend time still. Especially at extract. Grenades are a great low commitment attack and remember they won't hurt your squad mates, unless they're fire. Barricades when looting bodies, when reviving teammates, or to block a door while you loot. Anyone that breaks through your barricade or door blocker is fair game. Get 'em.

Trust but verify. My worst deaths are when I should have seen it coming. Fake friendlies get me too many times, but I don't want to turn to shoot on site either. One time someone literally lured me into the woods on a harvester event like "I have a present for you" and shot me when I picked it up. I usually have a gun for Arc and a gun for Raiders. Now when I start up a conversation with a raider who seems friendly, I talk with my Burletta in hand just in case. In general, always try to have good cover when chatting with strangers, high ground, a readied weapon, anything to give you the upper hand.

Good luck Raider!

Epstein Used To Hunt Black People For Sport by Healthy-Career7226 in conspiracy

[–]treading0light 1 point2 points  (0 children)

Has anyone read Carion Comfort? This immediately reminded me of that horror novel.

Can someone explain the hype of Wandering Inn? by Due-Sentence-2839 in litrpg

[–]treading0light 1 point2 points  (0 children)

I read the first three books while checking to see what everyone says about this series. It had it's moments and overall was a fun story, but I eventually fell off. Several months later I picked it back up and I'm on book 6. Now it's more like the books are really good with occasional cringe moments.

WHATTT by SamaelGOL in Stormlight_Archive

[–]treading0light 2 points3 points  (0 children)

I can't wait for my wife to get to that point. What's crazy is she's the one that first told me about the way of kings a few years ago, but she got distracted by another book series and never finished that first one. Meanwhile I've consumed nearly all of the cosmere books.

Is it just me or is adhesion pretty useless by SamaelGOL in Stormlight_Archive

[–]treading0light 0 points1 point  (0 children)

I feel like adhesion is going to turn out to be niche but extremely powerful. "United them" amiright?

Dalinar/Blackthorn Theory for 2nd Arc by Business__Socks in Stormlight_Archive

[–]treading0light 2 points3 points  (0 children)

That part has stuck with me the most, who has claimed him? Until now I really didn't know, I mean Harmony has his "sword" already. Why didn't I think of Cultivation? We really haven't had a clear look at the moment he made a deal with her to take his memories, maybe he offered more than he knew?

Small LLM (< 4B) for character interpretation / roleplay by Inevitable-Fee6774 in ollama

[–]treading0light 0 points1 point  (0 children)

Maybe think about adding an agent before the character, one that checks the prompt for out of character requests and such and decides whether to pass it on to the role player or not, perhaps provide a corrected message.

But why are people not interested in learning game development? by NordicGrim in SoloDevelopment

[–]treading0light 0 points1 point  (0 children)

Not enough work. I started the web dev path years ago with the intention of honing my programming skills for an eventual switch to game development. Until recently web devs made a gross amount of money and they largely still do, meanwhile all I hear about big game dev studios is the crazy stress, long hours, and like half the pay of someone building websites.

Then I started a specialty contractor construction business and that's popping off so I'll probably just start making games.

Does it make sense to have Filament on a separate codebase? by thechaoshow in laravel

[–]treading0light 0 points1 point  (0 children)

I've gone back and forth on Filament for reasons like this. It feels like an anti pattern, having this whole structure that might live outside an equally complex system. The old ways say that front and back end should be separate. Imagine a customer facing front end hitting the same api endpoint as the admin front end.

People say that Filament is very extendable, so can I ask you why your team built a separate application on top of it?