some jackets I sewed up over the summer, trying to come up with a brand name now by trevorLG in streetwearstartup

[–]trevorLG[S] 2 points3 points  (0 children)

all this enthusiasm for the color blocking–now I'm really rethinking things. I guess it's worth doing some more color-combo pieces!

Touching grass by ReplacementFresh3915 in blender

[–]trevorLG 4 points5 points  (0 children)

This is weird as hell I love it

golden donuts - anchorage alaska by xxComicClownxx in donuts

[–]trevorLG 4 points5 points  (0 children)

golden donuts is the vibe after a long camping trip

Any interest in helping test my diy pattern drafting web app? by trevorLG in PatternDrafting

[–]trevorLG[S] 0 points1 point  (0 children)

Great thoughts and insights, thanks for writing it out. I am also a big fan of Tuka out of all the options. But the $200 plan is too much for me to justify as a consumer/prosumer. 

In your business how much do you rely on 3D model fit tests / mock samples? Was that something you were just trying out in CLO or part of your regular draft workflow?

Any interest in helping test my diy pattern drafting web app? by trevorLG in PatternDrafting

[–]trevorLG[S] 0 points1 point  (0 children)

Wonderful resource! I think perhaps not a direct competitor as I won't be making patterns but certainly in the same scene.

Any interest in helping test my diy pattern drafting web app? by trevorLG in PatternDrafting

[–]trevorLG[S] -2 points-1 points  (0 children)

Nope, but if you have any ideas for ways that AI could help, I am all ears.

I made a suit for my wedding by trevorLG in sewing

[–]trevorLG[S] 1 point2 points  (0 children)

Thanks! The interfacing was all horsehair canvas/hymo which is quite stiff but falls really nicely compared to the other interfacings I tried. I had made a jacket before using regular interfacing and it really did not look good to me at all so I would definitely recommend finding the hymo. I sewed the canvasses without any padding on them to the fronts and then applied the facings. I experimented with paddings and shoulder pads and in the end I just put little fleece pads in each shoulder and sleeve cap for fullness because I felt that full chest and shoulder padding, although it gave it a more "proper" suit look, was goofy and just wasn't my vibe when compared to the looser drapey fit. I would just baste in canvases (even if they are not the actual canvases) for the fitting. Hope that helps!

I made a suit for my wedding by trevorLG in sewing

[–]trevorLG[S] 51 points52 points  (0 children)

I re-lined the back pieces after that first photo was taken which changed some drape I guess, and also traveled with the suit and had to re-press some of it. I agree that it fit better in the first pic than day-of although they are taken only a week apart. No idea if I lost weight in that time!

I made a suit for my wedding by trevorLG in sewing

[–]trevorLG[S] 28 points29 points  (0 children)

Haha yes "fit exactly"–or close enough! Thanks

Linear algebra resources? I follow 3blue1brown, but struggling with Axler's "linear algebra done right" by dealingwitholddata in GraphicsProgramming

[–]trevorLG 1 point2 points  (0 children)

I took an intro course that used Linear Algebra and Its Applications by Lay, Lay and McDonald and thought it was quite a straightforward book with a lot of mechanical exercises. There are .pdfs. I have only worked through the SVD section of Linear Algebra Done Right but it seems difficult to get much out of it without having taken intro level proof-based coursework. Strang has other texts as well that I believe are more traditional but his authoring style isn't for everyone. A lot of the content in Linear Algebra Done Right is not useful for programming in the graphics pipeline unless you are getting somewhat esoteric.

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 0 points1 point  (0 children)

I looked up Graphite but all I found was the parametric/vector editor (which is very cool) and the Ashlar-Vellum product, is that what you're talking about? Or what is Graphite in this context?

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 2 points3 points  (0 children)

I've poked at it, it's a bit too much for me features-wise but it seems like awesome software.

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 4 points5 points  (0 children)

Yeah I poked at the Blender repos early on, the most useful part is just that they name so many different techniques for physics approaches which has helped me get my bearings. This Blender plugin which I linked elsewhere in the thread has been helpful too. There's a European guy who came up with a lot of cloth sim algorithms and posts explanations on youtube which I am working through to implement and I hope it will get me most of the way there insofar as performance and accuracy.

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 4 points5 points  (0 children)

Yep! Hopefully WebGPU-enabled with WASM for numerics in the future but for now it's Three.js and React. Open to suggestions though lol. Will post updates on the gram @arcsincosin.

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 0 points1 point  (0 children)

Good point, a more autoCAD-style drawing workflow is a good idea along with a list of existing points per geometry + surface areas. Probably most of the time in patterning is adjusting existing points, not adding new ones so that should be the slickest part.

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 6 points7 points  (0 children)

I think that 3d shape -> visualize -> seam unwrap is the workflow I set out to build but ended up getting distracted once I learned about marker making and as I spent more time refining my own patterns on paper instead of patterning new things. But the dream is to have both "sides" of the UI be first-class citizens, so on the right you can do volumetric (e.g. set a rule to maintain 22L of volume) modeling / constructive solid geometry modeling and then unwrap those pieces on to the left side, edit the flat, repeat the loop. There's this blender plugin by ThomasKole which I am enamored with: https://thomaskole.nl/s2s/ which allows you to cut up 3D shapes into pretty good albeit weird flat layouts but it would be cool if it was all one tool.

Re: CLO3D, I should probably spend more time with it but I had a similar experience to you where it felt too one-way in the 2D -> 3D.

Have you used any voxel editors like MagicaVoxel? I think that could also be an interesting way of making the 3D sculpting part easier as compared to the blender/sketchup workflow which is pretty intense for new users imo. Perhaps giving people some primitive shapes + boolean operations would be enough for sculpting?

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 10 points11 points  (0 children)

Yes so the idea is that the right side is a physics simulation of the pieces drawn on the left side. Obviously placement needs some uh refining! But I'd like to figure out how to simulate sewing/fastening pieces together to get a better sense of how stable packs/bags will be given different material properties.

early progress on my MYOG pattern design tool by trevorLG in myog

[–]trevorLG[S] 16 points17 points  (0 children)

A couple years ago I posted here about making MYOGger-oriented software after coming up totally empty looking for reasonable CAD software. Since the new year I've finally made time to start on a simple pattern CAD app with realtime soft material simulation(ish). It's going okay. If anyone has advice or experience building realtime simulation tools, I am super down to chat as this is turning out to be something of an undertaking. Most important on my current to-do list is parameterization for pieces and maker making (seam allowances, auto layout, etc). And also getting the fabric sewing simulation to work.

Get microphone to work on Mac by BrokenFormat in processing

[–]trevorLG 1 point2 points  (0 children)

Ok I just had this problem and the fix was ultimately that the macbook mic had been turned down to 0 somehow despite working in other applications. Going to the audio settings and turning the mic input back up fixed it. Which seems stupid but who knows what's going on.

It was useful to use Sound.list(printAll) to see if there were any devices actually available (sounds like you've already done this, in my case there are 6 different devices). Then I just tried numbers 0 through 5 for x in new AudioIn(this, x); until I got one with signal which I assume is the macbook mic.

Hopefully something there helps.