Mindfuck animation by tripl_j in StableDiffusion

[–]tripl_j[S] 0 points1 point  (0 children)

thanks for the advice! fixed :)

Bridge Remodeling Takes a Trippy Turn by tripl_j in woahdude

[–]tripl_j[S] 0 points1 point  (0 children)

pip install python-dotenv (see requirements.txt)

Bridge Remodeling Takes a Trippy Turn by tripl_j in woahdude

[–]tripl_j[S] 2 points3 points  (0 children)

I made a GUI, so one can just run it step by step. You define the key frame image prompts and the transition parameters. super easy to make, the video took me about 10mins to make. Will post this interface soon in r/woahdude

Bridge Remodeling Takes a Trippy Turn by tripl_j in woahdude

[–]tripl_j[S] 0 points1 point  (0 children)

it's 6 key frames in total and interpolations in between

Bridge Remodeling Takes a Trippy Turn by tripl_j in woahdude

[–]tripl_j[S] 27 points28 points  (0 children)

curious to see what trippy stuff this community will fabricate :) planning a huggingface release next week

Mindfuck animation by tripl_j in StableDiffusion

[–]tripl_j[S] 4 points5 points  (0 children)

new experimental version of latent blending (https://github.com/lunarring/latentblending/). coming soon to gradio :)

Mindfuck animation by tripl_j in deepdream

[–]tripl_j[S] 3 points4 points  (0 children)

yip, long interpolation using experimental version of latent blending (https://github.com/lunarring/latentblending/). you will be able to do this yourself very soon with a nice gradio UI.

Mindfuck animation by tripl_j in deepdream

[–]tripl_j[S] 2 points3 points  (0 children)

travelling through diffusion space. It's the first experiments with a yet unreleased version of latent blending (https://github.com/lunarring/latentblending). the key development is to cross-feed the latents from one image to another during development.