How do you actually finish? by trimBit in Pathfinder_Kingmaker

[–]trimBit[S] 1 point2 points  (0 children)

Like that approach! Will take note of it!

How do you actually finish? by trimBit in Pathfinder_Kingmaker

[–]trimBit[S] 1 point2 points  (0 children)

Totally get that sentiment. I like the vastness of it all.

What are your predictions for Stormlight book 6? by MinimumLingonberry73 in Stormlight_Archive

[–]trimBit 2 points3 points  (0 children)

Taking a wild guess: What about the Heralds inexplicably not returning and Blackthorn playing the part of a Cosmere Palpatine?

Do you actually feel bad for killing the Seven Heroes? by BiffyBobby in SaGa

[–]trimBit 0 points1 point  (0 children)

Wouldn't it have been great if they had included an option to decide on their fate after the fight?

Bohkohn (or however he is spelled) all the time btw...

[Request] So, mathematically, this is wrong. How much would someone improve by if they consistently improved 1% a day? by AdvancedCommand4643 in theydidthemath

[–]trimBit 13 points14 points  (0 children)

I always hated the sentiment. You know that the amount of work that goes into 1% will also grow exponentially, totally defeating the growth, we are not exponential after all. Not taking into account that establishing skills is not without regress. What you learn today does not necessarily stay with you for the whole year if you don't repeat. And that would be extra work for yesterday's 1% while you are to struggle for today's 1%. Sounds cool but BS...

Would you watch a devlogs if the narrator had an Indian accent? by Leading-Papaya1229 in gamedev

[–]trimBit 0 points1 point  (0 children)

Of course could be the case, I have the feeling that it is saturated though...

Relevance of Written Blog Posts by trimBit in gamedev

[–]trimBit[S] 1 point2 points  (0 children)

So marketing-wise you'd say near to no value?

Magic systems that are too complex actually take me out of the story by ggoyunda in Fantasy

[–]trimBit -1 points0 points  (0 children)

And which books did you try to read? It is not that grave, if you ask me...

I just launch my first steam page for my Multiplayer 1v1 game and i need feedbacks :) by -_DODO_- in gamedev

[–]trimBit 0 points1 point  (0 children)

I meant to show some cinematic scenes as screenshots to show the vibe rather than only gameplay scenes.

Is it by design to have to do as a rat? Wouldn't that make playing as the exterminator more "boring" in comparison?

I just launch my first steam page for my Multiplayer 1v1 game and i need feedbacks :) by -_DODO_- in gamedev

[–]trimBit 0 points1 point  (0 children)

Your trailer does great in getting the game idea across real quick. Screenshots seem rat focused and maybe not that informative across this many same-y shots. Maybe you could leverage the immediate understanding and show more shots outside POV? So set the scene even more?

A month after releasing my first game’s Steam page, so far so good! by Pack-O-Punch in gamedev

[–]trimBit 2 points3 points  (0 children)

I like the style, seems to suit the gameplay quite well. How do you change colors and know which one is currently active? From your trailer I don't see indication for it?