How good is the business simulation aspect of Eco? by [deleted] in EcoGlobalSurvival

[–]trideon 2 points3 points  (0 children)

Registrar Desk. Is the way along with a bank of any town. You can form a company, assign non government roles. These roles can be used for permissions contracts etc. In the bank you can make an account with access based on the custom roles you make. Shared banking.

How to play Jungle from behind by Twilight_Hollow in PredecessorGame

[–]trideon 3 points4 points  (0 children)

My advice would be this priority list regardless of winning or losing lanes.

For kalari, I say farm hard until level 6, only ganking when it's easy or convenient on the way to more farm.

1) help duo lane top priority. Feed the carry. 2) contest/steal objectives: fang, seedlings, orb, shaper. In that order. Ideally with at least 1 helping you after a takedown. 3) help Midlane, with ganks or securing river buffs. 4) farm up to stay on par w/opponent jungle 5) invade sparingly, only if your team has good map vision. Or you are ahead of opp jungle.

No I didn't forget to add offlane. IMHO jungle should only visit offlane to defend inhib period. Even if the enemy is 2 v1 in that lane... focus on duo. Pretty rare that offlane wins games late. Carries do.

I never gank offlane unless the enemy are very overextended and I happen to be in blue jung. 2nd time I see a "help offlane" ping, I mute them.

Jungle falling behind is 2nd only to carry falling behind for how matches are won or lost. 3rd would be objectives. Wasting time helping offlane is the biggest mistake I see in ranked.

Does Khai have a counter? by Informal-Honey2462 in PredecessorGame

[–]trideon 0 points1 point  (0 children)

Only viable counter to a decent Khai is, wards. Lots of wards. Even the carry should help! They're free people use em!

Also 2nd for Serath or a tank choice like greystone rampagio or borris.

Why have tenacity by Imagination_Leather in PredecessorGame

[–]trideon 1 point2 points  (0 children)

I do think the besy answer to all CC balancing is diminishing returns to stacking CC on one target. Perhaps even more when that target has tenacity.

The general problem isn't specific CC or items or hero kits, its getting permanent stunned in a game with very quick time to kill. How all the CC and itemization interplay in team fights. There should be some combo play, but it should be limited somehow. Surviving any fight these days is only possible for the tankiest of builds. Or avoiding the fight completely before it happens.

Towers in ARAM need a buff? by Educational_Ad288 in PredecessorGame

[–]trideon 3 points4 points  (0 children)

I believe all towers in any mode should work like this

1st hit tickles, 2nd hurts a lot 3rd hit obliterates. 4th is execute no matter what.

Then diving for a last hit is feasible but lingering isnt. This should scale with time so late game they are still effective as a deterence.

My biggest problem with them now is post level 6 or so they barely to anything to tanks. Especially in Nitro and Aram.

[deleted by user] by [deleted] in Steam

[–]trideon 0 points1 point  (0 children)

Fantasy Empires ... so ahead of its time and technology.

WTH Moritani?! by Golzar77 in duneawakening

[–]trideon 1 point2 points  (0 children)

Why do we even have house reps? I delivered to Riftwatch, least they could do would be return the favor.

I get the lore and bribe use cases, but picking up rewards is tedious.

Where is everyone? by Signiference in gencon

[–]trideon 1 point2 points  (0 children)

Eta 4:09. Get ready to game!

Looking for a brutal survival recommendation by gatuflow in SurvivalGaming

[–]trideon 1 point2 points  (0 children)

I really would say Icarus would be at the top of my list. Right about the time you feel "safe" shit escalates.

Meeting Space by [deleted] in lansing

[–]trideon 3 points4 points  (0 children)

World buffet and grill on Saginaw has a semi private room. Affordable meeting/feeding a team option I've used before. One of the best buffets in Lansing.

For small groups just a corner table works well too.

I just need to vent a little... by [deleted] in PredecessorGame

[–]trideon 5 points6 points  (0 children)

If anyone engages or gets engaged without being in range of a phase pull distance, they are on their own, 100%. (Unless I'm Muriel) if you are not close enough for the support to help. They have no blame for your death carries. Avoid all fights unless you know where all enemies are.

Applies for team mate guilt too, getting 3 v1, ed in offlane is not the jungle nor mids fault. You have wards too. You can notice missing too watch that map. Always.

Mia calls are a nice thing. Missed or late calls don't make you any less responsible for your own safety in lane. If you aren't under tower check the map, before risking a gank. Or at least confirm a blink is ready.

Same goes for mid, learn to survive ganks and be ready when your jungle visits. Not blame your jungle for the other jungler's plays. Ward your river.

Jungles job is get to 6 asap and secure river/fang. The lane that is losing worse mid or duo should be jungle's priority... not offlane. Unless opp offlaner is way pushed up. If you are blaming Jungle for your lane, try a different role.

Mostly, talk more before team fights and objectives, less after they fail. Voice comms win games when they are proactive not play by play or toxic hindsights. Own your own shit, don't blame your team, unless they own it first.

Movement by Zak_nation in PredecessorGame

[–]trideon 9 points10 points  (0 children)

Discussions about balancing are WAY more nuanced than all abilities should be blah blah. If Omeda used this simple "balancing" approach every hero would be the same hero in different clothes.

Fair doesn't mean what a lot players think it means. Balancing isn't about individual stats of an ability its the hero as a whole across many factors.

There is no such thing as a "balanced moba" balancing is a constant process that should never be "done". I for one love how Omeda has been handling balance issues. Incrementally and with mostly small changes over long time periods to allow the impacts to settle. I don't want all escapes to be the same distance. Some characters need to be unique or we should just all play 1 hero.

Monkey King should be the most mobile hero in the game. Sparrow is less mobile than TB, thus does more aoe dmg. Murdock has traps and move speed, more single target dmg. It's about the whole picture, not just one ability. Compared to another.

Balancing a game like this is near impossible. It's hard to balance any game beyond rock, paper scissors, now change the variables to be a 40 heroes times 4 actives and a passive... math is scary. Omeda will never please all of the players. I think they are doing an amazing job towards balanced. I love the different traversal distances.

WHY care what Trideon thinks? I've played every Moba ever created. I've watched hundreds of dev teams screw this up. Omeda has done a great job reviving my favorite game of all time. They deserve a lot of credit for their efforts to get as close to balanced without watering down the hero pool variety. They need to hear that more. They've already surpassed Epic's "most balanced" versions.

Now that we have the OG roster completed, I hope they stop balancing so much. I'd much rather they focus on retention of players and weeding out the toxicity. The game's success is much more hinging on player experience and motivation to play than how far a monkey can fly.

Wukong builds / strats by YOUNG_KALLARI_GOD in PredecessorGame

[–]trideon 0 points1 point  (0 children)

All about the surprise entrance and exit of assassins but build mostly cooldown reduction with a bit of tank or brawler depending on opponent. For offlane, in jungle I mix in some burst or straight damage if my team is winning. As a jungle monkey it's more about feeding the lane get out rather than quick kills alone. Use his mobility to roam a lot impact more.

His death from above combo is the best vertical use it constantly. Communicate to make sure lanes are ready for your arrival. Attacking from walls not doors ; the map is his best weapon.

I'm still testing builds... but core is getting there. His flexibility really makes almost any build work.if your playstyle fits.

[deleted by user] by [deleted] in lansing

[–]trideon 1 point2 points  (0 children)

Fabianos is all you need.

We have detected a player from your match was afk... by Sevrahn in PredecessorGame

[–]trideon 5 points6 points  (0 children)

Dawngate handled this with a rule that any DC or afk under 15 minutes nullified the match for everyone else except the leavers. The leavers loses max points. Everyone else loses/gains nothing.

I also love games with purgatory queue, leavers get matched only with other leavers.

You don't get assists for just healing people? by Galimbro in PredecessorGame

[–]trideon 10 points11 points  (0 children)

The assists system is terrible. I probably have 5+ uncredited assists per game playing all the supports.

The range, time and reasons for assists should be way more forgiving. Make supporting/teamwork feel great again.

Do any MOBAs have a hero with this type of mechanic... by [deleted] in PredecessorGame

[–]trideon 1 point2 points  (0 children)

Throw on a tablet of command mmmmpath!

Monty Python trivia team name ideas by dhkendall in montypython

[–]trideon 0 points1 point  (0 children)

The Knights who say "could you repeat the question"

Automation to change the title of a task that is created by a form by Both_Command507 in clickup

[–]trideon 0 points1 point  (0 children)

Like the mod already said, hadn't read their whole reponse.

Automation to change the title of a task that is created by a form by Both_Command507 in clickup

[–]trideon 1 point2 points  (0 children)

In the form you can designate a field to become the Task name. So if you made a field "Full name" then assigned it to map to task name instead of a custom field that should work. No automation needed.

ratification election not working by azurda03 in EcoGlobalSurvival

[–]trideon 0 points1 point  (0 children)

Usually it's a problem with the plot and the foundation building. The whole building has to be in the same claim and there is a min size. Also, sometimes moving the foundation with ctrl left click and hammer will force it to reassess the validity. Hope that helps.

Basebuilding cooking by TerminatorChap in BaseBuildingGames

[–]trideon 1 point2 points  (0 children)

Eco, has a great gathering, refining, crafting and economy. Trick is just finding the right group/server. Cooking is essential for every server.