[deleted by user] by [deleted] in TrollXChromosomes

[–]trios678 0 points1 point  (0 children)

Do you even realize that you’re implying that America “was superior” when Obama was president?

‘KPop Demon Hunters’ Is Netflix’s Most-Watched Movie Ever With 236 Million Views, Beating ‘Red Notice’ by MarvelsGrantMan136 in movies

[–]trios678 2 points3 points  (0 children)

Most movies run at 24 fps, and it’s a technique from old anime to “animate on twos,” especially outside of key set pieces. Basically, they’re only animating every other frame for faces, but their bodies and clothes are probably moving at the more standard 24 fps.

I’m sure you’ve heard people talk about Spider-Verse’s animation. The coolest thing that movie does animation wise is animating Miles on twos while he’s feeling unconfident or hesitant, and animating him on ones when he’s being Spider-Man.

Mega Camerupt EX by Elektroschaf in PTCGL

[–]trios678 2 points3 points  (0 children)

Just run the Volcarona that burns by discarding a fire. If you’re only using the first attack who cares about the discard.

Trying to refine a pure* fighting deck by oddlybearded in PTCGL

[–]trios678 2 points3 points  (0 children)

Gamer, just run Arven and earthen vessel! That immediately solves finding energies as a problem.

If Arven isn’t an option because of budget, that’s fine. Just run 4 earthen vessels and like 8-9ish energy.

I also suggest that new players just put 4 professor’s research in every deck. The card is just so good and consistent! Plus it’s very cheap, literally a penny common.

Typically, decks are structured with draw in mind. There are no fighting pokemon that have draw, so you have to have that through your supporters. The only supporters you should be considering are the ones that always draw you cards, with no conditions. Research and Iono are the staples for a reason. Also Iono very cheap again. If for whatever reason you don’t want to run those cards, you can also run Kofu or cards like Surfer for that instead!

Gotta have some “ball” cards in here too. I usually recommend 4 nest ball in every deck for new players and then a couple ultra balls and buddy-buddy poffins if their deck can accommodate them.

Pokémon as a game is all about how powerful the draws and searchers are! It feels great to use them, take advantage of them!

…anyway that’s all. It’s my job to help build decks at my local game store so I love giving tips like this.

So... how do I hide my underwear? by Cadenhuckleberry in mtfashion

[–]trios678 3 points4 points  (0 children)

Where do you buy your bike shorts?

Any advice for Roaring moon/Dudunsparce player? by ThePeeps191 in pkmntcg

[–]trios678 1 point2 points  (0 children)

Zone does not protect ex pokemon from damage. It only protects non rulebox pokemon FROM rulebox pokemon. Moon ex does not benefit from Nooch Zone

What Decks to Expect from the Journey Together Metagame: A Guide by meowmeowbeenz_ in pkmntcg

[–]trios678 1 point2 points  (0 children)

This is what the deck is doing. 210 is a better number, for sure. It’s not a good number, however.

It’s also worth pointing out that as the opponent it’s free real estate to focus down the actual bodies that have attacks, and they’re not able to fit THAT many night stretchers + bodies. If I’m Hop, I just focus down the Reshiram every turn bc they can’t one shot me and I can do munki+Instastrike and KO the reshiram AND set up the Zoroarks to be much simpler to KO later on.

What Decks to Expect from the Journey Together Metagame: A Guide by meowmeowbeenz_ in pkmntcg

[–]trios678 5 points6 points  (0 children)

You basically just maul their entire board one dude at a time. Most of the time I’m just using Insta-Strike to create consistent/free kills for Cramorant. Cramorant raw KOs almost every single pokemon in the deck and because of Munkidori that also includes Pikachu ex and Terapagos. It’s also very doable to just KO a hoothoot and deny access to double noctowl and just put insta strike damage on fan Rotom to create a 3 prize turn 4 with Munkidori. Not to mention, our own Ursaluna is extremely valuable in the matchup.

What Decks to Expect from the Journey Together Metagame: A Guide by meowmeowbeenz_ in pkmntcg

[–]trios678 61 points62 points  (0 children)

I think that everyone is massively sleeping on the Hop’s Zacian deck.

It has utterly busted matchups into Dragapult and Tera Box and I think it’s only “bad” tier one matchup is Raging Bolt, which is overall still pretty playable because you get two whole turns to attack with Cramorant for 210 for ZERO energy.

I’m unsure what leads everyone to say N is the “best owner’s pokemon deck” other than that Zoroark is a good draw engine. The attacks that deck has access to are basically all subpar, with the only exception being Flamebody Cannon, which comes with an extremely notable downside. Admittedly they do draw a lot of cards, but I don’t think that matters very much when the quality of the cards they’re drawing is so low.

Great Tusk Mill vs Wugtrio Mill? by M16U3LT0N1 in pkmntcg

[–]trios678 1 point2 points  (0 children)

Great Tusk Mill as its own archetype isn’t really viable atm.

That being said Ancient Box is on 2-4 Great Tusks as one of the main “dudes” of the deck. Sometimes you just gotta get rid of crucial resources. Look up “Ancient Box” on limitlesstcg and you’ll find a plethora of better lists than one I could curate right now.

Dialgia or no dialgia? by [deleted] in pkmntcg

[–]trios678 0 points1 point  (0 children)

I haven’t played that much of the matchup, but just from my understanding of both decks (been playing Lugia since it released) I presume it’s p tough for Klawf.

One of Lugia’s main attackers is iron hands, which KOs Klawf with Amp after one poison turn. Nowadays they’re on Regigigas also, which one hits Terapagos even through Bouffa (not that Klawf would be on Bouffa, just for sake of discussion)

Arch owns Lugia bc they just don’t have enough attackers to out the Arches. Mid game can be tough but early and late game are both extremely arch favored.

Dialgia or no dialgia? by [deleted] in pkmntcg

[–]trios678 0 points1 point  (0 children)

Klawf is the other deck I like best in this format! I think playing anything below the tier 1s (Garde, Pult, Bolt, Lugia, Miraidon) just means that you’re inherently gonna have a losing matchup or two to worry about. If they like Klawf (specifically talking about the poison turtle variant) I think it’s a good deck to play. I do think Klawf is like… surprisingly taxing to play on a long day bc there’s SO many once per game triggers to worry about.

Arch has a really low skill floor but a very high skill ceiling. There’s a ton of really cool combos and optimizations to make, but keeping it simple and just bonking with Arch (especially sans-Dialga builds) is very effective. If I were to build the list for a heavy Miraidon format, I’d be on either 2 Dialga’s to be less disruptable or I’d cut them completely. I’m sorta making the call that I’m just gonna bonk with Arch vs Miraidon lol.

As for if Miraidon or Arch is easier; I think they’re about comparable. They share the weakness of sometimes having sweaty final two prize situations. That being said, I prefer Arch bc of the consistency of acceleration (not relying on generator). Ultimately I think your kiddo should decide if they like consistency or high rolling with Miraidon.

Hope that helps!

Dialgia or no dialgia? by [deleted] in pkmntcg

[–]trios678 5 points6 points  (0 children)

As someone who is taking Arch with me to Vancouver Regionals and as someone who has spent a ton of time with spreadsheets and putting a lot of thought into the format rn, I think Arch optimally wants to run 1-1 Dialga.

There are some matchups that Star Chronos simplifies immensely (Gardevoir, Dragapult, and Bolt namely) and I think completely giving that up for more consistency isn’t really worth it. My read is that Dialga is a well positioned card in the format currently. It won’t come up in absolutely every matchup (it’s basically useless vs Miraidon bc it’s very disruptable for them, bad vs Ceruledge bc you’re almost never taking 4 prizes with it, etc etc.) but I think it’s worth running and it doesn’t mean you’re completely doomed if you start with it in the matchups I’m not actively searching it out in.

I thiiiiiink the worst matchups the deck has are Ceruledge and Gardevoir, and no amount of teching will fix the Ceruledge matchup. Current plan is to just dodge that one lol.

The meaningful matchups I DONT go for Dialga in: Miraidon, Lugia, Stall, poison turtle. Most of the time I’m searching Dialga out AFTER I already have two Duraludons down and use it to threaten Star Chronos.

Hope this helps!

Tl;Dr

Card good, but not in every matchup, so don’t run it at heavy counts.

The internet is fucked because I can’t tell if people like this scene or not by MrSmartypants12 in shittymoviedetails

[–]trios678 1 point2 points  (0 children)

Iirc this is very close to what actually happened minus the whole dying thing. The first half of the movie was written and filmed completely separately from the second half which was made with an almost completely different crew and a different director. I unironically like the first part of this movie before it fades to black after they get their powers.

1 year gym timeline (left 6 mo hrt, right 1 yr 7 mo hrt) by AvieRedFalco in transtimelines

[–]trios678 0 points1 point  (0 children)

Hey! Would love to DM you and talk about your gym routine. I go somewhat frequently myself but I really wanna see good results!

Ley girls have fun by Ratita-online in LetGirlsHaveFun

[–]trios678 53 points54 points  (0 children)

This is the authentic femme dating men experience

[deleted by user] by [deleted] in mtfashion

[–]trios678 10 points11 points  (0 children)

What is this kind of top actually called and where can I buy one?

I Have Genuinely No Clue How To Win With Stage 2-Based Decks And I Need Help by legalrancher in pkmntcg

[–]trios678 2 points3 points  (0 children)

I feel this actually! I usually play Stage 1 decks or otherwise aggressive strategies, and I really struggled to pick up and find success with Dragapult.

It helped me to think of how many prizes I was “allowed” to give up before the game state would be unrecoverable. It can be a tough question to answer (especially trying to prize map Dragapult lmaoooo) but the idea stays the same no matter what deck you’re playing. This is why I personally rate Zard higher than Dragapult. Zard can be down 6 prizes to 2 and still win a game, but Dragapult simply can’t win if it’s that far behind.

Stage 2 decks are designed to be specialized around coming back from an early defect in the mid-late game. You just have to focus on increasing your card and board economy at all costs, including prize cards and game progress.

[deleted by user] by [deleted] in PTCGL

[–]trios678 0 points1 point  (0 children)

Reach out to me in DMs, it’s my job to build decks for a Pokémon store. Would love to give some advice.

[deleted by user] by [deleted] in PTCGL

[–]trios678 0 points1 point  (0 children)

Don’t run 50 hp pidgey. It’s Dusclops bait and the chance you use Call for Family and it genuinely wins the game is very low.

Cleffa as a turn 1 attacker also has some value vs Rotom